Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions
Authors
Mid-Air Haptics (Ultrasonic)Shape-Changing Interfaces & Soft Robotic Materials
Literature Title
Squishy, Yet Satisfying: Exploring Deformable Shapes’ Cross-Modal Correspondences with Colours and Emotions
Literature Information
- Subject Area: Human-Computer Interaction (HCI), exploring cross-modal correspondences between deformable shapes, colours, and emotions
- Keywords: deformable, shapes, colours, emotions, cross-modal correspondence, force, haptics, visuo-tactile, tactile-only
Research Background and Questions
- Research Background:
- Deformable and shape-changing interfaces enrich the interaction methods of computational devices through physical interaction, but foundational design principles connecting these intrinsic shape attributes to human cognitive perception are lacking.
- Cross-modal Correspondence (CC) phenomena reveal how the brain integrates multisensory information, extending from neuroscience and psychology to HCI, guiding designers to combine emotional experiences across visual and tactile modalities.
- Main Questions:
- How do users associate deformable shapes with varying stiffness and angles to colours and emotions?
- Does the visual context influence users' perception of these shapes?
- Research Motivation and Questions:
- Propose design principles for measuring user perception through CC: understanding the design drivers derived from visual and tactile interactions with colours and emotions.
- Research questions:
- RQ1: How do people interact with deformable shapes of varying stiffness, and how do they associate these shapes with emotions and colours?
- RQ2: Do these emotional and colour associations change when visual observation is not possible?
Solution
- Research Approach:
- Conduct user experiments to measure the impact of shape, stiffness, and visibility on colour and emotion associations under visuo-tactile and tactile-only conditions. Physical shapes simulating user pressing interactions were used, including soft, medium, and hard stiffness levels.
- Participants: 52 participants interacted with 24 physical shapes.
- Emotion Measurement Tool: The Pleasure-Arousal-Dominance (PAD) model was used.
- Innovations:
- First analysis of the impact of stiffness and angular properties on consistent associations under visuo-tactile and tactile-only conditions.
- Proposed interface design guidelines addressing how different sensory stimuli map to human cognition and emotions.
Experiment Implementation and Key Techniques
- Experimental Materials: Developed four shapes (Curve, Sinuous, Emerge, and Porous) with three levels of stiffness: Soft, Medium, and Hard.
- Testing Tasks:
- Colour Task: Participants selected colours through visual and tactile interaction.
- Emotion Task: Participants reported levels of pleasure, arousal, and dominance based on tactile experiences.
- Technical Methods:
- 3D-printed molds and silicone casting were used to create experimental materials.
- Pressure sensors recorded user interaction forces during the experiment.
- Data analysis included ANOVA and qualitative analysis methods.
Research Findings
-
Key Findings:
- Colour Associations: Soft shapes were associated with cool colours (green, blue) and high brightness; hard shapes were associated with warm colours (red) and low brightness.
- Emotion Associations:
- Soft, rounded shapes elicited higher pleasure, while sharp, hard shapes induced displeasure.
- Rounded shapes conveyed a sense of high control, whereas sharp shapes increased a sense of instability.
- Sharp shapes evoked higher arousal, while rounded shapes were more calming.
- Visual Conditions: Users' colour and emotion associations were consistent regardless of whether they could see the shapes.
- Force Analysis: Users tended to press harder when they could not see the shapes.
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Design Guidelines:
- Appropriately use soft shapes and colour combinations to encourage more intuitive interactions, such as designing with cool tones and rounded soft components to evoke pleasure.
- Utilize sharp, "dangerous" shapes to increase dynamic tension or provide warning cues, such as hard red shapes.
- Consistently use deformable interface elements across visual and tactile modalities, particularly suitable for applications like pressure-sensitive buttons, medical, or safety devices.
-
Limitations and Future Research Directions:
- The study was not applied in real-world interaction scenarios, and the ecological validity of the experiments needs further verification.
- Dynamic shape cross-modal correspondence was not included in the study.
- Future research could incorporate biometric methods to investigate whether stimuli directly promote emotional arousal.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
2- How do users associate deformable shapes of varying stiffness and angle with color and emotion?Category: Shape-Changing Interfaces and Deformable Display DesignSimilar questionsarrow_forward
- Does the association between color and emotion change when visual observation is not possible?Category: Shape-Changing Interfaces and Deformable Display DesignSimilar questionsarrow_forward
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Practical Problems
1- Designers struggle to integrate visual and haptic feedback into intuitive user interfaces.Category: Haptic Design Tools, Maker Prototyping, and Generative DesignSimilar questionsarrow_forward
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open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3613904.3641952
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CHI
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2024
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Mid-Air Haptics (Ultrasonic), Shape-Changing Interfaces & Soft Robotic Materials
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