Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature

Serious & Functional GamesSustainable HCIHuman-Nature Relationships (More-than-Human Design)

Title of the Paper

Exploring the Relationship Between Location-Based Game Features, Environmental Issues, and Nature-Inspired Motivation

Paper Information

  • Subject Area: Human-Computer Interaction (HCI), Location-Based Games (LBGs), Environmental Awareness, Incentive Mechanism Design
  • Keywords: Location-Based Games, Inspiration, Environmental Awareness, Gamification, Mixed Methods, Pokémon GO

Research Background and Problem

  • Current Status and Problem Analysis:
    • Location-based games (e.g., Pokémon GO), with their unique integration of the real and virtual worlds, promote natural exploration and outdoor activities. However, it remains unclear whether and how such games influence players' environmental awareness.
    • Although existing studies suggest that LBGs can stimulate players' interest in outdoor activities, they have not delved into which specific gamification features successfully enhance players' environmental awareness.
  • Research Significance:
    • Environmental protection and resource management are critical challenges in contemporary society, requiring innovative digital approaches to raise public awareness and drive behavioral change.
    • As environmental issues gain increasing attention in HCI research, exploring how human-technology interaction can promote sustainable development through more refined motivational models (e.g., "inspiration") holds significant theoretical and practical value.
  • Research Motivation:
    • Investigate the potential impact of Pokémon GO and its game mechanics on enhancing players' sense of connection to nature and environmental awareness.
    • Identify which gamification features in LBGs play a key role in inspiring players and fostering environmental awareness.

Solution

  • Research Framework and Methods:
    • Propose a mixed-methods study centered on "inspiration" as the core motivational mechanism, validated through a two-phase investigation of its relationship with gamification features and environmental awareness.
    • Research Design:
      • Part 1 (Study 1): Extract 46 gamification features from the literature and narrow them down to 15 core features related to Pokémon GO based on player feedback.
      • Part 2 (Study 2): Survey Pokémon GO players (N=311) to analyze the impact of gamification features on players' inspiration ("inspired by" and "inspired to") and their correlation with environmental awareness.
  • Core Innovations:
    • Introduce "inspiration" (including "inspired by" and "inspired to") as a core research variable to complement traditional motivational theories (e.g., self-determination theory).
    • Systematically investigate how specific gamification designs influence players' ecological cognition through incentive mechanisms for the first time.
  • Key Techniques and Implementation Steps:
    1. Conduct a literature review and player interviews to construct an initial list of gamification features.
    2. Evaluate the features based on player feedback to refine the list and determine relevance.
    3. Use surveys and regression analysis to test the relationships between gamification features, inspiration, and environmental awareness.

Research Findings

  • Specific Findings:
    • Study 1: Identified 15 core gamification features in Pokémon GO, such as social networking features, reminders, and virtual objects.
    • Study 2:
      • Social networking features, reminders, and virtual objects were the most significant factors, markedly enhancing players' "inspired by playing Pokémon GO."
      • The relationship between being inspired by playing Pokémon GO and environmental awareness was partially mediated by the motivation for outdoor engagement ("inspired to outdoor engagement").
  • Comparative Advantages Over Existing Solutions:
    • This study provides the first quantitative validation of the impact of gamification features on inspiration and environmental awareness.
    • Expands the theoretical framework of gamification in HCI, making it more applicable to research on environmental and sustainable development.
  • Experimental Results and Limitations:
    • Results indicate the significant role of the inspiration-driven model in predicting environmental awareness.
    • The effect size was small, the scope of the inspiration variable requires further exploration, and self-reported data may introduce bias.
  • Future Directions:
    • Validate the generalizability of the research model in other location-based game contexts.
    • Explore other potential antecedents and consequences of inspiration, such as long-term changes in actual environmental behavior.
    • Employ experimental research designs (e.g., longitudinal studies) to verify causal relationships between variables.

Conclusion and Outlook

This paper provides a novel perspective on LBGs from both theoretical and practical standpoints, revealing how game design can inspire players' environmental awareness. It offers critical insights for applying gamification technologies to sustainable development education and environmental protection practices. Future research could further optimize methodologies and extend applications to diverse scenarios and populations.

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https://hci.top/en/papers/chi/147451/2024

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DOI: https://doi.org/10.1145/3613904.3642786
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2024
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Serious & Functional Games, Sustainable HCI, Human-Nature Relationships (More-than-Human Design)
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