StarRescue: the Design and Evaluation of A Turn-Taking Collaborative Game for Facilitating Autistic Children's Social Skills
Authors
Cognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia)Serious & Functional GamesSpecial Education TeachersEarly Childhood Educators
Document Title
StarRescue: the Design and Evaluation of A Turn-Taking Collaborative Game for Facilitating Autistic Children’s Social Skills
Document Information
- Topic Area: Enhancing social skills of autistic children (without cognitive impairment) through the design and evaluation of collaborative and turn-taking mechanisms in games.
- Keywords: Autism Spectrum Disorder (ASD), games, turn-taking, social skills, collaboration, digital intervention, fine motor skills, hand-eye coordination
Research Background and Issues
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What problems or challenges did the authors identify?
- Autistic children often face challenges in social skills, such as turn-taking in games and interactive collaboration, with turn-taking being a key foundational social ability developed early on.
- Existing digital interventions and games can train social skills but often fail to effectively design progressive collaborative models or lack rich narrative coherence.
- Many studies and games focus solely on helping children act during their own turn, neglecting the improvement of their ability to pay attention to others’ actions during their turns.
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Why is this issue important?
- Social interaction and collaboration skills have significant impacts on autistic children’s daily, academic, and future professional lives.
- Enhancing social skills related to turn-taking can help children develop joint attention, resource sharing, and planning abilities, thereby improving their social acceptance.
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Research Motivation and Related Work
- The study builds on existing collaborative model adjustments (e.g., Silva et al.’s progressive collaboration model and Giusti et al.’s collaboration dimensions) to develop a game for autistic children.
- Addressing the lack of continuity in current digital interventions, the study aims to improve children’s social interaction abilities through progressive design and turn-based mechanisms, while exploring motivation, engagement, and cross-context transfer potential.
Solution
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What methods or solutions did the authors propose?
- Developed a two-player collaborative tablet game called “StarRescue,” primarily aimed at cultivating children’s turn-taking mechanisms, resource sharing, mutual planning, and collaboration skills.
- Combined Silva et al.’s four-stage progressive collaboration model and Giusti et al.’s collaboration dimensions to design a set of progressively complex game levels, featuring unique cooperative roles and task logic.
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What are the innovative aspects of this solution?
- Integrated two classic collaboration models (step-by-step training and interaction dimensions) to create a novel collaborative design.
- Used game narratives (e.g., rescuing stars, defeating monsters) and a reward system (e.g., spaceship decoration) to stimulate intrinsic motivation in children.
- Added training elements for hand-eye coordination and fine motor skills, utilizing touchscreens and visual feedback to enhance children’s perceptual abilities and refined movements.
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What are the implementation steps and key technologies used?
- Main Game Mechanisms:
- Ball path navigation: Simulates classic ping-pong games, alternating turns to hit the ball and defeat monsters.
- Monster elimination: Introduces static or dynamic monsters based on level difficulty, along with special cooperative skills (e.g., freezing and burning).
- Unique superpowers: Assigns different superpowers to each child, requiring coordination to achieve complex goals.
- Level Design:
- Level 1 serves as a single-player tutorial to understand basic mechanisms.
- Subsequent levels gradually introduce more complex collaboration dimensions, such as resource sharing, strategic allocation, and time-constrained tasks.
- The reward system uses “game diamonds” and spaceship decoration to enhance motivation for replayability.
- Technical Support: Developed using the Unity engine, running on the iPad platform.
- Main Game Mechanisms:
Research Outcomes
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What specific results were achieved?
- Children in the experimental group showed significant improvement in social skills after playing the game, such as reminding partners, task allocation, and negotiation abilities.
- The game facilitated the transfer of collaboration and communication skills from within the game to daily life.
- The game significantly improved children’s performance in hand-eye coordination and fine motor skills tests.
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What advantages does it have compared to existing solutions?
- Provides rich narrative coherence and sustained motivation, rather than isolated small tasks or scenes.
- Integrates turn-taking mechanisms and two-player collaboration logic to systematically improve social interaction.
- Offers a more comprehensive approach to multi-level protocols (e.g., resource sharing, joint planning) compared to previous single-mode designs.
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What were the experimental or evaluation results?
- In a group experiment involving 32 children, the experimental group (20 participants) showed significantly higher scores compared to the control group:
- Theory of Mind (ToM) Test: Post-test scores in the experimental group significantly increased (from 3.55 to 4.05), while the control group showed no change.
- Hand-Eye Coordination Test: Post-test scores in the experimental group significantly improved (from 17.95 to 21.50), while the control group showed no significant changes.
- Fine Motor Skills Test: The experimental group outperformed the control group in post-test trials.
- Parental feedback indicated that children engaged in more communication with partners during the game and were willing to attempt more challenging tasks.
- In a group experiment involving 32 children, the experimental group (20 participants) showed significantly higher scores compared to the control group:
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Limitations and Future Directions
- Limitations:
- The study focused only on autistic children without cognitive impairment (AC-NCI), excluding those with cognitive impairments.
- The experimental duration was short (3 days), making it difficult to observe long-term effects and real-world application transfer.
- Evaluation methods lacked supplementary video recording and more automated behavior tracking technologies.
- Future Directions:
- Expand the application scope to autistic children with cognitive impairments (AC-CI).
- Conduct long-term studies in participants’ daily environments to further validate transfer effects.
- Enhance analytical tools by using video analysis to capture more comprehensive behavioral performances.
- Explore the design of blurred boundaries in games to avoid potential limitations of predefined areas on advanced social skill development.
- Limitations:
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can game design based on a progressive collaboration model promote autistic children's social skills in turn-taking mechanisms?Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
- How can game narratives and reward systems enhance autistic children's social motivation and interaction engagement?Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
- Can turn-taking and collaboration mechanisms in games improve autistic children's daily hand-eye coordination and fine motor skills?Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
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Practical Problems
1- Autistic children struggle to develop social skills such as turn-taking and collaboration in interactions.Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3613904.3642829
At a Glance
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Source
CHI
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Year
2024
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Authors
7 authors
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Subtopics
Cognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia), Serious & Functional Games
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Professions
Special Education Teachers, Early Childhood Educators
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