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130 cards matching “voice interaction”, showing the first 50

  1. Y8.02.2Voice and head-worn interactionHands-Free Operation
    Voice and head-worn displays are primary alternatives
  2. A7.13.3Cross-modal transferCross-product transfer of mental models
    Users apply the model of one interaction style to a product in a different modality
  3. A3.09.1Signal-to-noise ratio (SNR)Ambient Noise and Signal-to-Noise Ratio
    What makes speech intelligible is how far it rises above the background, not the noise level alone
  4. A3.09.2Combined degradation of speech input and output in noiseAmbient Noise and Signal-to-Noise Ratio
    A noisy room garbles what a device says and what its microphone hears, both at once
  5. Y8.11.4Integrated PPE ensemble testingInteraction while Wearing Protective Equipment
    Combined PPE effects require integrated rather than item-by-item testing
  6. A3.17.4Hidden hearing lossTypes and Impact of Hearing Loss
    A normal audiogram with difficulty understanding speech in noise is an easily overlooked hearing impairment
  7. A9.10.3Visual/auditory and vocal/manual as separate resource pairsMultiple resource theory
    Vision and hearing are separate perceptual resources; speech and manual response are separate response resources
  8. A5.02.1Structural interferenceDivided attention and dual-task performance
    Two tasks drawing on the same resource interfere the most
  9. B4.05.1Keystroke-Level ModelKeystroke-Level Model
    Estimate by summing time constants for standard operator units
  10. J1.11.3accessibility law lagLegal Scope and Enforcement
    Law lags new interaction forms, leaving them in a grey zone
  11. Z1.07.2Interaction consistencyDistribution and aggregation of interaction
    Distributed interaction needs consistent entry points to stay manageable
  12. B4.12.5Novel Input ConstantsKeystroke-Level Model and Operator Constants
    Touch, voice, and gesture lack agreed-upon constants and must be measured before use
  13. Z8.02.1Touchless interaction benefitsTouchless services and public terminals
    Touchless interaction reduces contact transmission and queuing costs
  14. A3.12.4Voice quality and perceived credibilityTimbre and Sound Quality
    Voice quality shapes listeners' subjective judgment of content credibility
  15. Y8.02.3Noise-robust hands-free interactionHands-Free Operation
    Hands-free solutions must work in noise
  16. J5.07.3mobile vs desktop screen readerCompatibility Testing
    Mobile and desktop AT interaction models differ
  17. W9.05.2Client-side instant blockingReporting, Blocking, and Punishment
    Blocking takes effect client-side instantly, not after review
  18. Y8.02.1Hands-busy interactionHands-Free Operation
    Both hands are often occupied during field work
  19. V5.01.1Media richnessChannel richness
    Face-to-face, video, voice, and text progressively offer fewer cues
  20. Z8.02.3Recognition degradation in noisy public settingsTouchless services and public terminals
    Voice and gesture recognition degrade in noisy public settings
  21. X1.05.4Cross-product anthropomorphic consistencyChoosing a Degree of Anthropomorphism
    Inconsistent anthropomorphism within a product line confuses users
  22. Y8.01.1Environmental constraints on inputField Environmental Constraints
    Gloves, noise, and vibration constrain input methods
  23. Z1.07.1Distributed interactionDistribution and aggregation of interaction
    Interaction capability spreads across many devices instead of one place
  24. X6.01.1Automatic social responses to machinesSocial responses to robots
    People respond automatically to pseudo-social cues from machines
  25. K6.07.1occupant-aware multi-display interactionPassenger and Rear-seat Interaction
    Multi-display cabins must tell who is using which screen
  26. M4.11.1default female voice binds assistant role to genderGender and Stereotypes in Voice Assistants
    A default female voice binds the assistant role to gender
  27. K6.10.3in-cabin noise and multi-passenger voiceIn-car Voice and Gesture
    Noise and multiple passengers degrade in-car voice
  28. M1.01.3voice poorly supports comparison and browsingWhen Voice-First Is Appropriate
    Comparison and browsing tasks are a poor fit for voice
  29. M1.01.1occupied-task voice valueWhen Voice-First Is Appropriate
    Voice earns its keep when hands and eyes are already taken
  30. X1.05.1Task-matched anthropomorphismChoosing a Degree of Anthropomorphism
    Anthropomorphism should match the social interaction required by the task
  31. M3.05.3eyes-free needs independent design, not a degraded GUIVoice and Screen Complementarity
    Eyes-free needs its own design, not a degraded GUI
  32. J5.07.1screen reader browser combinationCompatibility Testing
    Screen reader and browser combinations do not behave alike
  33. Y8.11.3PPE-mediated voice advantageInteraction while Wearing Protective Equipment
    Voice can remain more usable than touch under protective equipment
  34. P1.04.1Anthropomorphism triggers social expectationsAnthropomorphism
    Give an interface a name or a voice and people expect it to act like a person
  35. C7.05.1SNR-limited speech usabilityNoisy Environments
    Signal-to-noise ratio directly determines whether recognition is usable
  36. J5.07.2AT testing matrixCompatibility Testing
    Cover mainstream combinations, not a single environment
  37. N5.11.5contextual acceptabilityBystanders and Social Acceptability
    Private and public places tolerate different behaviour; the same function must be designed per setting
  38. C7.04.3ASR accuracy gaps as exclusionAccent, Dialect, and Code-Switching
    Accuracy gaps exclude particular populations
  39. K6.06.1distraction-based function lockoutFunction Lockout While Driving
    Lockouts should follow distraction risk, not feature category
  40. P1.10.3A sense of character, once established, is hard to withdrawAnthropomorphism & Persona
    Users form a one-sided bond with a character, and taking it away later costs trust
  41. A3.06.3Age- and hearing-loss-related decline in selective listeningCocktail party effect
    This ability declines with age and hearing loss
  42. Q2.14.3Prevalence inference from focus groupsFocus groups and their limitations
    Small nonrandom groups cannot estimate population proportions
  43. V5.04.4Social cost of interruptionTurn-taking and interruptions
    Interrupting costs more socially in remote channels
  44. T1.08.1Default-assumption audit in interface languageInclusive Language
    Avoid default assumptions about ability, gender, or age
  45. K6.07.3rear-seat interference with the driverPassenger and Rear-seat Interaction
    Rear-seat interaction must not leak into the driver’s task
  46. W9.09.3Social structure scale limitsTeamplay, guilds, and social structures
    Oversized social structures weaken actual belonging
  47. V5.01.3Communication channel costChannel richness
    Rich channels cost more
  48. X1.02.2Anthropomorphic social expectationRobot Types and Expectations
    Anthropomorphic form evokes social expectations
  49. Q2.13.2Co-design artifacts as evidenceCo-design workshops
    Workshop outputs are clues to needs, not validated designs
  50. K6.11.2center stack secondary tasksDivision of Labor among Cluster, Center Stack, and Secondary Displays
    The center stack carries navigation, media, and other secondary work