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130 cards matching “voice interaction”, showing the first 50
- Y8.02.2Voice and head-worn interactionHands-Free OperationVoice and head-worn displays are primary alternatives
- A7.13.3Cross-modal transferCross-product transfer of mental modelsUsers apply the model of one interaction style to a product in a different modality
- A3.09.1Signal-to-noise ratio (SNR)Ambient Noise and Signal-to-Noise RatioWhat makes speech intelligible is how far it rises above the background, not the noise level alone
- A3.09.2Combined degradation of speech input and output in noiseAmbient Noise and Signal-to-Noise RatioA noisy room garbles what a device says and what its microphone hears, both at once
- Y8.11.4Integrated PPE ensemble testingInteraction while Wearing Protective EquipmentCombined PPE effects require integrated rather than item-by-item testing
- A3.17.4Hidden hearing lossTypes and Impact of Hearing LossA normal audiogram with difficulty understanding speech in noise is an easily overlooked hearing impairment
- A9.10.3Visual/auditory and vocal/manual as separate resource pairsMultiple resource theoryVision and hearing are separate perceptual resources; speech and manual response are separate response resources
- A5.02.1Structural interferenceDivided attention and dual-task performanceTwo tasks drawing on the same resource interfere the most
- B4.05.1Keystroke-Level ModelKeystroke-Level ModelEstimate by summing time constants for standard operator units
- J1.11.3accessibility law lagLegal Scope and EnforcementLaw lags new interaction forms, leaving them in a grey zone
- Z1.07.2Interaction consistencyDistribution and aggregation of interactionDistributed interaction needs consistent entry points to stay manageable
- B4.12.5Novel Input ConstantsKeystroke-Level Model and Operator ConstantsTouch, voice, and gesture lack agreed-upon constants and must be measured before use
- Z8.02.1Touchless interaction benefitsTouchless services and public terminalsTouchless interaction reduces contact transmission and queuing costs
- A3.12.4Voice quality and perceived credibilityTimbre and Sound QualityVoice quality shapes listeners' subjective judgment of content credibility
- Y8.02.3Noise-robust hands-free interactionHands-Free OperationHands-free solutions must work in noise
- J5.07.3mobile vs desktop screen readerCompatibility TestingMobile and desktop AT interaction models differ
- W9.05.2Client-side instant blockingReporting, Blocking, and PunishmentBlocking takes effect client-side instantly, not after review
- Y8.02.1Hands-busy interactionHands-Free OperationBoth hands are often occupied during field work
- V5.01.1Media richnessChannel richnessFace-to-face, video, voice, and text progressively offer fewer cues
- Z8.02.3Recognition degradation in noisy public settingsTouchless services and public terminalsVoice and gesture recognition degrade in noisy public settings
- X1.05.4Cross-product anthropomorphic consistencyChoosing a Degree of AnthropomorphismInconsistent anthropomorphism within a product line confuses users
- Y8.01.1Environmental constraints on inputField Environmental ConstraintsGloves, noise, and vibration constrain input methods
- Z1.07.1Distributed interactionDistribution and aggregation of interactionInteraction capability spreads across many devices instead of one place
- X6.01.1Automatic social responses to machinesSocial responses to robotsPeople respond automatically to pseudo-social cues from machines
- K6.07.1occupant-aware multi-display interactionPassenger and Rear-seat InteractionMulti-display cabins must tell who is using which screen
- M4.11.1default female voice binds assistant role to genderGender and Stereotypes in Voice AssistantsA default female voice binds the assistant role to gender
- K6.10.3in-cabin noise and multi-passenger voiceIn-car Voice and GestureNoise and multiple passengers degrade in-car voice
- M1.01.3voice poorly supports comparison and browsingWhen Voice-First Is AppropriateComparison and browsing tasks are a poor fit for voice
- M1.01.1occupied-task voice valueWhen Voice-First Is AppropriateVoice earns its keep when hands and eyes are already taken
- X1.05.1Task-matched anthropomorphismChoosing a Degree of AnthropomorphismAnthropomorphism should match the social interaction required by the task
- M3.05.3eyes-free needs independent design, not a degraded GUIVoice and Screen ComplementarityEyes-free needs its own design, not a degraded GUI
- J5.07.1screen reader browser combinationCompatibility TestingScreen reader and browser combinations do not behave alike
- Y8.11.3PPE-mediated voice advantageInteraction while Wearing Protective EquipmentVoice can remain more usable than touch under protective equipment
- P1.04.1Anthropomorphism triggers social expectationsAnthropomorphismGive an interface a name or a voice and people expect it to act like a person
- C7.05.1SNR-limited speech usabilityNoisy EnvironmentsSignal-to-noise ratio directly determines whether recognition is usable
- J5.07.2AT testing matrixCompatibility TestingCover mainstream combinations, not a single environment
- N5.11.5contextual acceptabilityBystanders and Social AcceptabilityPrivate and public places tolerate different behaviour; the same function must be designed per setting
- C7.04.3ASR accuracy gaps as exclusionAccent, Dialect, and Code-SwitchingAccuracy gaps exclude particular populations
- K6.06.1distraction-based function lockoutFunction Lockout While DrivingLockouts should follow distraction risk, not feature category
- P1.10.3A sense of character, once established, is hard to withdrawAnthropomorphism & PersonaUsers form a one-sided bond with a character, and taking it away later costs trust
- A3.06.3Age- and hearing-loss-related decline in selective listeningCocktail party effectThis ability declines with age and hearing loss
- Q2.14.3Prevalence inference from focus groupsFocus groups and their limitationsSmall nonrandom groups cannot estimate population proportions
- V5.04.4Social cost of interruptionTurn-taking and interruptionsInterrupting costs more socially in remote channels
- T1.08.1Default-assumption audit in interface languageInclusive LanguageAvoid default assumptions about ability, gender, or age
- K6.07.3rear-seat interference with the driverPassenger and Rear-seat InteractionRear-seat interaction must not leak into the driver’s task
- W9.09.3Social structure scale limitsTeamplay, guilds, and social structuresOversized social structures weaken actual belonging
- V5.01.3Communication channel costChannel richnessRich channels cost more
- X1.02.2Anthropomorphic social expectationRobot Types and ExpectationsAnthropomorphic form evokes social expectations
- Q2.13.2Co-design artifacts as evidenceCo-design workshopsWorkshop outputs are clues to needs, not validated designs
- K6.11.2center stack secondary tasksDivision of Labor among Cluster, Center Stack, and Secondary DisplaysThe center stack carries navigation, media, and other secondary work