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71 cards matching “Fitts's law”, showing the first 50
- B1.11.1Fitts's lawApplicability and misuse of Fitts's lawThe law assumes rapid aimed movement; slow tracking and dragging are outside its scope
- B1.11.3Fitts's lawApplicability and misuse of Fitts's lawThe law covers movement time, not target search or deciding where to click
- B1.11.2Fitts's law calibrationApplicability and misuse of Fitts's lawCoefficients must be calibrated for device, limb, and population
- B1.11.5Fitts's lawApplicability and misuse of Fitts's law“Bigger buttons are always better” ignores finite layout area
- B1.01.4Fitts's lawFitts's lawThe law describes an average trend, not one operation
- B1.01.1Fitts's lawFitts's lawPointing time is jointly determined by target distance and width
- B1.01.5Fitts's lawFitts's lawEnlarging a target and shortening travel have different costs
- B1.11.4Index of difficultyApplicability and misuse of Fitts's lawTreating index of difficulty as a single quality score is misuse
- C1.13.1Area cursor and bubble cursorArea Cursors and Bubble CursorsArea and bubble cursors enlarge activation without changing visual target size
- C2.02.1Minimum touch target sizeMinimum Touch Target SizeThe minimum touch-target size is set by fingertip contact area, not vision
- B1.03.1Infinite target widthInfinite width at screen edgesEdges and corners have unbounded width in the direction of movement
- B1.12.1Effective target widthEffective width of two-dimensional targetsTwo-dimensional targets require both width and height; minimum-edge and projected-width models differ
- E1.07.1expanded hit targetButton Hit TargetsThe hit target may be larger than the visual area
- B1.12.4Hit areaEffective width of two-dimensional targetsHit area, not visual size, determines difficulty when they differ
- E1.14.3split button chevron missButton Groups and Split ButtonsA too-small chevron on a split button misses into the menu
- B1.16.4Submovement modelSubmovement model of target acquisitionEnlarging a target primarily shortens correction, not the ballistic phase
- B1.01.2Index of difficultyFitts's lawDistance and width affect time logarithmically, not linearly
- E1.03.2destructive action placementDestructive Action ButtonsDo not place destructive actions on an accidental-activation path
- B1.12.2Approach angleEffective width of two-dimensional targetsApproach angle changes effective width, so the same button differs by direction
- B1.01.3Effective widthFitts's lawWidth is the effective size along the movement direction
- B1.03.2Screen cornerInfinite width at screen edgesCorners are bounded in two dimensions and have the lowest cost
- B1.03.3Edge gestureInfinite width at screen edgesTouch and full-screen system gestures weaken the effect
- B1.16.3Iterative correction modelSubmovement model of target acquisitionProportional error reduction per correction yields a logarithmic time relation
- B1.17.5Relative predictionAdditivity and combination misuse of lawsA law's ordering of alternatives is more credible than its absolute value
- B1.16.1Submovement modelSubmovement model of target acquisitionPointing usually comprises a fast ballistic stroke and slower corrections
- B1.17.4Individual differencesAdditivity and combination misuse of lawsA predicted difference smaller than individual variation is not design evidence
- B1.17.3Prediction uncertaintyAdditivity and combination misuse of lawsAdding group-average predictions amplifies rather than cancels error
- B1.05.1Steering lawSteering lawTime in a constrained channel is determined by its length and width
- B1.17.2Parallel processingAdditivity and combination misuse of lawsParallel operations cannot be estimated by adding time
- B1.17.1Model compositionAdditivity and combination misuse of lawsLaws calibrated under separate conditions double-count preparation and response when added
- B1.05.3Steering lawSteering lawWidening a channel or allowing departure lowers cost
- B1.05.2Cascading menuSteering lawDiagonal movement in cascading menus is a typical constrained channel
- O4.12.3Hard-to-hit close buttonVisual interference and maskingA dialog's close button can be engineered to be hard to hit
- E4.02.1list-row height tradeoffList ItemsRow height trades viewport comparison against how hard a row is to hit
- B1.10.1Multi-scale pointingMulti-scale pointingZooming makes effective target width variable
- E5.01.2thumb zoneTop App BarsOn large phones the top bar sits in a hard-to-reach zone
- B1.10.2Zoom costMulti-scale pointingThe time cost of zooming itself must be counted
- B1.16.5Ballistic movementSubmovement model of target acquisitionWithout visual feedback, correction cannot occur and movement becomes ballistic
- B1.10.3Multi-scale navigationMulti-scale pointingPath planning across zooming and panning affects total time
- F1.05.1infinite-width targetEdge and corner accessibilityEdges are unbounded in the direction of motion, so pointing cost is lowest
- B1.12.3Effective target widthEffective width of two-dimensional targetsElongated targets are easier along the long axis than the short axis
- F1.05.2screen corner slotsEdge and corner accessibilityCorners are cheapest but hold almost no targets
- B1.15.1Scale-space navigationMulti-scale pointing and zooming lawIn an infinitely zoomable space, time grows with relative index difference, not absolute scale
- C1.15.2Fitts' lawPointing Device Metrics and ThroughputFitts' law models movement time as a logarithmic relation to target distance and width
- E1.15.3full-width mobile primaryButton Width and FlexA mobile primary often fills the width to make reaching easier
- A8.10.3Distinguishing Schmidt's linear model from Fitts' logarithmic modelSpatial variability under a time constraintNot to be confused with the logarithmic pointing law — the applicable conditions differ
- B1.02.1Finger occlusionFitts's law on touchscreensFinger size sets a lower bound on effective width
- B1.02.2Touch target sizeFitts's law on touchscreensOnce a target is smaller than the fingertip, gains from enlargement diminish
- N2.03.3distant small-target selectionRay PointingSelecting small distant targets is extremely hard
- B1.02.3Touch pointingFitts's law on touchscreensA touchscreen has no cursor, so endpoint error cannot be corrected mid-flight