B1.05.1Steering lawdesignresearch

Time in a constrained channel is determined by its length and width

Aliases: constrained path · tunnel task

What it is

The steering law describes movement in which a cursor or finger must remain inside a boundary continuously. Time to traverse a constrained channel depends on path length and width: a longer or narrower path, or a narrow bottleneck within it, is slower and more error-prone. Unlike acquiring one target, it concerns whether the entire trajectory remains constrained.

Why it happens

At each small portion of the movement, lateral error must stay inside an allowed range. Narrow channels demand slower motion and repeated visual correction; long channels accumulate more sections that require control. If width varies, a bottleneck is costly because the trajectory must be tightened before it is reached, not merely corrected at the endpoint.

Studying it

Tunnel tasks ask participants to drag a pointer from an entrance to an exit through paths of varied length and width, measuring traversal time, boundary crossings, deviation, and speed. Manipulate constant or varying widths, bends, device, feedback, and gain. Keep the trajectory time series: total time alone cannot locate whether the bottleneck is a narrow point, a turn, or initial alignment.

Where it stops holding

The model suits continuous control with a clear meaning for crossing a boundary. Discrete clicks, drags that can be released and restarted, automatic snapping, and tolerant paths alter the constraint. Finger occlusion, latency, and gesture recognition add costs on touch; mouse-tunnel parameters do not transfer directly to every drag interface.

Applying it

  • Inspect narrowest width and total travel for drag, drawing, sliders, and hover paths, not only endpoint size.
  • Remove unnecessary thin gaps and sharp turns; where unavoidable, use wider hit areas, snapping, or explicit stage changes.
  • Record trajectories and mark where people slow, correct repeatedly, or cross a boundary to locate real channel bottlenecks.

Related

  • Same group: B1.05.2 Diagonal movement in cascading menus is a typical constrained channel · B1.05.3 Widening a channel or allowing departure lowers cost
  • Nearby: B1.01 Fitts's law · B1.03 Infinite width at screen edges
  • Search terms: steering law · tunnel task · constrained path

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