M2.07
Dialogue Flow and State Design
Cards in this group · 6
- M2.07.1Happy-path-only flows leave failure and walk-away unspecified
- M2.07.2Every dialogue state needs a way out
- M2.07.3A flowchart is not a substitute for real utterances
- M2.07.4Slot filling should accept scrambled order
- M2.07.5Cancel, restart, and help must work from every state
- M2.07.6State count grows past what you can test