| CB | 人在回路(与在环上):控制、监督与迭代学习(2/2) | | |
| JX | 用于空间理解与导航的混合现实系统 | | |
emoji_events | HZ | VR 与游戏的新路径:神经多样性、实体交互、福祉等 | | |
| ZL | 空间交互设计、手势与沟通 | | |
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| JX | 沉浸式游戏与空间计算 | | |
| EK | LLM 交互与对话智能体 | | |
| SH | 面向感官可达的设计 | | |
| RY | 质性方法反思与工具 | | |
| JC | 方法、综述与伦理未来 | | |
| CP | 字幕、描述与媒体交互 | | |
emoji_events | MR Muhammad Raees et al. | 人机决策 | | |
| JX | LLM 辅助写作与创作 | | |
| KF | AI 系统中的信任与感知 | | |
| | Caring at a Distance | | |
| | Improving Data Collection | | |
| SS | Enhancing Older Adults' Learning and Well-Being | | |
| | Deaf and Hard-of-Hearing Research | | |
emoji_events | | | | |
| ZL | | | |
| SL | | | |