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Institution: JSPS
14 results

FIXical I/O: Exploring the Effects of Real-time Error Sensing and Physical Intervention on Finger-based Motor Sequence Learning

Dexterous finger movements are critical for both everyday and specialized tasks. However, acquiring such skills is challenging, as it requires accurate sequence memory and fine finger coordination. Existing haptic training systems typically employ demonstration feedback, which physically guides correct movements, or p…

KL
Kyungyeon Lee et al.University Of Maryland

NeuResonance: Exploring Feedback Experiences for Fostering the Inter-brain Synchronization

When several individuals collaborate on a shared task, their brain activities often synchronize. This phenomenon, known as Inter-brain Synchronization (IBS), is notable for inducing prosocial outcomes such as enhanced interpersonal feelings, including closeness, trust, empathy, and more. Further strengthening the IBS…

JD
Jamie Ngoc Dinh et al.University Of Maryland

Hapticus: Exploring the Effects of Haptic Feedback and its Customization on Motor Skill Learning: Tactile, Haptic, and Somatosensory Approaches

Numerous haptic devices have been proposed to support motor learning, such as a hand exoskeleton with mechanical linkages, a vibrotactile glove, and an Electrical Muscle Stimulation (EMS) device. Understanding the impact of each type of feedback on users’ learning performance and experience, as well as the effects of…

KL
Kyungyeon Lee et al.University Of Maryland

DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience

Skin temperature is an important physiological factor for human hand dexterity. Leveraging this feature, we engineered an exoskeleton, called DexteriSync, that can dynamically adjust the user's finger dexterity and induce different thermal perceptions by modulating finger skin temperature. This exoskeleton comprises f…

XS
Ximing Shen et al.Keio University
AdRecommended

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JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets

We propose JetUnit, a water-based VR haptic system designed to produce force feedback with a wide spectrum of intensities and frequencies through water jets. The key challenge in designing this system lies in optimizing parameters to enable the haptic device to generate force feedback that closely replicates the most…

ZZ
Zining Zhang et al.University Of Maryland

Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience

We explored continuous changes in self-other identity by designing an interpersonal facial morphing experience where the facial images of two users are blended and then swapped over time. Both users' facial images are displayed side by side, with each user controlling their own morphing facial images, allowing us to c…

KS
Kye Shimizu et al.Sony

DigituSync: A Dual-User Passive Exoskeleton Glove That Adaptively Shares Hand Gestures

We engineered DigituSync, a passive-exoskeleton that physically links two hands together, enabling two users to adaptively transmit finger movements in real-time. It uses multiple four-bar linkages to transfer both motion and force, while still preserving congruent haptic feedback. Moreover, we implemented a variable-…

JN
Jun Nishida et al.JSPS

Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation

We propose a novel interface concept in which interactive systems directly manipulate the user’s head orientation. We implement this using electrical-muscle-stimulation (EMS) of the neck muscles, which turns the head around its yaw (left/right) and pitch (up/down) axis. As the first exploration of EMS for head actuati…

YT
Yudai Tanaka et al.University of Chicago

Stereo-Smell via Electrical Trigeminal Stimulation

We propose a novel type of olfactory device that creates a stereo-smell experience, i.e., directional information about the location of an odor, by rendering the readings of external odor sensors as trigeminal sensations using electrical stimulation of the user’s nasal septum. The key is that the sensations from the t…

JB
Jas Brooks et al.University of Chicago

Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS

Force feedback devices, such as motor-based exoskeletons or wearables based on electrical muscle stimulation (EMS), have the unique potential to accelerate users’ own reaction time (RT). However, this speedup has only been explored while the device is attached to the user. In fact, very little is known regarding wheth…

SK
Shunichi Kasahara et al.Sony

HandMorph: a Passive Exoskeleton that Miniaturizes Grasp

We engineered an exoskeleton, which we call HandMorph, that approximates the experience of having a smaller grasping range. It uses mechanical links to transmit motion from the wearer’s fingers to a smaller hand with five anatomically correct fingers. The result is that HandMorph miniaturizes a wearer’s grasping range…

JN
Jun Nishida et al.JSPS

Next Steps for Human-Computer Integration

Human-Computer Integration (HInt) is an emerging paradigm in which computational and human systems are closely interwoven. Integrating computers with the human body is not new. however, we believe that with rapid technological advancements, increasing real-world deployments, and growing ethical and societal implicatio…

FM
Florian Floyd Mueller et al.Monash University

Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency

We enable preemptive force-feedback systems to speed up human reaction time without fully compromising the user's sense of agency. Typically these interfaces actuate by means of electrical muscle stimulation (EMS) or mechanical actuators; they preemptively move the user to perform a task, such as to improve movement p…

SK
Shunichi Kasahara et al.Sony

Egocentric Smaller-person Experience through a Change in Visual Perspective

This paper explores how human perceptions, actions, and interactions can be changed through an embodied and active experience of being a smaller person in a real-world environment, which we call an egocentric smaller person experience. We developed a wearable visual translator that provides the perspective of a smalle…

JN
Jun Nishida et al.JSPS
Paper TitleAuthorsResearch TopicsPaper DatabaseYear
emoji_events

FIXical I/O: Exploring the Effects of Real-time Error Sensing and Physical Intervention on Finger-based Motor Sequence Learning

Dexterous finger movements are critical for both everyday and specialized tasks. However, acquiring such skills is challenging, as it requires accurate sequence memory and fine finger coordination. Existing haptic training systems typically employ demonstration feedback, which physically guides correct movements, or p…

KL
Kyungyeon Lee et al.University Of Maryland

NeuResonance: Exploring Feedback Experiences for Fostering the Inter-brain Synchronization

When several individuals collaborate on a shared task, their brain activities often synchronize. This phenomenon, known as Inter-brain Synchronization (IBS), is notable for inducing prosocial outcomes such as enhanced interpersonal feelings, including closeness, trust, empathy, and more. Further strengthening the IBS…

JD
Jamie Ngoc Dinh et al.University Of Maryland

Hapticus: Exploring the Effects of Haptic Feedback and its Customization on Motor Skill Learning: Tactile, Haptic, and Somatosensory Approaches

Numerous haptic devices have been proposed to support motor learning, such as a hand exoskeleton with mechanical linkages, a vibrotactile glove, and an Electrical Muscle Stimulation (EMS) device. Understanding the impact of each type of feedback on users’ learning performance and experience, as well as the effects of…

KL
Kyungyeon Lee et al.University Of Maryland

DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience

Skin temperature is an important physiological factor for human hand dexterity. Leveraging this feature, we engineered an exoskeleton, called DexteriSync, that can dynamically adjust the user's finger dexterity and induce different thermal perceptions by modulating finger skin temperature. This exoskeleton comprises f…

XS
Ximing Shen et al.Keio University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets

We propose JetUnit, a water-based VR haptic system designed to produce force feedback with a wide spectrum of intensities and frequencies through water jets. The key challenge in designing this system lies in optimizing parameters to enable the haptic device to generate force feedback that closely replicates the most…

ZZ
Zining Zhang et al.University Of Maryland

Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience

We explored continuous changes in self-other identity by designing an interpersonal facial morphing experience where the facial images of two users are blended and then swapped over time. Both users' facial images are displayed side by side, with each user controlling their own morphing facial images, allowing us to c…

KS
Kye Shimizu et al.Sony

DigituSync: A Dual-User Passive Exoskeleton Glove That Adaptively Shares Hand Gestures

We engineered DigituSync, a passive-exoskeleton that physically links two hands together, enabling two users to adaptively transmit finger movements in real-time. It uses multiple four-bar linkages to transfer both motion and force, while still preserving congruent haptic feedback. Moreover, we implemented a variable-…

JN
Jun Nishida et al.JSPS

Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation

We propose a novel interface concept in which interactive systems directly manipulate the user’s head orientation. We implement this using electrical-muscle-stimulation (EMS) of the neck muscles, which turns the head around its yaw (left/right) and pitch (up/down) axis. As the first exploration of EMS for head actuati…

YT
Yudai Tanaka et al.University of Chicago

Stereo-Smell via Electrical Trigeminal Stimulation

We propose a novel type of olfactory device that creates a stereo-smell experience, i.e., directional information about the location of an odor, by rendering the readings of external odor sensors as trigeminal sensations using electrical stimulation of the user’s nasal septum. The key is that the sensations from the t…

JB
Jas Brooks et al.University of Chicago

Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS

Force feedback devices, such as motor-based exoskeletons or wearables based on electrical muscle stimulation (EMS), have the unique potential to accelerate users’ own reaction time (RT). However, this speedup has only been explored while the device is attached to the user. In fact, very little is known regarding wheth…

SK
Shunichi Kasahara et al.Sony

HandMorph: a Passive Exoskeleton that Miniaturizes Grasp

We engineered an exoskeleton, which we call HandMorph, that approximates the experience of having a smaller grasping range. It uses mechanical links to transmit motion from the wearer’s fingers to a smaller hand with five anatomically correct fingers. The result is that HandMorph miniaturizes a wearer’s grasping range…

JN
Jun Nishida et al.JSPS

Next Steps for Human-Computer Integration

Human-Computer Integration (HInt) is an emerging paradigm in which computational and human systems are closely interwoven. Integrating computers with the human body is not new. however, we believe that with rapid technological advancements, increasing real-world deployments, and growing ethical and societal implicatio…

FM
Florian Floyd Mueller et al.Monash University

Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency

We enable preemptive force-feedback systems to speed up human reaction time without fully compromising the user's sense of agency. Typically these interfaces actuate by means of electrical muscle stimulation (EMS) or mechanical actuators; they preemptively move the user to perform a task, such as to improve movement p…

SK
Shunichi Kasahara et al.Sony
emoji_events

Egocentric Smaller-person Experience through a Change in Visual Perspective

This paper explores how human perceptions, actions, and interactions can be changed through an embodied and active experience of being a smaller person in a real-world environment, which we call an egocentric smaller person experience. We developed a wearable visual translator that provides the perspective of a smalle…

JN
Jun Nishida et al.JSPS