Co-Designing Situated Displays for Family Co-Regulation with ADHD ChildrenFamily informatics often uses shared data dashboards to promote awareness of each other's health-related behaviors. However, these interfaces often stop short of providing families with needed guidance around how to improve family functioning and health behaviors. We consider the needs of family co-regulation with ADHD children to understand how in-home displays can support family well-being. We conducted three co-design sessions with each of eight families with ADHD children who had used a smartwatch for self-tracking. Results indicate that situated displays could nudge families to jointly use their data for learning and skill-building. Accommodating individual needs and preferences when family members are alone is also important, particularly to support parents exploring their co-regulation role, and assisting children with data interpretation and guidance on self and co-regulation. We discuss opportunities for displays to nurture multiple intents of use, such as joint or independent use, while potentially connecting with external expertise.2024LSLucas M. Silva et al.University of California, IrvineCognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia)Universal & Inclusive DesignSpecial Education TechnologyCHI
Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD ChildrenChallenges associated with ADHD affect children’s daily routines and response to environmental stimuli, and support from parents is helpful in managing and overcoming behavior regulation challenges. Positive reinforcement is increasingly integrated into family technologies for teaching regulation skills, but typically support specific co-located activities. To better understand how technology can support co-regulation within families with ADHD children, we deployed CoolTaco, a smartwatch and phone system to support collaboration in creating tasks, gaining points for achieving them, and redeeming rewards. Ten families with ADHD children used CoolTaco in their daily routines. By qualitatively analyzing family interviews and usage logs, we find that smartwatches can help provide pervasive regulation support to children, but the division across devices and parent-child roles interfere with developing independence. We discuss how technology should support co-regulation while also fostering future self-regulation, such as by guiding children in goal setting and helping them reflect on progress and achievements.2023LSLucas M. Silva et al.University of California, IrvineCognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia)Smartwatches & Fitness BandsCHI
Counterventions: a reparative approach to interventionist HCIResearch in HCI applied to clinical interventions relies on normative assumptions about which bodies and minds are healthy, valuable, and desirable. To disrupt this normalizing drive in HCI, we define a “counterventional approach” to intervention technology design informed by critical scholarship and community perspectives. This approach is meant to unsettle normative assumptions of intervention as urgent, necessary, and curative. We begin with a historical overview of intervention in HCI and its critics. Then, through reparative readings of past HCI projects in autism intervention, we illustrate the emergent principles of a counterventional approach and how it may manifest research outcomes that are fundamentally divergent from dominant approaches. We then explicate characteristics of “counterventions” – projects that aim to contest dominant sociotechnical paradigms through privileging community and participants in research inquiry, interaction design, and analysis of outcomes. These divergent research imaginaries have transformative implications for how interventionist HCI might be conducted in future.2023RWRua Mae Williams et al.Purdue UniversityCognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia)Empowerment of Marginalized GroupsTechnology Ethics & Critical HCICHI
Para Cima y Pa’ Abajo: Building Bridges Between HCI Research in Latin America and in the Global NorthThe Human-computer Interaction (HCI) community has the opportunity to foster the integration of research practices across the Global South and North to begin overcoming colonial relationships. In this paper, we focus on the case of Latin America (LATAM), where initiatives to increase the representation of HCI practitioners lack a consolidated understanding of the practices they employ, the factors that influence them, and the challenges that practitioners face. To address this knowledge gap, we employ a mixed-methods approach, comprising a survey (66 respondents) and in-depth interviews (19 interviewees). Our analyses characterize a set of research perspectives on how HCI is practiced in/about LATAM; a set of driving forces and tensions with a heavy reliance on diasporic dynamics; and a set of professional demands and associated structural limitations. We also offer a roadmap towards building connections across HCI communities, in an attempt to rebuild HCI as a pluriverse.2023PRPedro Reynolds-Cuéllar et al.MITInclusive DesignDeveloping Countries & HCI for Development (HCI4D)CHI
Visualizing Crocheting OverlayCrafts are human-material interaction. Documentation of handicrafts is challenging and needs creativity because individual craftwork heavily depends on the understanding of the materials at hand and the hand movement to apply the creator’s unique kinesthetic knowledge. In this study, we investigate the layers of information for crocheting intelligence visualization. To frame the structure of the learning process, we conduct introspective ethnographic research and visual analysis. From the insights from the crocheter’s sketches, we develop idea sketches and prototypes of overlay designs for instructional videos and augmented reality. Discussion follows on design implications for visual learning of kinesthetic cognition over augmented reality and visual medium.2022SCSookyung Cho et al.Shape-Changing Interfaces & Soft Robotic MaterialsAR Navigation & Context AwarenessMuseum & Cultural Heritage DigitizationC&C
When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and CaregiversAdolescent and young adult childhood cancer survivors experience health complications, late or long-term biomedical complications, as well as economic and psychosocial challenges that can have a lifelong impact on their quality-of-life. As childhood cancer survivors transition into adulthood, they must learn to balance their identity development with demands of everyday life and the near- and long-term consequences of their cancer experience, all of which have implications for the ways they use existing technologies and the design of novel technologies. In this study, we interviewed 24 childhood cancer survivors and six caregivers about their cancer survivorship experiences. The results of our analysis indicate that the challenges of transitioning to adulthood as a cancer survivor necessitate the development and management of multiple societal, relational, and personal boundaries, processes that social computing technologies can help or hinder. This paper contributes to the empirical understanding of adolescent and young adult cancer survivors’ social experiences. We further contribute sociotechnical design provocations for researchers, designers, and community members to support survivors.2022EAElizabeth Ankrah et al.University of California, IrvineMental Health Apps & Online Support CommunitiesParticipatory DesignCHI
Rapido: Prototyping Interactive AR Experiences through Programming by DemonstrationProgramming by Demonstration (PbD) is a well-known technique that allows non-programmers to describe interactivity by performing examples of the expected behavior, but it has not been extensively explored for AR. We present Rapido, a novel early-stage prototyping tool to create fully interactive mobile AR prototypes from non-interactive video prototypes using PbD. In Rapido, designers use a mobile AR device to record a video prototype to capture context, sketch assets, and demonstrate interactions. They can demonstrate touch inputs, animation paths, and rules to, e.g., have a sketch follow the focus area of the device or the user's world-space touches. Simultaneously, a live website visualizes an editable overview of all the demonstrated examples and infers a state machine of the user flow. Our key contribution is a method that enables designers to turn a video prototype into an executable state machine through PbD. The designer switches between these representations to interactively refine the final interactive prototype. We illustrate the power of Rapido's approach by prototyping the main interactions of three popular AR mobile applications.2021GLGerman Leiva et al.AR Navigation & Context AwarenessPrototyping & User TestingUIST
vrSocial: Toward Immersive Therapeutic VR Systems for Children with AutismSocial communication frequently includes nuanced nonverbal communication cues, including eye contact, gestures, facial expressions, body language, and tone of voice. This type of communication is central to face-to-face interaction, but can be challenging for children and adults with autism. Innovative technologies can provide support by augmenting human-delivered cuing and automated prompting. Specifically, immersive virtual reality (VR) offers an option to generalize social skill interventions by concretizing nonverbal information in real-time social interactions. In this work, we explore the design and evaluation of three nonverbal communication applications in immersive VR. The results of this work indicate that delivering real-time visualizations of proximity, speaker volume, and duration of one’s speech is feasible in immersive VR and effective for real-time support for proximity regulation for children with autism. We conclude with design considerations for therapeutic VR systems.2018LBLouAnne E. Boyd et al.University of CaliforniaVR Medical Training & RehabilitationCognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia)CHI