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Author: 9087
13 results

How Do Future Visions Shape the Field of Human-Computer Interaction?

Visions for the future of computing, such as those on Ubiquitous Computing or Tangible Interfaces, are highly cited and frequently used in teaching. Yet, we know little about the practical value of these visions for research on Human-Computer Interaction (HCI) or how HCI researchers engage with them individually and c…

JG
Jens Emil Sloth Grønbæk et al.Aarhus University

Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia

Consumer-level XR hardware now enables immersive spatial computing, yet most knowledge work remains confined to traditional 2D desktop environments. These worlds exist in isolation: writing emails or editing presentations favors desktop interfaces, while viewing 3D simulations or architectural models benefits from imm…

MB
Marcel Borowski et al.Aarhus University

Co-Designing Multimodal Tools for Radically Mobile Hybrid Meetings

Hybrid meetings have become common practice in collaborative work environments. However, they are constrained by the fixed spatial configurations of videoconferencing technology. This limits opportunities for mobile and spontaneous interactions; qualities that are critical to successful collaboration. In this pap…

JK
Julia Kleinau et al.Aarhus University

The Jamais Vu Effect: Understanding the Fragile Illusion of Co-presence in Mixed Reality

Collaboration in distributed mixed reality (MR) creates co-presence illusions by bringing a digital representation of the remote collaborator into the local user's physical space. However, constraints in each physical environment, such as different spatial layouts and furniture, can hinder collaboration and momentaril…

EW
Emily Wong et al.University of Melbourne
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Whispering Through Walls: Towards Inclusive Backchannel Communication in Hybrid Meetings

Backchannel communication, like whispering or instant messaging, is common in meetings and holds significant value. However, it remains largely unexplored in the context of hybrid meetings with co-located and remote participants. To address this gap, we derived unique challenges of backchannel communication in hybrid…

QM
Qianqian Mu et al.Aarhus University

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality

Task switching can occur frequently in daily routines with physical activity. In this paper, we introduce Spatial Gaze Markers, an augmented reality tool to support users in immediately returning to the last point of interest after an attention shift. The tool is task-agnostic, using only eye-tracking information to i…

ML
Mathias N. Lystbæk et al.Aarhus University

Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality Collaboration

Collaborating across dissimilar, distributed spaces presents numerous challenges for computer-aided spatial communication. Mixed reality (MR) can blend selected surfaces, allowing collaborators to work in blended f-formations (facing formations), even when their workstations are physically misaligned. Since collaborat…

EW
Emily Wong et al.University of Melbourne

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration

The whiteboard is essential for collaborative work. To preserve its physicality in remote collaboration, Mixed Reality (MR) can blend real whiteboards across distributed spaces. Going beyond reality, MR can further enable interactions like panning and zooming in a virtually reconfigurable infinite whiteboard. However…

JG
Jens Emil Sloth Grønbæk et al.Aarhus University

A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces

Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The technique takes advantage of gaze for target pre-selection, as it naturally precedes manual input. Selection is then completed when manual input aligns with gaze on the target, without need for an additional click method. In this work w…

UW
Uta Wagner et al.Aarhus University

ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings

In video meetings, individuals may wish to share various physical objects with remote participants, such as physical documents, design prototypes, and personal belongings. However, our formative study discovered that this poses several challenges, including difficulties in referencing a remote user's physical objects,…

EH
Erzhen Hu et al.University of Virginia

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings

Mixed Reality allows for distributed meetings where people's local physical spaces are virtually aligned into blended interaction spaces. In many cases, people's physical rooms are dissimilar, making it challenging to design a coherent blended space. We introduce the concept of Partially Blended Realities (PBR) --- us…

JG
Jens Emil Sloth Grønbæk et al.Aarhus University

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool

There is a growing focus on computational thinking (CT) in terms of supporting children's understanding of everyday technologies. But unlike other technologies, Augmented Reality (AR) has received limited attention. In this paper, we present ExposAR -- a collaborative cross-device AR system enabling children to create…

ML
Mille Skovhus Lunding et al.Aarhus University

Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration

Programming by Demonstration (PbD) is a well-known technique that allows non-programmers to describe interactivity by performing examples of the expected behavior, but it has not been extensively explored for AR. We present Rapido, a novel early-stage prototyping tool to create fully interactive mobile AR prototypes f…

GL
Germán Leiva et al.Aarhus University
Paper TitleAuthorsResearch TopicsPaper DatabaseYear
emoji_events

How Do Future Visions Shape the Field of Human-Computer Interaction?

Visions for the future of computing, such as those on Ubiquitous Computing or Tangible Interfaces, are highly cited and frequently used in teaching. Yet, we know little about the practical value of these visions for research on Human-Computer Interaction (HCI) or how HCI researchers engage with them individually and c…

JG
Jens Emil Sloth Grønbæk et al.Aarhus University

Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia

Consumer-level XR hardware now enables immersive spatial computing, yet most knowledge work remains confined to traditional 2D desktop environments. These worlds exist in isolation: writing emails or editing presentations favors desktop interfaces, while viewing 3D simulations or architectural models benefits from imm…

MB
Marcel Borowski et al.Aarhus University
emoji_events

Co-Designing Multimodal Tools for Radically Mobile Hybrid Meetings

Hybrid meetings have become common practice in collaborative work environments. However, they are constrained by the fixed spatial configurations of videoconferencing technology. This limits opportunities for mobile and spontaneous interactions; qualities that are critical to successful collaboration. In this pap…

JK
Julia Kleinau et al.Aarhus University
emoji_events

The Jamais Vu Effect: Understanding the Fragile Illusion of Co-presence in Mixed Reality

Collaboration in distributed mixed reality (MR) creates co-presence illusions by bringing a digital representation of the remote collaborator into the local user's physical space. However, constraints in each physical environment, such as different spatial layouts and furniture, can hinder collaboration and momentaril…

EW
Emily Wong et al.University of Melbourne
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Whispering Through Walls: Towards Inclusive Backchannel Communication in Hybrid Meetings

Backchannel communication, like whispering or instant messaging, is common in meetings and holds significant value. However, it remains largely unexplored in the context of hybrid meetings with co-located and remote participants. To address this gap, we derived unique challenges of backchannel communication in hybrid…

QM
Qianqian Mu et al.Aarhus University

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality

Task switching can occur frequently in daily routines with physical activity. In this paper, we introduce Spatial Gaze Markers, an augmented reality tool to support users in immediately returning to the last point of interest after an attention shift. The tool is task-agnostic, using only eye-tracking information to i…

ML
Mathias N. Lystbæk et al.Aarhus University

Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality Collaboration

Collaborating across dissimilar, distributed spaces presents numerous challenges for computer-aided spatial communication. Mixed reality (MR) can blend selected surfaces, allowing collaborators to work in blended f-formations (facing formations), even when their workstations are physically misaligned. Since collaborat…

EW
Emily Wong et al.University of Melbourne
emoji_events

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration

The whiteboard is essential for collaborative work. To preserve its physicality in remote collaboration, Mixed Reality (MR) can blend real whiteboards across distributed spaces. Going beyond reality, MR can further enable interactions like panning and zooming in a virtually reconfigurable infinite whiteboard. However…

JG
Jens Emil Sloth Grønbæk et al.Aarhus University

A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces

Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The technique takes advantage of gaze for target pre-selection, as it naturally precedes manual input. Selection is then completed when manual input aligns with gaze on the target, without need for an additional click method. In this work w…

UW
Uta Wagner et al.Aarhus University

ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings

In video meetings, individuals may wish to share various physical objects with remote participants, such as physical documents, design prototypes, and personal belongings. However, our formative study discovered that this poses several challenges, including difficulties in referencing a remote user's physical objects,…

EH
Erzhen Hu et al.University of Virginia

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings

Mixed Reality allows for distributed meetings where people's local physical spaces are virtually aligned into blended interaction spaces. In many cases, people's physical rooms are dissimilar, making it challenging to design a coherent blended space. We introduce the concept of Partially Blended Realities (PBR) --- us…

JG
Jens Emil Sloth Grønbæk et al.Aarhus University

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool

There is a growing focus on computational thinking (CT) in terms of supporting children's understanding of everyday technologies. But unlike other technologies, Augmented Reality (AR) has received limited attention. In this paper, we present ExposAR -- a collaborative cross-device AR system enabling children to create…

ML
Mille Skovhus Lunding et al.Aarhus University

Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration

Programming by Demonstration (PbD) is a well-known technique that allows non-programmers to describe interactivity by performing examples of the expected behavior, but it has not been extensively explored for AR. We present Rapido, a novel early-stage prototyping tool to create fully interactive mobile AR prototypes f…

GL
Germán Leiva et al.Aarhus University