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Author: 8675
12 results

Not the Right Cue for Me: Investigating VR Cue Design and Biofeedback Integration in Drug Psychotherapy

Psychotherapy is vital for identifying and managing craving-triggering cues. In this study, we paired virtual reality (VR) drug-cue scenarios with physiological sensors to capture participants’ real-time responses. Qualitative interviews with nineteen patients and six therapists showed that contextual elements resembl…

CY
Chuang-Wen You et al.National Tsing Hua University

Beyond Cues and Cravings: Exploring the Design of Assistive Systems for Craving Perception in Drug Psychotherapy with VR and Biofeedback

Psychotherapy is crucial for managing cue-induced cravings. However, most research has focused on explicit drug cues that elicit intense cravings, and recreating such high-risk scenarios in practice can inadvertently heighten cravings afterward, making these approaches impractical or ethically problematic in real-worl…

CY
Chuang-Wen You et al.National Tsing Hua University

Surfacing and Applying Meaning: Supporting Hermeneutical Autonomy for LGBTQ+ People in Taiwan

After Taiwan’s legalization of same-sex marriage in 2019, LGBTQ+ communities continue to face hostility on social media. Using the lens of hermeneutical injustice and autonomy, we examine how technological conditions affect LGBTQ+ individuals’ identity exploration, narrative seeking, and community resilience. We condu…

YC
Yi-Tong Chen et al.National Taiwan University

Exploring the Design of Collaborative Technological Systems to Assist Patients in Motivating Quitting Gambling with Family Members

Gambling addiction can have a profound impact on the mental and financial well-being of individuals and their families. This paper presents an in-depth study on the development of technologies aimed at promoting collaborative efforts between patients and family members to deal with gaming addiction. The study performe…

CY
Chuang-Wen You et al.National Tsing Hua University
Facilitating Support and Belonging
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Not What I Want to Log or Share: Exploring How to Enhance Technological Support through Affordable Behavioral Self-Monitoring and Data Sharing with Key Support Figures

Shopping addiction is characterized by unrestrained repetitive purchasing behavior, negatively impacting one’s financial stability and social welfare. This study sought to gain insights into the development of self-monitoring devices and data sharing schemes to assist in dealing with shopping addiction. In this two-ph…

YC
Yan-Ming Chen et al.National Tsing Hua University
Beyond AI: Additional Considerations for Enhancing Healthcare

Blow Your Mind: Exploring the Effects of Scene-Switching and Visualization of Time Constraints on Brainstorming in Virtual Reality

Brainstorming, a creative activity that aims to generate ideas, plays a crucial part in problem-solving processes and is widely employed to explore innovative solutions across various contexts. It may suffer from repetitive results, inefficient time management, and stagnation in discussion. Seeing the rich opportuniti…

NB
Nanyi Bi et al.National Taiwan University
Session 3f: Embodiment and Experience: Social Behavior and Decision-Making in VR

Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and Experience

Neurofeedback refers to the process of feeding a sensory representation of brain activity back to users in real time to improve a particular brain function, e.g., their focus and/or attention on a particular task. This study addressed the notable lack of research on methods used to visualize EEG data and their effects…

CY
Chuang-Wen You et al.National Tsing Hua University

You Know What I Meme: Enhancing People’s Understanding and Awareness of Hateful Memes Using Crowdsourced Explanations

Good explanations help people understand hateful memes and mitigate sharing. While AI-enabled automatic detection has proliferated, we argue that quality-controlled crowdsourcing can be an effective strategy to offer good explanations for hateful memes. This paper proposes a Generate-Annotate-Revise workflow to crowds…

NB
Nanyi Bi et al.National Taiwan University
Online Experiences

Farm to Table: Understanding Collaboration and Information Practices among Stakeholders in the Process of Produce Production, Sales, and Consumption

Collaboration comes in many forms. How \textit{relevant stakeholders} collaborate at the scale of a system deserves scholarly attention because their practices may differ from traditional teams like dyads or small groups. This study investigates how stakeholders of a local produce supply-and-demand system, namely expe…

CY
Chien Wen (Tina) Yuan et al.National Taiwan Normal University
Collaboration I

Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug Psychotherapy

Drug addiction is a chronic condition, marked by compulsive drug use. In previous research, cue exposure and biofeedback technologies proved effective in drug psychotherapy sessions; however, the focus has generally been on the awareness of cravings and the identification of cues. There has been relatively little rese…

CY
Chuang-Wen You et al.National Tsing Hua University
Mental Health II

Contextualizing User Perceptions about Biases for Human-Centered Explainable Artificial Intelligence

Biases in Artificial Intelligence (AI) systems or their results are one important issue that demands AI explainability. Despite the prevalence of AI applications, the general public are not necessarily equipped with the ability to understand how the black-box algorithms work and how to deal with biases. To inform desi…

CY
Chien Wen (Tina) Yuan et al.National Taiwan Normal University

This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents

Smartphone addiction refers to the problematic use of smartphones, which can negatively impact one’s quality of life and even health. We conducted a two-week technology probe study to explore the use of technologies aimed at improving smartphone addiction among seven dyads of adolescents and their parents. Interviews…

PC
Pin-Chieh Chen et al.National Tsing Hua University
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Not the Right Cue for Me: Investigating VR Cue Design and Biofeedback Integration in Drug Psychotherapy

Psychotherapy is vital for identifying and managing craving-triggering cues. In this study, we paired virtual reality (VR) drug-cue scenarios with physiological sensors to capture participants’ real-time responses. Qualitative interviews with nineteen patients and six therapists showed that contextual elements resembl…

CY
Chuang-Wen You et al.National Tsing Hua University

Beyond Cues and Cravings: Exploring the Design of Assistive Systems for Craving Perception in Drug Psychotherapy with VR and Biofeedback

Psychotherapy is crucial for managing cue-induced cravings. However, most research has focused on explicit drug cues that elicit intense cravings, and recreating such high-risk scenarios in practice can inadvertently heighten cravings afterward, making these approaches impractical or ethically problematic in real-worl…

CY
Chuang-Wen You et al.National Tsing Hua University

Surfacing and Applying Meaning: Supporting Hermeneutical Autonomy for LGBTQ+ People in Taiwan

After Taiwan’s legalization of same-sex marriage in 2019, LGBTQ+ communities continue to face hostility on social media. Using the lens of hermeneutical injustice and autonomy, we examine how technological conditions affect LGBTQ+ individuals’ identity exploration, narrative seeking, and community resilience. We condu…

YC
Yi-Tong Chen et al.National Taiwan University

Exploring the Design of Collaborative Technological Systems to Assist Patients in Motivating Quitting Gambling with Family Members

Gambling addiction can have a profound impact on the mental and financial well-being of individuals and their families. This paper presents an in-depth study on the development of technologies aimed at promoting collaborative efforts between patients and family members to deal with gaming addiction. The study performe…

CY
Chuang-Wen You et al.National Tsing Hua University
Facilitating Support and Belonging
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Not What I Want to Log or Share: Exploring How to Enhance Technological Support through Affordable Behavioral Self-Monitoring and Data Sharing with Key Support Figures

Shopping addiction is characterized by unrestrained repetitive purchasing behavior, negatively impacting one’s financial stability and social welfare. This study sought to gain insights into the development of self-monitoring devices and data sharing schemes to assist in dealing with shopping addiction. In this two-ph…

YC
Yan-Ming Chen et al.National Tsing Hua University
Beyond AI: Additional Considerations for Enhancing Healthcare

Blow Your Mind: Exploring the Effects of Scene-Switching and Visualization of Time Constraints on Brainstorming in Virtual Reality

Brainstorming, a creative activity that aims to generate ideas, plays a crucial part in problem-solving processes and is widely employed to explore innovative solutions across various contexts. It may suffer from repetitive results, inefficient time management, and stagnation in discussion. Seeing the rich opportuniti…

NB
Nanyi Bi et al.National Taiwan University
Session 3f: Embodiment and Experience: Social Behavior and Decision-Making in VR

Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and Experience

Neurofeedback refers to the process of feeding a sensory representation of brain activity back to users in real time to improve a particular brain function, e.g., their focus and/or attention on a particular task. This study addressed the notable lack of research on methods used to visualize EEG data and their effects…

CY
Chuang-Wen You et al.National Tsing Hua University

You Know What I Meme: Enhancing People’s Understanding and Awareness of Hateful Memes Using Crowdsourced Explanations

Good explanations help people understand hateful memes and mitigate sharing. While AI-enabled automatic detection has proliferated, we argue that quality-controlled crowdsourcing can be an effective strategy to offer good explanations for hateful memes. This paper proposes a Generate-Annotate-Revise workflow to crowds…

NB
Nanyi Bi et al.National Taiwan University
Online Experiences

Farm to Table: Understanding Collaboration and Information Practices among Stakeholders in the Process of Produce Production, Sales, and Consumption

Collaboration comes in many forms. How \textit{relevant stakeholders} collaborate at the scale of a system deserves scholarly attention because their practices may differ from traditional teams like dyads or small groups. This study investigates how stakeholders of a local produce supply-and-demand system, namely expe…

CY
Chien Wen (Tina) Yuan et al.National Taiwan Normal University
Collaboration I

Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug Psychotherapy

Drug addiction is a chronic condition, marked by compulsive drug use. In previous research, cue exposure and biofeedback technologies proved effective in drug psychotherapy sessions; however, the focus has generally been on the awareness of cravings and the identification of cues. There has been relatively little rese…

CY
Chuang-Wen You et al.National Tsing Hua University
Mental Health II

Contextualizing User Perceptions about Biases for Human-Centered Explainable Artificial Intelligence

Biases in Artificial Intelligence (AI) systems or their results are one important issue that demands AI explainability. Despite the prevalence of AI applications, the general public are not necessarily equipped with the ability to understand how the black-box algorithms work and how to deal with biases. To inform desi…

CY
Chien Wen (Tina) Yuan et al.National Taiwan Normal University

This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents

Smartphone addiction refers to the problematic use of smartphones, which can negatively impact one’s quality of life and even health. We conducted a two-week technology probe study to explore the use of technologies aimed at improving smartphone addiction among seven dyads of adolescents and their parents. Interviews…

PC
Pin-Chieh Chen et al.National Tsing Hua University