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Author: 4448
12 results

ClayPhys: Towards Toolkits that Support Making Expressive Data Physicalization

Existing toolkits for data physicalization prioritize ease of use and adoption by novices. This is often achieved by limiting the affordances of the materials used and constraining design possibilities. The result is limited opportunities for creating expressive physicalizations. To address this limitation and to bett…

BB
Bahare Bakhtiari et al.University Of Victoria

Accessibility-Driven Information Transformations in Mixed-Visual Ability Work Teams

Blind and low-vision (BLV) employees in mixed-visual ability teams often encounter information (e.g., PDFs, diagrams) in inaccessible formats. To enable teamwork, teams must transform these representations by modifying or re-creating them into accessible forms. However, these transformations are frequently overlooked,…

YZ
Yichun Zhao et al.University Of Victoria

Understanding How Creativity Support Tools Can Foster Happiness

Engaging in creative activities makes people happy. Creativity support tools (CSTs) are technologies that facilitate creative activities in the digital domain; however, little is known about how the use of CSTs affects happiness stemming from creative endeavours. To address this gap, we conducted a two-phase study. Fi…

SS
Sowmya Somanath et al.University Of Victoria

VISMOCK: A Programmable Smocking Technique for Creating Interactive Data Physicalization

Data physicalization is a research area that explores representing data attributes through manipulating the geometric and physical properties of tangible objects. We introduce VISMOCK, a data physicalization approach that leverages a fabric manipulation technique called “smocking”. VISMOCK supports the creation of int…

BB
Bahare Bakhtiari et al.University Of Victoria
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Expressive Clothing: Understanding Hobbyist-Sewers' Visions for Self-Expression Through Clothing

Researchers have found that hobbyist-sewers seek to create new or adapted clothing designs that foster self-expression through communicating ideas, opinions and emotions. Although existing sewing technologies enable designing new patterns, they focus only on the technical aspects of pattern drafting and not on how inf…

SL
Sabrina Lakhdhir et al.University Of Victoria

TADA: Making Node-link Diagrams Accessible to Blind and Low-Vision People

Diagrams often appear as node-link representations in contexts such as taxonomies, mind maps and networks in textbooks. Despite their pervasiveness, they present accessibility challenges for blind and low-vision people. To address this challenge, we introduce Touch-and-Audio-based Diagram Access (TADA), a tablet-based…

YZ
Yichun Zhao et al.University Of Victoria

GlucoMaker: Enabling Collaborative Customization of Glucose Monitors

Millions of individuals with diabetes use glucose monitors to track blood sugar levels. Research shows that such individuals seek to customize different aspects of their interactions with these devices, including how they engage with, decorate, and wear them. However, it remains challenging to tailor both device form…

SL
Sabrina Lakhdhir et al.University Of Victoria

Co-Designing Interactions between Pedestrians in Wheelchairs and Autonomous Vehicles

In the near future, mixed traffic consisting of manual and autonomous vehicles (AVs) will be common. Questions surrounding how vulnerable road users such as pedestrians in wheelchairs (PWs) will make crossing decisions in these new situations are underexplored. We conducted a remote co-design study with one of the res…

AA
Ashratuz Zavin Asha et al.University of Calgary

Homecoming: Exploring Returns to Long-Term Single Player Games

We present an autobiographical design journey exploring the experience of returning to long-term single player games. Continuing progress from a previously saved game, particularly when substantial time has passed, is an understudied area in games research. To begin our exploration in this domain, we investigated what…

NH
Noor Hammad et al.University of Calgary

Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects

Documentation for DIY tasks serve as codified project knowledge and help makers reach new understandings and appreciations for the artifact. Engaging in reflective processes using the documentation can be challenging when it comes to physical objects as the documentation and the artifact exist separately. We hypothesi…

OE
Omid Ettehadi et al.OCAD University

MakeAware: Designing to Support Situation Awareness in Makerspaces

People new to making and makerspaces often struggle with identifying what tools are available and where they are, understanding how to operate the tools, and predicting how their decisions will affect their final product. From literature on novices and our interviews with expert makers, we identified situation awaren…

JS
Jessi Stark et al.University of Calgary

Autonomous Vehicle-Cyclist Interaction: Peril and Promise

Autonomous vehicles (AVs) will redefine interactions between road users. Presently, cyclists and drivers communicate through implicit cues (vehicle motion) and explicit but imprecise signals (hand gestures, horns). Future AVs could consistently communicate awareness and intent and other feedback to cyclists based on t…

MH
Ming Hou et al.University of Calgary
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

ClayPhys: Towards Toolkits that Support Making Expressive Data Physicalization

Existing toolkits for data physicalization prioritize ease of use and adoption by novices. This is often achieved by limiting the affordances of the materials used and constraining design possibilities. The result is limited opportunities for creating expressive physicalizations. To address this limitation and to bett…

BB
Bahare Bakhtiari et al.University Of Victoria

Accessibility-Driven Information Transformations in Mixed-Visual Ability Work Teams

Blind and low-vision (BLV) employees in mixed-visual ability teams often encounter information (e.g., PDFs, diagrams) in inaccessible formats. To enable teamwork, teams must transform these representations by modifying or re-creating them into accessible forms. However, these transformations are frequently overlooked,…

YZ
Yichun Zhao et al.University Of Victoria

Understanding How Creativity Support Tools Can Foster Happiness

Engaging in creative activities makes people happy. Creativity support tools (CSTs) are technologies that facilitate creative activities in the digital domain; however, little is known about how the use of CSTs affects happiness stemming from creative endeavours. To address this gap, we conducted a two-phase study. Fi…

SS
Sowmya Somanath et al.University Of Victoria

VISMOCK: A Programmable Smocking Technique for Creating Interactive Data Physicalization

Data physicalization is a research area that explores representing data attributes through manipulating the geometric and physical properties of tangible objects. We introduce VISMOCK, a data physicalization approach that leverages a fabric manipulation technique called “smocking”. VISMOCK supports the creation of int…

BB
Bahare Bakhtiari et al.University Of Victoria
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Expressive Clothing: Understanding Hobbyist-Sewers' Visions for Self-Expression Through Clothing

Researchers have found that hobbyist-sewers seek to create new or adapted clothing designs that foster self-expression through communicating ideas, opinions and emotions. Although existing sewing technologies enable designing new patterns, they focus only on the technical aspects of pattern drafting and not on how inf…

SL
Sabrina Lakhdhir et al.University Of Victoria
emoji_events

TADA: Making Node-link Diagrams Accessible to Blind and Low-Vision People

Diagrams often appear as node-link representations in contexts such as taxonomies, mind maps and networks in textbooks. Despite their pervasiveness, they present accessibility challenges for blind and low-vision people. To address this challenge, we introduce Touch-and-Audio-based Diagram Access (TADA), a tablet-based…

YZ
Yichun Zhao et al.University Of Victoria

GlucoMaker: Enabling Collaborative Customization of Glucose Monitors

Millions of individuals with diabetes use glucose monitors to track blood sugar levels. Research shows that such individuals seek to customize different aspects of their interactions with these devices, including how they engage with, decorate, and wear them. However, it remains challenging to tailor both device form…

SL
Sabrina Lakhdhir et al.University Of Victoria

Co-Designing Interactions between Pedestrians in Wheelchairs and Autonomous Vehicles

In the near future, mixed traffic consisting of manual and autonomous vehicles (AVs) will be common. Questions surrounding how vulnerable road users such as pedestrians in wheelchairs (PWs) will make crossing decisions in these new situations are underexplored. We conducted a remote co-design study with one of the res…

AA
Ashratuz Zavin Asha et al.University of Calgary

Homecoming: Exploring Returns to Long-Term Single Player Games

We present an autobiographical design journey exploring the experience of returning to long-term single player games. Continuing progress from a previously saved game, particularly when substantial time has passed, is an understudied area in games research. To begin our exploration in this domain, we investigated what…

NH
Noor Hammad et al.University of Calgary

Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects

Documentation for DIY tasks serve as codified project knowledge and help makers reach new understandings and appreciations for the artifact. Engaging in reflective processes using the documentation can be challenging when it comes to physical objects as the documentation and the artifact exist separately. We hypothesi…

OE
Omid Ettehadi et al.OCAD University

MakeAware: Designing to Support Situation Awareness in Makerspaces

People new to making and makerspaces often struggle with identifying what tools are available and where they are, understanding how to operate the tools, and predicting how their decisions will affect their final product. From literature on novices and our interviews with expert makers, we identified situation awaren…

JS
Jessi Stark et al.University of Calgary

Autonomous Vehicle-Cyclist Interaction: Peril and Promise

Autonomous vehicles (AVs) will redefine interactions between road users. Presently, cyclists and drivers communicate through implicit cues (vehicle motion) and explicit but imprecise signals (hand gestures, horns). Future AVs could consistently communicate awareness and intent and other feedback to cyclists based on t…

MH
Ming Hou et al.University of Calgary