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Author: 3511
11 results

FiberDrops: Designing a Fluidic System for Dot-Based Gradient Patterns with Colored Droplets

This paper presents FiberDrops, a tubular system that generates droplet-based gradients by controlling the flow of colored liquids within transparent liquid. While previous studies have explored visual expression using droplets, FiberDrops introduces two distinctive features. First, it employs electrohydrodynamic (EHD…

TK
Tomoka Kurosawa et al.University of Tokyo

TensionFab: Fabrication of Room-scale Surface Structures From the Tension-Active Form of Planar Modules

We propose TensionFab, a novel technique for creating shape-changeable room-scale structures. This method employs easily available planar materials (plywood, MDF), cuts them into multiple 2D shapes, and then connects the pieces manually to create a unified structure capable of 2D and 3D deformations. Constructed Tensi…

YL
Yahui Lyu et al.University of Tokyo

BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on Surfaces

Materials are a key part of our daily experiences. Recently, researchers have been devising new ways to utilize materials directly from our physical world for the design of objects and interactions. We present a new fabrication technique that enables control of CO2 bubble positions and their size within carbonated liq…

HS
Harpreet Sareen et al.New School

InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces

Inflatable systems have been attracting attention in the field of interaction design. Conventional tabletop-sized pneumatic systems tend to be complex because they require bulky and noisy equipment. Therefore, several liquid-to-gas phase change actuators that use vaporization have been proposed. But these actuators ha…

TM
Takafumi Morita et al.University of Tokyo
AdRecommended

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Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

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Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI

This paper introduces Sketched Reality, an approach that com- bines AR sketching and actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional sketching enables virtual sketches and physical objects to “affect” each other through physical actuation and digital computation. In the…

HK
Hiroki Kaimoto et al.University of Tokyo

HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces

In recent years, actuators that handle fluids such as gases and liquids have been attracting attention for their applications in soft robots and shape-changing interfaces. In the field of HCI, there have been various inflatable prototyping tools that utilize air control, however, very few tools for liquid control have…

TM
Takafumi Morita et al.University of Tokyo

magashi: Fabrication of Shape-Changing Edible Structures by Extrusion-Based Printing and Baking

In the field of HCI, methods for creating morphing food have required the process of making sheets and cutting out the shapes by hand. In order to simplify the fabrication process and further expand the customization and design of shape-changing foods, we have developed magashi, a new method which enables users to des…

YN
Yumi Nishihara et al.University of Tokyo

poimo: Portable and Inflatable Mobility Devices Customizable for Personal Physical Characteristics

Despite the recent growth in popularity of personal mobility devices (e.g., e-scooters and e-skateboards), they still suffer from limited safety and narrow design form factors, due to their rigid structures. On the other hand, inflatable interfaces studied in human-computer interaction can achieve large volume change…

RN
Ryuma Niiyama et al.University of Tokyo

ShapeBots: Shape-changing Swarm Robots

We introduce shape-changing swarm robots, a new class of systems that consist of a swarm of self-transformable robots. These robots can both individually and collectively change their shape to display information, actuate objects, act as tangible controllers, visualize data, and provide affordances. To demonstrate thi…

RS
Ryo Suzuki et al.
University of Colorado Boulder

FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures

We present FoldTronics, a 2D-cutting based fabrication technique to integrate electronics into 3D folded objects. The key idea is to cut and perforate a 2D sheet to make it foldable into a honeycomb structure using a cutting plotter; before folding the sheet into a 3D structure, users place the electronic components a…

JY
Junichi Yamaoka et al.University of Tokyo

Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation

This paper introduces Dynamic 3D Printing, a fast and reconstructable shape formation system. Dynamic 3D Printing can assemble an arbitrary three-dimensional shape from a large number of small physical elements. Also, it can disassemble the shape back to elements and reconstruct a new shape. Dynamic 3D Printing combin…

RS
Ryo Suzuki et al.University of Colorado
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

FiberDrops: Designing a Fluidic System for Dot-Based Gradient Patterns with Colored Droplets

This paper presents FiberDrops, a tubular system that generates droplet-based gradients by controlling the flow of colored liquids within transparent liquid. While previous studies have explored visual expression using droplets, FiberDrops introduces two distinctive features. First, it employs electrohydrodynamic (EHD…

TK
Tomoka Kurosawa et al.University of Tokyo

TensionFab: Fabrication of Room-scale Surface Structures From the Tension-Active Form of Planar Modules

We propose TensionFab, a novel technique for creating shape-changeable room-scale structures. This method employs easily available planar materials (plywood, MDF), cuts them into multiple 2D shapes, and then connects the pieces manually to create a unified structure capable of 2D and 3D deformations. Constructed Tensi…

YL
Yahui Lyu et al.University of Tokyo

BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on Surfaces

Materials are a key part of our daily experiences. Recently, researchers have been devising new ways to utilize materials directly from our physical world for the design of objects and interactions. We present a new fabrication technique that enables control of CO2 bubble positions and their size within carbonated liq…

HS
Harpreet Sareen et al.New School

InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces

Inflatable systems have been attracting attention in the field of interaction design. Conventional tabletop-sized pneumatic systems tend to be complex because they require bulky and noisy equipment. Therefore, several liquid-to-gas phase change actuators that use vaporization have been proposed. But these actuators ha…

TM
Takafumi Morita et al.University of Tokyo
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI

This paper introduces Sketched Reality, an approach that com- bines AR sketching and actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional sketching enables virtual sketches and physical objects to “affect” each other through physical actuation and digital computation. In the…

HK
Hiroki Kaimoto et al.University of Tokyo
emoji_events

HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces

In recent years, actuators that handle fluids such as gases and liquids have been attracting attention for their applications in soft robots and shape-changing interfaces. In the field of HCI, there have been various inflatable prototyping tools that utilize air control, however, very few tools for liquid control have…

TM
Takafumi Morita et al.University of Tokyo

magashi: Fabrication of Shape-Changing Edible Structures by Extrusion-Based Printing and Baking

In the field of HCI, methods for creating morphing food have required the process of making sheets and cutting out the shapes by hand. In order to simplify the fabrication process and further expand the customization and design of shape-changing foods, we have developed magashi, a new method which enables users to des…

YN
Yumi Nishihara et al.University of Tokyo

poimo: Portable and Inflatable Mobility Devices Customizable for Personal Physical Characteristics

Despite the recent growth in popularity of personal mobility devices (e.g., e-scooters and e-skateboards), they still suffer from limited safety and narrow design form factors, due to their rigid structures. On the other hand, inflatable interfaces studied in human-computer interaction can achieve large volume change…

RN
Ryuma Niiyama et al.University of Tokyo

ShapeBots: Shape-changing Swarm Robots

We introduce shape-changing swarm robots, a new class of systems that consist of a swarm of self-transformable robots. These robots can both individually and collectively change their shape to display information, actuate objects, act as tangible controllers, visualize data, and provide affordances. To demonstrate thi…

RS
Ryo Suzuki et al.University of Colorado Boulder

FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures

We present FoldTronics, a 2D-cutting based fabrication technique to integrate electronics into 3D folded objects. The key idea is to cut and perforate a 2D sheet to make it foldable into a honeycomb structure using a cutting plotter; before folding the sheet into a 3D structure, users place the electronic components a…

JY
Junichi Yamaoka et al.University of Tokyo

Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation

This paper introduces Dynamic 3D Printing, a fast and reconstructable shape formation system. Dynamic 3D Printing can assemble an arbitrary three-dimensional shape from a large number of small physical elements. Also, it can disassemble the shape back to elements and reconstruct a new shape. Dynamic 3D Printing combin…

RS
Ryo Suzuki et al.University of Colorado