HCI.TOPHCI, made easy
HomearXivPapersInstitutionsAuthorsGuidelinesQuestionsHandbookInnovationEvents
HomearXivPapersInstitutionsAuthorsGuidelinesQuestionsHandbookInnovationEvents
Data methodologyHCI conferencesHCI papersAbout Xue ZhirongWelcome to cooperate
search
Active Filters
search
All

Papers

Browse and search HCI research papers from All

Active Filters
Author: 3457
11 results

SCORE: A Framework for Quantifying Diegesis in Situated Visualization for Augmented Reality

A central goal of Augmented Reality (AR)-based Situated Visualization (SV) is to seamlessly integrate digital information into its relevant physical context. While existing frameworks describe numerous design dimensions, the field lacks a rigorous model to evaluate this integration. To address this, we introduce SCORE…

TH
Tarik Hasan et al.University of British Columbia

Are You Comfortable Sharing It?: Leveraging Image Obfuscation Techniques to Enhance Sharing Privacy for Blind and Visually Impaired Users

People with Blind Visual Impairments (BVI) face unique challenges when sharing images, as these may accidentally contain sensitive or inappropriate content. In many instances, they are unaware of the potential risks associated with sharing such content, which can compromise their privacy and interpersonal relationship…

SD
Satabdi Das et al.University of British Columbia

Leveraging Head Movement for Navigating Off-Screen Content on Large Curved Displays

Large curved displays are ideal for viewing 360° content, such as 3D maps, but typically restrict users to a 180° viewport, leaving information off-screen. Since users naturally direct their heads toward regions on-screen before interacting, head movements offer a promising alternative for workspace manipulation to br…

AU
A K M Amanat Ullah et al.University of British Columbia

ThumbSwype: Thumb-to-Finger Gesture Based Text-Entry for Head Mounted Displays

Designing a comfortable, familiar, and efficient one-handed text entry method for Head-Mounted Displays (HMDs) remains a significant challenge. Existing midair typing systems induce fatigue, while novel techniques often demand extensive training or sacrifice input efficiency. Consequently, we introduce ThumbSwype, a n…

RB
Rishav Banerjee et al.University of British Columbia
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

HAI-AR: Exploring Hand-Anchored Interfaces in Augmented Reality while Walking

To interact with Augmented Reality (AR) content while walking, the user interfaces (UIs) need to move along with the user without distracting their field of view. This paper investigates on-hand reference frames for AR interaction while walking. First, we conduct a user study evaluating six on-hand reference frames. R…

MJ
Marium-E- Jannat et al.University of British Columbia

Exploring the Effects of Social VR Coupling Modes on Engagement and Task Performance for Older Adults

Social Virtual Reality (VR) presents a promising avenue for older adults to connect with others and engage in collaborative activities remotely. However, many social VR experiences focus on individual tasks, reducing opportunities for meaningful social interaction. To investigate the potential of VR to enhance engage…

TV
Thuan T Vo et al.University of British Columbia

ThermoGrasp: Enabling localized thermal feedback on fingers for precision grasps in Virtual Reality

The increasing interest in thermal haptic feedback devices, particularly for virtual reality (VR) applications, highlights the need for more immersive user experiences. However, replicating precise thermal sensations on the fingers remains challenging due to the complexity of finger joints and movements. In this paper…

AN
Arshad Nasser et al.University of British Columbia

Agent-based Mediation on Smartphone Usage among Co-located Couples

Smartphone overuse around family and friends has been shown to be increasing over the past years and often leads to limited one-to-one interaction between co-located individuals. Smartphone-based virtual agents have been shown to be effective for behavior intervention and mediation, such as promoting physical activity…

KK
Karanmeet Khatra et al.University of British Columbia

PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality

Virtual Reality (VR) headsets equipped with multiple cameras enable hands-only teleportation techniques without requiring any physical controller. Hands-only teleportation is an effective alternative to controllers for navigation tasks in virtual reality - allowing users to move from one point to another instantaneous…

SC
Sohan Chowdhury et al.University of British Columbia

Acceptability of Speech and Silent Speech Input Methods in Private and Public

Silent speech input converts non-acoustic features like tongue and lip movements into text. It has been demonstrated as a promising input method on mobile devices and has been explored for a variety of audiences and contexts where the acoustic signal is unavailable (e.g., people with speech disorders) or unreliable (e…

LP
Laxmi Pandey et al.University of California

PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones

Intensive exploration and navigation of hierarchical lists on smartphones can be tedious and time-consuming as it often requires users to frequently switch between multiple views. To overcome this limitation, we present PinchList, a novel interaction design that leverages pinch gestures to support seamless exploration…

TH
Teng Han et al.University of Manitoba
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

SCORE: A Framework for Quantifying Diegesis in Situated Visualization for Augmented Reality

A central goal of Augmented Reality (AR)-based Situated Visualization (SV) is to seamlessly integrate digital information into its relevant physical context. While existing frameworks describe numerous design dimensions, the field lacks a rigorous model to evaluate this integration. To address this, we introduce SCORE…

TH
Tarik Hasan et al.University of British Columbia

Are You Comfortable Sharing It?: Leveraging Image Obfuscation Techniques to Enhance Sharing Privacy for Blind and Visually Impaired Users

People with Blind Visual Impairments (BVI) face unique challenges when sharing images, as these may accidentally contain sensitive or inappropriate content. In many instances, they are unaware of the potential risks associated with sharing such content, which can compromise their privacy and interpersonal relationship…

SD
Satabdi Das et al.University of British Columbia

Leveraging Head Movement for Navigating Off-Screen Content on Large Curved Displays

Large curved displays are ideal for viewing 360° content, such as 3D maps, but typically restrict users to a 180° viewport, leaving information off-screen. Since users naturally direct their heads toward regions on-screen before interacting, head movements offer a promising alternative for workspace manipulation to br…

AU
A K M Amanat Ullah et al.University of British Columbia
emoji_events

ThumbSwype: Thumb-to-Finger Gesture Based Text-Entry for Head Mounted Displays

Designing a comfortable, familiar, and efficient one-handed text entry method for Head-Mounted Displays (HMDs) remains a significant challenge. Existing midair typing systems induce fatigue, while novel techniques often demand extensive training or sacrifice input efficiency. Consequently, we introduce ThumbSwype, a n…

RB
Rishav Banerjee et al.University of British Columbia
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new
emoji_events

HAI-AR: Exploring Hand-Anchored Interfaces in Augmented Reality while Walking

To interact with Augmented Reality (AR) content while walking, the user interfaces (UIs) need to move along with the user without distracting their field of view. This paper investigates on-hand reference frames for AR interaction while walking. First, we conduct a user study evaluating six on-hand reference frames. R…

MJ
Marium-E- Jannat et al.University of British Columbia

Exploring the Effects of Social VR Coupling Modes on Engagement and Task Performance for Older Adults

Social Virtual Reality (VR) presents a promising avenue for older adults to connect with others and engage in collaborative activities remotely. However, many social VR experiences focus on individual tasks, reducing opportunities for meaningful social interaction. To investigate the potential of VR to enhance engage…

TV
Thuan T Vo et al.University of British Columbia

ThermoGrasp: Enabling localized thermal feedback on fingers for precision grasps in Virtual Reality

The increasing interest in thermal haptic feedback devices, particularly for virtual reality (VR) applications, highlights the need for more immersive user experiences. However, replicating precise thermal sensations on the fingers remains challenging due to the complexity of finger joints and movements. In this paper…

AN
Arshad Nasser et al.University of British Columbia

Agent-based Mediation on Smartphone Usage among Co-located Couples

Smartphone overuse around family and friends has been shown to be increasing over the past years and often leads to limited one-to-one interaction between co-located individuals. Smartphone-based virtual agents have been shown to be effective for behavior intervention and mediation, such as promoting physical activity…

KK
Karanmeet Khatra et al.University of British Columbia

PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality

Virtual Reality (VR) headsets equipped with multiple cameras enable hands-only teleportation techniques without requiring any physical controller. Hands-only teleportation is an effective alternative to controllers for navigation tasks in virtual reality - allowing users to move from one point to another instantaneous…

SC
Sohan Chowdhury et al.University of British Columbia

Acceptability of Speech and Silent Speech Input Methods in Private and Public

Silent speech input converts non-acoustic features like tongue and lip movements into text. It has been demonstrated as a promising input method on mobile devices and has been explored for a variety of audiences and contexts where the acoustic signal is unavailable (e.g., people with speech disorders) or unreliable (e…

LP
Laxmi Pandey et al.University of California

PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones

Intensive exploration and navigation of hierarchical lists on smartphones can be tedious and time-consuming as it often requires users to frequently switch between multiple views. To overcome this limitation, we present PinchList, a novel interaction design that leverages pinch gestures to support seamless exploration…

TH
Teng Han et al.University of Manitoba