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Author: 30
11 results

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments

Pointing at remote objects to direct others' attention is a fundamental human ability. Previous work explored methods for remote pointing to select targets. Absolute pointing techniques that cast a ray from the user to a target are affected by humans' limited pointing accuracy. Recent work suggests that accuracy can b…

SM
Sven Mayer et al.University of Stuttgart

Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild

Commodity mobile devices are now equipped with high-resolution front-facing cameras, allowing applications in biometrics (e.g., FaceID in the iPhone X), facial expression analysis, or gaze interaction. However, it is unknown how often users hold devices in a way that allows capturing their face or eyes, and h…

MK
Mohamed Khamis et al.Glasgow University

PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones

Touchscreens are the most successful input method for smartphones. Despite their flexibility, touch input is limited to the location of taps and gestures. We present PalmTouch, an additional input modality that differentiates between touches of fingers and the palm. Touching the display with the palm can be a natural…

HL
Huy Viet Le et al.University of Stuttgart

Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands

Entering text is one of the most common tasks when interacting with computing systems. Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input devices are directly visible. Hence, conventional desktop peripherals are very slow, imprecise, and cumbersome. We developed a apparatus th…

PK
Pascal Knierim et al.University of Innsbruck
AdRecommended

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Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

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Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach

While the proliferation of mobile devices has rendered mobile notifications ubiquitous, researchers are only slowly beginning to understand how these technologies affect everyday social interactions. In particular, the negative social influence of mobile interruptions remains unexplored from a methodological perspecti…

SM
Sven Mayer et al.University of Stuttgart

Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays

Previous work has shown that large high resolution displays (LHRDs) can enhance collaboration between users. As LHRDs allow free movement in front of the screen, an understanding of movement behavior is required to build successful interfaces for these devices. This paper presents Pac-Many; a multiplayer version of th…

SM
Sven Mayer et al.University of Stuttgart

Reading on Smart Glasses: The Effect of Text Position, Presentation Type and Walking

Smart glasses are increasingly being used in professional contexts. Having key applications such as short messaging and newsreader, they enable continuous access to textual information. In particular, smart glasses allow reading while performing other activities as they do not occlude the user's world view. For effici…

RR
Rufat Rzayev et al.University of Stuttgart

Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen

Previous research and recent smartphone development presented a wide range of input controls beyond the touchscreen. Fingerprint scanners, silent switches, and Back-of-Device (BoD) touch panels offer additional ways to perform input. However, with the increasing amount of input controls on the device, unintentional in…

HL
Huy Viet Le et al.University of Stuttgart

The Effect of Road Bumps on Touch Interaction in Cars

Touchscreens are a common fixture in current vehicles. With autonomous driving, we can expect touch interaction with such in-vehicle media systems to exponentially increase. In spite of vehicle suspension systems, road perturbations will continue to exert forces that can render in-vehicle touch interaction challenging…

SM
Sven Mayer et al.University of Stuttgart

Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses

In the era of ubiquitous computing, people expect applications to work across different devices. To provide a seamless user experience it is therefore crucial that interfaces and interactions are consistent across different device types. In this paper, we present a method to create gesture sets that are consistent and…

TD
Tilman Dingler et al.Osaka Prefecture University

<i>InfiniTouch:</i> Finger-Aware Interaction on Fully Touch Sensitive Smartphones

Smartphones are the most successful mobile devices and offer intuitive interaction through touchscreens. Current devices treat all fingers equally and only sense touch contacts on the front of the device. In this paper, we present InfiniTouch, the first system that enables touch input on the whole device surface and i…

HL
Huy Viet Le et al.University of Stuttgart
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments

Pointing at remote objects to direct others' attention is a fundamental human ability. Previous work explored methods for remote pointing to select targets. Absolute pointing techniques that cast a ray from the user to a target are affected by humans' limited pointing accuracy. Recent work suggests that accuracy can b…

SM
Sven Mayer et al.University of Stuttgart

Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild

Commodity mobile devices are now equipped with high-resolution front-facing cameras, allowing applications in biometrics (e.g., FaceID in the iPhone X), facial expression analysis, or gaze interaction. However, it is unknown how often users hold devices in a way that allows capturing their face or eyes, and h…

MK
Mohamed Khamis et al.Glasgow University

PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones

Touchscreens are the most successful input method for smartphones. Despite their flexibility, touch input is limited to the location of taps and gestures. We present PalmTouch, an additional input modality that differentiates between touches of fingers and the palm. Touching the display with the palm can be a natural…

HL
Huy Viet Le et al.University of Stuttgart

Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands

Entering text is one of the most common tasks when interacting with computing systems. Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input devices are directly visible. Hence, conventional desktop peripherals are very slow, imprecise, and cumbersome. We developed a apparatus th…

PK
Pascal Knierim et al.University of Innsbruck
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach

While the proliferation of mobile devices has rendered mobile notifications ubiquitous, researchers are only slowly beginning to understand how these technologies affect everyday social interactions. In particular, the negative social influence of mobile interruptions remains unexplored from a methodological perspecti…

SM
Sven Mayer et al.University of Stuttgart

Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays

Previous work has shown that large high resolution displays (LHRDs) can enhance collaboration between users. As LHRDs allow free movement in front of the screen, an understanding of movement behavior is required to build successful interfaces for these devices. This paper presents Pac-Many; a multiplayer version of th…

SM
Sven Mayer et al.University of Stuttgart

Reading on Smart Glasses: The Effect of Text Position, Presentation Type and Walking

Smart glasses are increasingly being used in professional contexts. Having key applications such as short messaging and newsreader, they enable continuous access to textual information. In particular, smart glasses allow reading while performing other activities as they do not occlude the user's world view. For effici…

RR
Rufat Rzayev et al.University of Stuttgart

Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen

Previous research and recent smartphone development presented a wide range of input controls beyond the touchscreen. Fingerprint scanners, silent switches, and Back-of-Device (BoD) touch panels offer additional ways to perform input. However, with the increasing amount of input controls on the device, unintentional in…

HL
Huy Viet Le et al.University of Stuttgart

The Effect of Road Bumps on Touch Interaction in Cars

Touchscreens are a common fixture in current vehicles. With autonomous driving, we can expect touch interaction with such in-vehicle media systems to exponentially increase. In spite of vehicle suspension systems, road perturbations will continue to exert forces that can render in-vehicle touch interaction challenging…

SM
Sven Mayer et al.University of Stuttgart

Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses

In the era of ubiquitous computing, people expect applications to work across different devices. To provide a seamless user experience it is therefore crucial that interfaces and interactions are consistent across different device types. In this paper, we present a method to create gesture sets that are consistent and…

TD
Tilman Dingler et al.Osaka Prefecture University

<i>InfiniTouch:</i> Finger-Aware Interaction on Fully Touch Sensitive Smartphones

Smartphones are the most successful mobile devices and offer intuitive interaction through touchscreens. Current devices treat all fingers equally and only sense touch contacts on the front of the device. In this paper, we present InfiniTouch, the first system that enables touch input on the whole device surface and i…

HL
Huy Viet Le et al.University of Stuttgart