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Author: 175
11 results

Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia

Consumer-level XR hardware now enables immersive spatial computing, yet most knowledge work remains confined to traditional 2D desktop environments. These worlds exist in isolation: writing emails or editing presentations favors desktop interfaces, while viewing 3D simulations or architectural models benefits from imm…

MB
Marcel Borowski et al.Aarhus University

Datamancer: Bimanual Gesture Interaction in Multi-Display Ubiquitous Analytics Environments

We introduce Datamancer, a wearable device enabling bimanual gesture interaction across multi-display ubiquitous analytics environments. Datamancer addresses the gap in gesture-based interaction within data visualization settings, where current methods are often constrained by limited interaction spaces or the need fo…

BP
Biswaksen Patnaik et al.University Of Maryland

Towards Flexible and Robust User Interface Adaptations With Multiple Objectives

This paper proposes a new approach for online UI adaptation that aims to overcome the limitations of the most commonly used UI optimization method involving multiple objectives: weighted sum optimization. Weighted sums are highly sensitive to objective formulation, limiting the effectiveness of UI adaptations. We prop…

CJ
Christoph A. Johns et al.Aarhus University

Collectives and Their Artifact Ecologies

Computing today happens across multiple devices, applications, users, organizational units, and in the rest of the world outside. Groups and communities come together for different reasons and operate within contexts that may differ from dominant modes of production and consumption. With a foundation in activity theor…

HK
Henrik Korsgaard et al.Aarhus University
Team Collaboration; Team Collaboration
AdRecommended

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Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems

In January 2021, WhatsApp announced an update to their privacy policy, sparking an outcry that saw millions of users install other messaging apps such as Telegram and Signal. This presented a rare opportunity to study users’ experiences when trying to leave the world’s most popular communication app. We conducted surv…

CG
Carla F. Griggio et al.CNRS

Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups

We present Vistribute, a framework for the automatic distribution of visualizations and UI components across multiple heterogeneous devices. Our framework consists of three parts: (i) a design space considering properties and relationships of interactive visualizations, devices, and user preferences in multi-display e…

TH
Tom Horak et al.Dresden University of Technology

Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices

Designing interfaces or applications that move beyond the bounds of a single device screen enables new ways to engage with digital content. Research addressing the opportunities and challenges of interactions with multiple devices in concert is of continued focus in HCI research. To inform the future research agenda o…

FB
Frederik Brudy et al.University College London

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time

Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions must consider multiple users, their roles, their preferences and access rights, as well as device capabilities. Manual and rule-based solu…

SP
Seonwook Park et al.ETH Zurich

Remediating a Design Tool: Implications of Digitizing Sticky Notes

Sticky notes are ubiquitous in design processes because of their tangibility and ease of use. Yet, they have well-known limitations in professional design processes, as documentation and distribution are cumbersome at best. This paper compares the use of sticky notes in ideation with a remediated digital sticky notes…

MJ
Mads Møller Jensen et al.Aarhus University

The Application and Its Consequences for Non-Standard Knowledge Work

Application-centric computing dominates human-computer interactions, yet the concept of an application is ambiguous and the impact of its ubiquity underexplored. We unpack "the application" through the lens of non-standard knowledge work: freelance, self-employed, and fixed-term contract workers who create knowledge i…

MN
Midas Nouwens et al.Aarhus University

PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization

PolarTrack is a novel camera-based approach to detecting and tracking mobile devices inside the capture volume. In PolarTrack, a polarization filter continuously rotates in front of an off-the-shelf color camera, which causes the displays of observed devices to periodically blink in the camera feed. The periodic blink…

RR
Roman Rädle et al.Aarhus University
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia

Consumer-level XR hardware now enables immersive spatial computing, yet most knowledge work remains confined to traditional 2D desktop environments. These worlds exist in isolation: writing emails or editing presentations favors desktop interfaces, while viewing 3D simulations or architectural models benefits from imm…

MB
Marcel Borowski et al.Aarhus University

Datamancer: Bimanual Gesture Interaction in Multi-Display Ubiquitous Analytics Environments

We introduce Datamancer, a wearable device enabling bimanual gesture interaction across multi-display ubiquitous analytics environments. Datamancer addresses the gap in gesture-based interaction within data visualization settings, where current methods are often constrained by limited interaction spaces or the need fo…

BP
Biswaksen Patnaik et al.University Of Maryland

Towards Flexible and Robust User Interface Adaptations With Multiple Objectives

This paper proposes a new approach for online UI adaptation that aims to overcome the limitations of the most commonly used UI optimization method involving multiple objectives: weighted sum optimization. Weighted sums are highly sensitive to objective formulation, limiting the effectiveness of UI adaptations. We prop…

CJ
Christoph A. Johns et al.Aarhus University
emoji_events

Collectives and Their Artifact Ecologies

Computing today happens across multiple devices, applications, users, organizational units, and in the rest of the world outside. Groups and communities come together for different reasons and operate within contexts that may differ from dominant modes of production and consumption. With a foundation in activity theor…

HK
Henrik Korsgaard et al.Aarhus University
Team Collaboration; Team Collaboration
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new
emoji_events

Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems

In January 2021, WhatsApp announced an update to their privacy policy, sparking an outcry that saw millions of users install other messaging apps such as Telegram and Signal. This presented a rare opportunity to study users’ experiences when trying to leave the world’s most popular communication app. We conducted surv…

CG
Carla F. Griggio et al.CNRS

Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups

We present Vistribute, a framework for the automatic distribution of visualizations and UI components across multiple heterogeneous devices. Our framework consists of three parts: (i) a design space considering properties and relationships of interactive visualizations, devices, and user preferences in multi-display e…

TH
Tom Horak et al.Dresden University of Technology

Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices

Designing interfaces or applications that move beyond the bounds of a single device screen enables new ways to engage with digital content. Research addressing the opportunities and challenges of interactions with multiple devices in concert is of continued focus in HCI research. To inform the future research agenda o…

FB
Frederik Brudy et al.University College London

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time

Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions must consider multiple users, their roles, their preferences and access rights, as well as device capabilities. Manual and rule-based solu…

SP
Seonwook Park et al.ETH Zurich

Remediating a Design Tool: Implications of Digitizing Sticky Notes

Sticky notes are ubiquitous in design processes because of their tangibility and ease of use. Yet, they have well-known limitations in professional design processes, as documentation and distribution are cumbersome at best. This paper compares the use of sticky notes in ideation with a remediated digital sticky notes…

MJ
Mads Møller Jensen et al.Aarhus University

The Application and Its Consequences for Non-Standard Knowledge Work

Application-centric computing dominates human-computer interactions, yet the concept of an application is ambiguous and the impact of its ubiquity underexplored. We unpack "the application" through the lens of non-standard knowledge work: freelance, self-employed, and fixed-term contract workers who create knowledge i…

MN
Midas Nouwens et al.Aarhus University

PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization

PolarTrack is a novel camera-based approach to detecting and tracking mobile devices inside the capture volume. In PolarTrack, a polarization filter continuously rotates in front of an off-the-shelf color camera, which causes the displays of observed devices to periodically blink in the camera feed. The periodic blink…

RR
Roman Rädle et al.Aarhus University