The Jade Gateway to Trust: Exploring How Socio-Cultural Perspectives Shape Trust Within Chinese NFT CommunitiesToday’s world is witnessing an unparalleled rate of technological transformation. The emergence of non-fungible tokens (NFTs) has transformed how we handle digital assets and value. These tokens have captured the interest of scholars and businesspeople alike. However, NFTs have recently seen a sharp decline in popularity. While cryptocurrency volatility and monetary policies greatly influenced NFT market trends, the community aspects of NFT projects–particularly trust-based interactions–also play a crucial role in NFT adoption and sustainability. From a social computing perspective, understanding these trust dynamics offers valuable insights for the development of both the NFT ecosystem and the broader digital economy. China presents a compelling context for examining these dynamics, offering a unique intersection of technological innovation and traditional cultural values. Through an in-depth qualitative study of Chinese NFT communities, we examine how socio-cultural factors influence trust formation and development. We analyzed discussions from eight prominent WeChat groups dedicated to NFTs and conducted 21 semi-structured interviews with three types of NFT community members. We found that trust in Chinese NFT communities is significantly molded by local cultural values. To be precise, Confucian virtues, such as benevolence, propriety, and integrity, play a crucial role in shaping these trust relationships. Our research identifies three critical trust dimensions in China’s NFT market: (1) technological, (2) institutional, and (3) social. We examined the challenges in cultivating each dimension. Based on these insights, we developed tailored trust-building guidelines for Chinese NFT stakeholders. These guidelines address trust issues that factor into NFT’s declining popularity and could offer valuable strategies for CSCW researchers, developers, and designers aiming to enhance trust in global NFT communities. Our research urges CSCW scholars to take into account the unique socio-cultural contexts when developing trust-enhancing strategies for digital innovations and online interactions.2025YCYi-Fan Cao et al.User Experiences in Online CommunitiesCSCW
CoGrader: Transforming Instructors' Assessment of Project Reports through Collaborative LLM IntegrationGrading project reports are increasingly significant in today’s educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted evaluation criteria involved, such as creativity and peer-comparative achievement. Meanwhile, instructors often struggle to maintain fairness throughout the time-consuming grading process. Recent advances in AI, particularly large language models, have demonstrated potential for automating simpler grading tasks, such as assessing quizzes or basic writing quality. However, these tools often fall short when it comes to complex metrics, like design innovation and the practical application of knowledge, that require an instructor’s educational insights into the class situation. To address this challenge, we conducted a formative study with six instructors and developed CoGrader, which introduces a novel grading workflow combining human-LLM collaborative metrics design, benchmarking, and AI-assisted feedback. CoGrader was found effective in improving grading efficiency and consistency while providing reliable peer-comparative feedback to students. We also discuss design insights and ethical considerations for the development of human-AI collaborative grading systems.2025ZCZixin Chen et al.Human-LLM CollaborationIntelligent Tutoring Systems & Learning AnalyticsSTEM Education & Science CommunicationUIST
NeuroSync: Intent-Aware Code-Based Problem Solving via Direct LLM Understanding ModificationConversational LLMs have been widely adopted by domain users with limited programming experience to solve domain problems. However, these users often face misalignment between their intent and generated code, resulting in frustration and rounds of clarification. This work first investigates the cause of this misalignment, which dues to bidirectional ambiguity: both user intents and coding tasks are inherently nonlinear, yet must be expressed and interpreted through linear prompts and code sequences. To address this, we propose direct intent–task matching, a new human–LLM interaction paradigm that externalizes and enables direct manipulation of the LLM understanding, i.e., the coding tasks and their relationships inferred by the LLM prior to code generation. As a proof-of-concept, this paradigm is then implemented in NeuroSync, which employs a knowledge distillation pipeline to extract LLM understanding, user intents, and their mappings, and enhances the alignment by allowing users to intuitively inspect and edit them via visualizations. We evaluate the algorithmic components of NeuroSync via technical experiments, and assess its overall usability and effectiveness via a user study (N=12). The results show that it enhances intent–task alignment, lowers cognitive effort, and improves coding efficiency.2025WZWenshuo ZHANG et al.Human-LLM CollaborationExplainable AI (XAI)UIST
PaperBridge: Crafting Research Narratives through Human-AI Co-ExplorationResearchers frequently need to synthesize their own publications into coherent narratives that demonstrate their scholarly contributions. To suit diverse communication contexts, exploring alternative ways to organize one’s work while maintaining coherence is particularly challenging, especially in interdisciplinary fields like HCI where individual researchers' publications may span diverse domains and methodologies. In this paper, we present PaperBridge, a human–AI co-exploration system informed by a formative study and content analysis. PaperBridge assists researchers in exploring diverse perspectives for organizing their publications into coherent narratives. At its core is a bi-directional analysis engine powered by large language models, supporting iterative exploration through both top-down user intent (e.g., determining organization structure) and bottom-up refinement on narrative components (e.g., thematic paper groupings). Our user study (N=12) demonstrated PaperBridge's usability and effectiveness in facilitating the exploration of alternative research narratives. Our findings also provided empirical insights into how interactive systems can scaffold academic communication tasks.2025RZRunhua ZHANG et al.Human-LLM CollaborationData StorytellingComputational Methods in HCIUIST
CineVision: An Interactive Pre-visualization Storyboard System for Director–Cinematographer CollaborationEffective communication between directors and cinematographers is fundamental in film production, yet traditional approaches relying on visual references and hand-drawn storyboards often lack the efficiency and precision necessary during pre-production. We present CineVision, an AI-driven platform that integrates scriptwriting with real-time visual pre-visualization to bridge this communication gap. By offering dynamic lighting control, style emulation based on renowned filmmakers, and customizable character design, CineVision enables directors to convey their creative vision with heightened clarity and rapidly iterate on scene composition. In a 24-participant lab study, CineVision yielded shorter task times and higher usability ratings than two baseline methods, suggesting a potential to ease early-stage communication and accelerate storyboard drafts under controlled conditions. These findings underscore CineVision’s potential to streamline pre-production processes and foster deeper creative synergy among filmmaking teams, particularly for new collaborators. Our code and demo are available at https://github.com/TonyHongtaoWu/CineVision.2025ZWZheng Wei et al.AI-Assisted Creative WritingVideo Production & Editing3D Modeling & AnimationUIST
InSituTale: Enhancing Augmented Data Storytelling with Physical ObjectsAugmented data storytelling enhances narrative delivery by integrating visualizations with physical environments and presenter actions. Existing systems predominantly rely on body gestures or speech to control visualizations, leaving interactions with physical objects largely underexplored. We introduce augmented physical data storytelling, an approach enabling presenters to manipulate visualizations through physical object interactions. To inform this approach, we first conducted a survey of data-driven presentations to identify common visualization commands. We then conducted workshops with nine HCI/VIS researchers to collect mappings between physical manipulations and these commands.Guided by these insights, we developed InSituTale, a prototype that combines object tracking via a depth camera with Vision-LLM for detecting real-world events. Through physical manipulations, presenters can dynamically execute various visualization commands, delivering cohesive data storytelling experiences that blend physical and digital elements. A user study with 12 participants demonstrated that InSituTale enables intuitive interactions, offers high utility, and facilitates an engaging presentation experience.2025KTKentaro Takahira et al.Interactive Data VisualizationContext-Aware ComputingInteractive Narrative & Immersive StorytellingUIST
Branch Explorer: Leveraging Branching Narratives to Support Interactive 360° Video Viewing for Blind and Low Vision Users360° videos enable users to freely choose their viewing paths, but blind and low vision (BLV) users are often excluded from this interactive experience. To bridge this gap, we present Branch Explorer, a system that transforms 360° videos into branching narratives—stories that dynamically unfold based on viewer choices—to support interactive viewing for BLV audiences. Our formative study identified three key considerations for accessible branching narratives: providing diverse branch options, ensuring coherent story progression, and enabling immersive navigation among branches. To address these needs, Branch Explorer employs a multi-modal machine learning pipeline to generate diverse narrative paths, allowing users to flexibly make choices at detected branching points and seamlessly engage with each storyline through immersive audio guidance. Evaluation with 12 BLV viewers showed that Branch Explorer significantly enhanced user agency and engagement in 360° video viewing. Users also developed personalized strategies for exploring 360° content. We further highlight implications for supporting accessible exploration of videos and virtual environments.2025SXKe Xu et al.360° Video & Panoramic ContentAccessible GamingUIST
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality StoriesAnimated virtual reality (VR) stories, combining the presence of VR and the artistry of computer animation, offer a compelling way to deliver messages and evoke emotions. Motivated by the growing demand for immersive narrative experiences, more creators are creating animated VR stories. However, a holistic understanding of their creation processes and challenges involved in crafting these stories is still limited. Based on semi-structured interviews with 21 animated VR story creators, we identify ten common stages in their end-to-end creation processes, ranging from idea generation to evaluation, which form diverse workflows that are story-driven or visual-driven. Additionally, we highlight nine unique issues that arise during the creation process, such as a lack of reference material for multi-element plots, the absence of specific functionalities for story integration, and inadequate support for audience evaluation. We compare the creation of animated VR stories to general XR applications and distill several future research opportunities.2025LYLin-Ping Yuan et al.The Hong Kong University of Science and Technology, Department of Computer Science and EngineeringImmersion & Presence ResearchInteractive Narrative & Immersive StorytellingCHI
Understanding Screenwriters' Practices, Attitudes, and Future Expectations in Human-AI Co-CreationWith the rise of AI technologies and their growing influence in the screenwriting field, understanding the opportunities and concerns related to AI's role in screenwriting is essential for enhancing human-AI co-creation. Through semi-structured interviews with 23 screenwriters, we explored their creative practices, attitudes, and expectations in collaborating with AI for screenwriting. Based on participants' responses, we identified the key stages in which they commonly integrated AI, including story structure and plot development, screenplay text, goal and idea generation, and dialogue. Then, we examined how different attitudes toward AI integration influence screenwriters' practices across various workflow stages and their broader impact on the industry. Additionally, we categorized their expected assistance using four distinct roles of AI: actor, audience, expert, and executor. Our findings provide insights into AI's impact on screenwriting practices and offer suggestions on how AI can benefit the future of screenwriting.2025YTYuying Tang et al.Hong Kong University of Science and Technology , Academy of Interdisciplinary StudiesHuman-LLM CollaborationAI-Assisted Creative WritingCHI
InterLink: Linking Text with Code and Output in Computational NotebooksComputational notebooks, widely used for ad-hoc analysis and often shared with others, can be difficult to understand because the standard linear layout is not optimized for reading. In particular, related text, code, and outputs may be spread across the UI making it difficult to draw connections. In response, we introduce InterLink, a plugin designed to present the relationships between text, code, and outputs, thereby making notebooks easier to understand. In a formative study, we identify pain points and derive design requirements for identifying and navigating relationships among various pieces of information within notebooks. Based on these requirements, InterLink features a new layout that separates text from code and outputs into two columns. It uses visual links to signal relationships between text and associated code and outputs and offers interactions for navigating related pieces of information. In a user study with 12 participants, those using InterLink were 13.6% more accurate at finding and integrating information from complex analyses in computational notebooks. These results show the potential of notebook layouts that make them easier to understand.2025YLYanna Lin et al.The Hong Kong University of Science and Technology, Department of Computer Science and Engineering; Human-Computer Interaction Institute, Carnegie Mellon UniversityInteractive Data VisualizationKnowledge Worker Tools & WorkflowsCHI
Xavier: Toward Better Coding Assistance in Authoring Tabular Data Wrangling ScriptsData analysts frequently employ code completion tools in writing custom scripts to tackle complex tabular data wrangling tasks. However, existing tools do not sufficiently link the data contexts such as schemas and values with the code being edited. This not only leads to poor code suggestions, but also frequent interruptions in coding processes as users need additional code to locate and understand relevant data. We introduce Xavier, a tool designed to enhance data wrangling script authoring in computational notebooks. Xavier maintains users' awareness of data contexts while providing data-aware code suggestions. It automatically highlights the most relevant data based on the user's code, integrates both code and data contexts for more accurate suggestions, and instantly previews data transformation results for easy verification. To evaluate the effectiveness and usability of Xavier, we conducted a user study with 16 data analysts, showing its potential to streamline data wrangling scripts authoring.2025YZYunfan Zhou et al.Zhejiang University, State Key Lab of CAD&CGInteractive Data VisualizationComputational Methods in HCICHI
DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio DiscussionsBy overlaying time-synced user comments on videos, Danmu creates a co-watching experience for online viewers. However, its visual-centric design poses significant challenges for blind and low vision (BLV) viewers. Our formative study identified three primary challenges that hinder BLV viewers' engagement with Danmu: the lack of visual context, the speech interference between comments and videos, and the disorganization of comments. To address these challenges, we present DanmuA11y, a system that makes Danmu accessible by transforming it into multi-viewer audio discussions. DanmuA11y incorporates three core features: (1) Augmenting Danmu with visual context, (2) Seamlessly integrating Danmu into videos, and (3) Presenting Danmu via multi-viewer discussions. Evaluation with twelve BLV viewers demonstrated that DanmuA11y significantly improved Danmu comprehension, provided smooth viewing experiences, and fostered social connections among viewers. We further highlight implications for enhancing commentary accessibility in video-based social media and live-streaming platforms.2025SXShuchang Xu et al.Hong Kong University of Science and TechnologyVoice AccessibilityAccessible GamingUniversal & Inclusive DesignCHI
TangibleNet: Synchronous Network Data Storytelling through Tangible Interactions in Augmented RealitySynchronous data-driven storytelling with network visualizations presents significant challenges due to the complexity of real-time manipulation of network components. While existing research addresses asynchronous scenarios, there is a lack of effective tools for live presentations. To address this gap, we developed TangibleNet, a projector-based AR prototype that allows presenters to interact with node-link diagrams using double-sided magnets during live presentations. The design process was informed by interviews with professionals experienced in synchronous data storytelling and workshops with 14 HCI/VIS researchers. Insights from the interviews helped identify key design considerations for integrating physical objects as interactive tools in presentation contexts. The workshops contributed to the development of a design space mapping user actions to interaction commands for node-link diagrams. Evaluation with 12 participants confirmed that TangibleNet supports intuitive interactions and enhances presenter autonomy, demonstrating its effectiveness for synchronous network-based data storytelling.2025KTKentaro Takahira et al.Department of Computer Science and Engineering, The Hong Kong University of Science and TechnologyHead-Up Display (HUD) & Advanced Driver Assistance Systems (ADAS)Interactive Data VisualizationData StorytellingCHI
Memory Reviver: Supporting Photo-Collection Reminiscence for People with Visual Impairment via a Proactive ChatbotReminiscing with photo collections offers significant psychological benefits but poses challenges for people with visual impairment (PVI). Their current reliance on sighted help restricts the flexibility of this activity. In response, we explored using a chatbot in a preliminary study. We identified two primary challenges that hinder effective reminiscence with a chatbot: the scattering of information and a lack of proactive guidance. To address these limitations, we present Memory Reviver, a proactive chatbot that helps PVI reminisce with a photo collection through natural language communication. Memory Reviver incorporates two novel features: (1) a Memory Tree, which uses a hierarchical structure to organize the information in a photo collection; and (2) a Proactive Strategy, which actively delivers information to users at proper conversation rounds. Evaluation with twelve PVI demonstrated that Memory Reviver effectively facilitated engaging reminiscence, enhanced understanding of photo collections, and delivered natural conversational experiences. Based on our findings, we distill implications for supporting photo reminiscence and designing chatbots for PVI.2024SXKe Xu et al.Conversational ChatbotsCognitive Impairment & Neurodiversity (Autism, ADHD, Dyslexia)UIST
WaitGPT: Monitoring and Steering Conversational LLM Agent in Data Analysis with On-the-Fly Code VisualizationLarge language models (LLMs) support data analysis through conversational user interfaces, as exemplified in OpenAI's ChatGPT (formally known as Advanced Data Analysis or Code Interpreter). Essentially, LLMs produce code for accomplishing diverse analysis tasks. However, presenting raw code can obscure the logic and hinder user verification. To empower users with enhanced comprehension and augmented control over analysis conducted by LLMs, we propose a novel approach to transform LLM-generated code into an interactive visual representation. In the approach, users are provided with a clear, step-by-step visualization of the LLM-generated code in real time, allowing them to understand, verify, and modify individual data operations in the analysis. Our design decisions are informed by a formative study (N=8) probing into user practice and challenges. We further developed a prototype named WaitGPT and conducted a user study (N=12) to evaluate its usability and effectiveness. The findings from the user study reveal that WaitGPT facilitates monitoring and steering of data analysis performed by LLMs, enabling participants to enhance error detection and increase their overall confidence in the results.2024LXLiwenhan Xie et al.Human-LLM CollaborationInteractive Data VisualizationUIST
VAID: Indexing View Designs in Visual Analytics SystemVisual analytics (VA) systems have been widely used in various application domains. However, VA systems are complex in design, which imposes a serious problem: although the academic community constantly designs and implements new designs, the designs are difficult to query, understand, and refer to by subsequent designers. To mark a major step forward in tackling this problem, we index VA designs in an expressive and accessible way, transforming the designs into a structured format. We first conducted a workshop study with VA designers to learn user requirements for understanding and retrieving professional designs in VA systems. Thereafter, we came up with an index structure VAID to describe advanced and composited visualization designs with comprehensive labels about their analytical tasks and visual designs. The usefulness of VAID was validated through user studies. Our work opens new perspectives for enhancing the accessibility and reusability of professional visualization designs.2024LYLu Ying et al.Zhejiang UniversityInteractive Data VisualizationVisualization Perception & CognitionCHI
OutlineSpark: Igniting AI-powered Presentation Slides Creation from Computational Notebooks through OutlinesComputational notebooks are widely utilized for exploration and analysis. However, creating slides to communicate analysis results from these notebooks is quite tedious and time-consuming. Researchers have proposed automatic systems for generating slides from notebooks, which, however, often do not consider the process of users conceiving and organizing their messages from massive code cells. Those systems ask users to go directly into the slide creation process, which causes potentially ill-structured slides and burdens in further refinement. Inspired by the common and widely recommended slide creation practice: drafting outlines first and then adding concrete content, we introduce OutlineSpark, an AI-powered slide creation tool that generates slides from a slide outline written by the user. The tool automatically retrieves relevant notebook cells based on the outlines and converts them into slide content. We evaluated OutlineSpark with 12 users. Both the quantitative and qualitative feedback from the participants verify its effectiveness and usability.2024FWFengjie Wang et al.Sichuan University, The Hong Kong University of Science and TechnologyHuman-LLM CollaborationData StorytellingCHI
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone ApplicationsThe global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user experience, its role in aiding older adults' smartphone app exploration remains insufficiently explored. Therefore, we conducted a two-phase study: (1) a workshop with 18 older adults to identify app exploration challenges and potential AR interventions, and (2) tech-probe participatory design sessions with 15 participants to co-create AR support tools. Our research highlights AR's effectiveness in reducing physical and cognitive strain among older adults during app exploration, especially during multi-app usage and the trial-and-error learning process. We also examined their interactional experiences with AR, yielding design considerations on tailoring AR tools for smartphone app exploration. Ultimately, our study unveils the prospective landscape of AR in supporting the older demographic, both presently and in future scenarios.2024XJXiaofu Jin et al.The Hong Kong University of Science and TechnologyAR Navigation & Context AwarenessAging-Friendly Technology DesignSmart Home Interaction DesignCHI
Wakey-Wakey: Animate Text by Mimicking Characters in a GIFWith appealing visual effects, kinetic typography (animated text) has prevailed in movies, advertisements, and social media. However, it remains challenging and time-consuming to craft its animation scheme. We propose an automatic framework to transfer the animation scheme of a rigid body on a given meme GIF to text in vector format. First, the trajectories of key points on the GIF anchor are extracted and mapped to the text's control points based on local affine transformation. Then the temporal positions of the control points are optimized to maintain the text topology. We also develop an authoring tool that allows intuitive human control in the generation process. A questionnaire study provides evidence that the output results are aesthetically pleasing and well preserve the animation patterns in the original GIF, where participants were impressed by a similar emotional semantics of the original GIF. In addition, we evaluate the utility and effectiveness of our approach through a workshop with general users and designers.2023ZZZhaoyu Zhou et al.Graphic Design & Typography Tools3D Modeling & AnimationUIST
Storyfier: Exploring Vocabulary Learning Support with Text Generation ModelsVocabulary learning support tools have widely exploited existing materials, e.g., stories or video clips, as contexts to help users memorize each target word. However, these tools could not provide a coherent context for any target words of learners’ interests, and they seldom help practice word usage. In this paper, we work with teachers and students to iteratively develop Storyfier, which lever- ages text generation models to enable learners to read a generated story that covers any target words, conduct a story cloze test, and use these words to write a new story with adaptive AI assistance. Our within-subjects study (N=28) shows that learners generally favor the generated stories for connecting target words and writ- ing assistance for easing their learning workload. However, in the read-cloze-write learning sessions, participants using Storyfier per- form worse in recalling and using target words than learning with a baseline tool without our AI features. We discuss insights into supporting learning tasks with generative models.2023ZPZhenhui Peng et al.Generative AI (Text, Image, Music, Video)STEM Education & Science CommunicationUIST