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Author: 10493
13 results

HapticLens: Interactive Vibrotactile Haptic Generation from Spatially Localized Video Motion

Unlike visual and auditory media, physical sensations are difficult to create and capture, limiting the availability of diverse haptic content. Converting common media formats like video into haptics offers a promising solution, but existing video-to-haptics methods depend on specific characteristics, such as camera…

KJ
Kevin John et al.Arizona State University

Sound2Hap: Learning Audio-to-Vibrotactile Haptic Generation from Human Ratings

Environmental sounds like footsteps, keyboard typing, or dog barking carry rich information and emotional context, making them valuable for designing haptics in user applications. Existing audio-to-vibration methods, however, rely on signal-processing rules tuned for music or games and often fail to generalize across…

YL
Yinan Li et al.Arizona State University

Describe Now: User-Driven Audio Description for Blind and Low Vision Individuals

Audio descriptions (AD) make videos accessible for blind and low vision (BLV) users by describing visual elements that cannot be understood from the main audio track. AD created by professionals or novice describers is time-consuming and offers little customization or control to BLV viewers on description length and c…

MC
Maryam S Cheema et al.Arizona State University

Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attribu…

AB
Arpit Bhatia et al.University of Copenhagen
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design

Designing haptic effects is a complex, time-consuming process requiring specialized skills and tools. To support haptic design, we introduce HapticGen, a generative model designed to create vibrotactile signals from text inputs. We conducted a formative workshop to identify requirements for an AI-driven haptic model.…

YS
Youjin Sung et al.Korea Advanced Institute of Science and Technology

ChatHAP: A Chat-Based Haptic System for Designing Vibrations through Conversation

In contrast to design tools for graphics and audio generation from text prompts, haptic design tools lag behind due to challenges in constructing large-scale, high-quality datasets including vibrations and text descriptions. To address this gap, we propose ChatHAP, a conversational haptic system for designing vibratio…

CL
Chungman Lim et al.Gwangju Institute of Science and Technology

VideoA11y: Method and Dataset for Accessible Video Description

Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human annotations within training datasets, resulting in descriptions that do not fully meet BL…

CL
Chaoyu Li et al.Arizona State University

AdapTics: A Toolkit for Creative Design and Integration of Real-Time Adaptive Mid-Air Ultrasound Tactons

Mid-air ultrasound haptic technology can enhance user interaction and immersion in extended reality (XR) applications through contactless touch feedback. Yet, existing design tools for mid-air haptics primarily support creating tactile sensations (i.e., tactons) which cannot change at runtime. These tactons lack expre…

KJ
Kevin John et al.Arizona State University

Designing Distinguishable Mid-Air Ultrasound Tactons with Temporal Parameters

Mid-air ultrasound technology offers new design opportunities for contactless tactile patterns (i.e., Tactons) in user applications. Yet, few guidelines exist for making ultrasound Tactons easy to distinguish for users. In this paper, we investigated the distinguishability of temporal parameters of ultrasound Tactons…

CL
Chungman Lim et al.Gwangju Institute of Science and Technology

Using the Visual Language of Comics to Alter Sensations in Augmented Reality

Augmented Reality (AR) excels at altering what we see but non-visual sensations are difficult to augment. To augment non-visual sensations in AR, we draw on the visual language of comic books. Synthesizing comic studies, we create a design space describing how to use comic elements (e.g., onomatopoeia) to depict non-v…

AB
Arpit Bhatia et al.University of Copenhagen

Can we crowdsource Tacton similarity perception and metaphor ratings?

High-fidelity vibration actuators in recent mobile phones allow designers to crowdsource user evaluation of vibrotactile (VT) Tactons. Yet, little work has examined whether online crowdsourcing platforms can provide comparable results to lab studies. To address this question, we conducted two studies with iOS devices…

DK
Dongjae Kwon et al.Gwangju Institute of Science and Technology

Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics

Ultrasound mid-air haptic technology provides a large space of design possibilities, as one can modulate the ultrasound intensity in a continuous 3D space at a high speed over time. Yet, the need for programming the patterns limits rapid ideation and testing of alternatives. We present Feellustrator, a graphical desig…

HS
Hasti Seifi et al.Arizona State University

Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques

Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion technique (LT) and identifying gaps for future designs in the high-dimens…

ML
Massimiliano Di Luca et al.University of Birmingham
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

HapticLens: Interactive Vibrotactile Haptic Generation from Spatially Localized Video Motion

Unlike visual and auditory media, physical sensations are difficult to create and capture, limiting the availability of diverse haptic content. Converting common media formats like video into haptics offers a promising solution, but existing video-to-haptics methods depend on specific characteristics, such as camera…

KJ
Kevin John et al.Arizona State University
emoji_events

Sound2Hap: Learning Audio-to-Vibrotactile Haptic Generation from Human Ratings

Environmental sounds like footsteps, keyboard typing, or dog barking carry rich information and emotional context, making them valuable for designing haptics in user applications. Existing audio-to-vibration methods, however, rely on signal-processing rules tuned for music or games and often fail to generalize across…

YL
Yinan Li et al.Arizona State University

Describe Now: User-Driven Audio Description for Blind and Low Vision Individuals

Audio descriptions (AD) make videos accessible for blind and low vision (BLV) users by describing visual elements that cannot be understood from the main audio track. AD created by professionals or novice describers is time-consuming and offers little customization or control to BLV viewers on description length and c…

MC
Maryam S Cheema et al.Arizona State University

Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attribu…

AB
Arpit Bhatia et al.University of Copenhagen
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design

Designing haptic effects is a complex, time-consuming process requiring specialized skills and tools. To support haptic design, we introduce HapticGen, a generative model designed to create vibrotactile signals from text inputs. We conducted a formative workshop to identify requirements for an AI-driven haptic model.…

YS
Youjin Sung et al.Korea Advanced Institute of Science and Technology

ChatHAP: A Chat-Based Haptic System for Designing Vibrations through Conversation

In contrast to design tools for graphics and audio generation from text prompts, haptic design tools lag behind due to challenges in constructing large-scale, high-quality datasets including vibrations and text descriptions. To address this gap, we propose ChatHAP, a conversational haptic system for designing vibratio…

CL
Chungman Lim et al.Gwangju Institute of Science and Technology

VideoA11y: Method and Dataset for Accessible Video Description

Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human annotations within training datasets, resulting in descriptions that do not fully meet BL…

CL
Chaoyu Li et al.Arizona State University

AdapTics: A Toolkit for Creative Design and Integration of Real-Time Adaptive Mid-Air Ultrasound Tactons

Mid-air ultrasound haptic technology can enhance user interaction and immersion in extended reality (XR) applications through contactless touch feedback. Yet, existing design tools for mid-air haptics primarily support creating tactile sensations (i.e., tactons) which cannot change at runtime. These tactons lack expre…

KJ
Kevin John et al.Arizona State University

Designing Distinguishable Mid-Air Ultrasound Tactons with Temporal Parameters

Mid-air ultrasound technology offers new design opportunities for contactless tactile patterns (i.e., Tactons) in user applications. Yet, few guidelines exist for making ultrasound Tactons easy to distinguish for users. In this paper, we investigated the distinguishability of temporal parameters of ultrasound Tactons…

CL
Chungman Lim et al.Gwangju Institute of Science and Technology

Using the Visual Language of Comics to Alter Sensations in Augmented Reality

Augmented Reality (AR) excels at altering what we see but non-visual sensations are difficult to augment. To augment non-visual sensations in AR, we draw on the visual language of comic books. Synthesizing comic studies, we create a design space describing how to use comic elements (e.g., onomatopoeia) to depict non-v…

AB
Arpit Bhatia et al.University of Copenhagen

Can we crowdsource Tacton similarity perception and metaphor ratings?

High-fidelity vibration actuators in recent mobile phones allow designers to crowdsource user evaluation of vibrotactile (VT) Tactons. Yet, little work has examined whether online crowdsourcing platforms can provide comparable results to lab studies. To address this question, we conducted two studies with iOS devices…

DK
Dongjae Kwon et al.Gwangju Institute of Science and Technology

Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics

Ultrasound mid-air haptic technology provides a large space of design possibilities, as one can modulate the ultrasound intensity in a continuous 3D space at a high speed over time. Yet, the need for programming the patterns limits rapid ideation and testing of alternatives. We present Feellustrator, a graphical desig…

HS
Hasti Seifi et al.Arizona State University

Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques

Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion technique (LT) and identifying gaps for future designs in the high-dimens…

ML
Massimiliano Di Luca et al.University of Birmingham