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Author: 10260
12 results

Gen-Diaolou: An Integrated AI-Assisted Interactive System for Diachronic Understanding and Preservation of the Kaiping Diaolou

The Kaiping Diaolou and Villages, a UNESCO World Heritage Site, exemplify hybrid Chinese and Western architecture shaped by migration culture. However, architectural heritage engagement often faces authenticity debates, resource constraints, and limited participatory approaches. This research explores current challeng…

LH
Lei Han et al.Hong Kong University of Science and Technology

SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation

Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches to fixed command tokens or predefined visual forms, overlooking their free-for…

BL
Boyu Li et al.Hong Kong University of Science and Technology

GatheringSense: AI-Generated Imagery and Embodied Experiences for Understanding Literati Gatherings

Chinese literati gatherings (Wenren Yaji), as a situated form of Chinese traditional culture, remain underexplored in depth. Although generative AI supports powerful multimodal generation, current cultural applications largely emphasize aesthetic reproduction and struggle to convey the deeper meanings of cultural ritu…

YZ
You Zhou et al.Hong Kong University of Science and Technology

DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking

Remote collaborative design has become increasingly popular, but current design tools often overlook the importance of contextual communication during synchronized design activities, which is critical for understanding the rationale and decisions behind design choices. In this paper, we introduce DesignMemo, a proof-o…

BL
Boyu Li et al.Hong Kong University of Science and Technology
Working together (with other people)
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

VideoCraft: A Mixed Reality-Empowered Video Generation Workflow with Spatial Layer Editing for Concept Video Creation

Concept videos for physical spaces are powerful tools for creators to explore and present spatial design ideas by integrating digital elements into real-world footage. While current video-to-video (V2V) generation models have eased the traditionally labor-intensive creation process, they lack support for seamlessly…

BL
Boyu Li et al.Hong Kong University of Science and Technology

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR

We present GaussianShopVR, a VR-based authoring system for controllable and fine-grained editing of 3D Gaussian Splatting (3DGS). Although 3DGS has gained popularity for its capability to quickly create digital replicas of real-life scenes and its compatibility with existing rendering pipelines, current methods often…

YS
Yulin Shen et al.Hong Kong University of Science and Technology

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

We introduce AniCraft, a mixed reality system for prototyping 3D character animation using physical proxies crafted from everyday objects. Unlike existing methods that require specialized equipment to support the use of physical proxies, AniCraft only requires affordable markers, webcams, and daily accessible objects…

BL
Boyu Li et al.Hong Kong University of Science and Technology

Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting

The creation of 3D content, crucial in various applications, is often challenging and time-intensive. While digital tools are prevalent for 3D content creation, traditional clay sculpting offers an embodied experience that fosters artists' perceptual engagement with physical space, enhancing their interactive and cogn…

XM
Xinyu Ma et al.Hong Kong University of Science and Technology

Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI

We propose Neural Canvas, a lightweight 3D platform that integrates sketching and a collection of generative AI models to facilitate scenic design prototyping. Compared with traditional 3D tools, sketching in a 3D environment helps designers quickly express spatial ideas, but it does not facilitate the rapid prototypi…

YS
Yulin Shen et al.Hong Kong University of Science and Technology

Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR

Recent studies show the promise of VR in improving physical, cognitive, and emotional health of older adults. However, prior work on optimizing object selection and manipulation performance in VR was mostly conducted among younger adults. It remains unclear how older adults would perform such tasks compared to younger…

ZW
Zhiqing Wu et al.Hong Kong University of Science and Technology

PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality

We present PointShopAR, a novel tablet-based system for AR environmental design using point clouds as the underlying representation. It integrates point cloud capture and editing in a single AR workflow to help users quickly prototype design ideas in their spatial context. We hypothesize that point clouds are well sui…

ZW
Zeyu Wang et al.Hong Kong University of Science and Technology

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments

Most augmented reality (AR) authoring tools only support the author's current environment, but designers often need to create site-specific experiences for a different environment. We propose DistanciAR, a novel tablet-based workflow for remote AR authoring. Our baseline solution involves three steps. A remote environ…

ZW
Zeyu Wang et al.Hong Kong University of Science and Technology
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Gen-Diaolou: An Integrated AI-Assisted Interactive System for Diachronic Understanding and Preservation of the Kaiping Diaolou

The Kaiping Diaolou and Villages, a UNESCO World Heritage Site, exemplify hybrid Chinese and Western architecture shaped by migration culture. However, architectural heritage engagement often faces authenticity debates, resource constraints, and limited participatory approaches. This research explores current challeng…

LH
Lei Han et al.Hong Kong University of Science and Technology

SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation

Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches to fixed command tokens or predefined visual forms, overlooking their free-for…

BL
Boyu Li et al.Hong Kong University of Science and Technology

GatheringSense: AI-Generated Imagery and Embodied Experiences for Understanding Literati Gatherings

Chinese literati gatherings (Wenren Yaji), as a situated form of Chinese traditional culture, remain underexplored in depth. Although generative AI supports powerful multimodal generation, current cultural applications largely emphasize aesthetic reproduction and struggle to convey the deeper meanings of cultural ritu…

YZ
You Zhou et al.Hong Kong University of Science and Technology

DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking

Remote collaborative design has become increasingly popular, but current design tools often overlook the importance of contextual communication during synchronized design activities, which is critical for understanding the rationale and decisions behind design choices. In this paper, we introduce DesignMemo, a proof-o…

BL
Boyu Li et al.Hong Kong University of Science and Technology
Working together (with other people)
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

VideoCraft: A Mixed Reality-Empowered Video Generation Workflow with Spatial Layer Editing for Concept Video Creation

Concept videos for physical spaces are powerful tools for creators to explore and present spatial design ideas by integrating digital elements into real-world footage. While current video-to-video (V2V) generation models have eased the traditionally labor-intensive creation process, they lack support for seamlessly…

BL
Boyu Li et al.Hong Kong University of Science and Technology

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR

We present GaussianShopVR, a VR-based authoring system for controllable and fine-grained editing of 3D Gaussian Splatting (3DGS). Although 3DGS has gained popularity for its capability to quickly create digital replicas of real-life scenes and its compatibility with existing rendering pipelines, current methods often…

YS
Yulin Shen et al.Hong Kong University of Science and Technology

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

We introduce AniCraft, a mixed reality system for prototyping 3D character animation using physical proxies crafted from everyday objects. Unlike existing methods that require specialized equipment to support the use of physical proxies, AniCraft only requires affordable markers, webcams, and daily accessible objects…

BL
Boyu Li et al.Hong Kong University of Science and Technology
emoji_events

Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting

The creation of 3D content, crucial in various applications, is often challenging and time-intensive. While digital tools are prevalent for 3D content creation, traditional clay sculpting offers an embodied experience that fosters artists' perceptual engagement with physical space, enhancing their interactive and cogn…

XM
Xinyu Ma et al.Hong Kong University of Science and Technology

Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI

We propose Neural Canvas, a lightweight 3D platform that integrates sketching and a collection of generative AI models to facilitate scenic design prototyping. Compared with traditional 3D tools, sketching in a 3D environment helps designers quickly express spatial ideas, but it does not facilitate the rapid prototypi…

YS
Yulin Shen et al.Hong Kong University of Science and Technology

Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR

Recent studies show the promise of VR in improving physical, cognitive, and emotional health of older adults. However, prior work on optimizing object selection and manipulation performance in VR was mostly conducted among younger adults. It remains unclear how older adults would perform such tasks compared to younger…

ZW
Zhiqing Wu et al.Hong Kong University of Science and Technology

PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality

We present PointShopAR, a novel tablet-based system for AR environmental design using point clouds as the underlying representation. It integrates point cloud capture and editing in a single AR workflow to help users quickly prototype design ideas in their spatial context. We hypothesize that point clouds are well sui…

ZW
Zeyu Wang et al.Hong Kong University of Science and Technology

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments

Most augmented reality (AR) authoring tools only support the author's current environment, but designers often need to create site-specific experiences for a different environment. We propose DistanciAR, a novel tablet-based workflow for remote AR authoring. Our baseline solution involves three steps. A remote environ…

ZW
Zeyu Wang et al.Hong Kong University of Science and Technology