Integrating Living Organisms in Devices to Implement Care-based Interactions
Human-Nature Relationships (More-than-Human Design)UI/UX DesignersProduct DesignersEnvironmental AdvocatesVisual Artists & Designers
Title of the Paper
Integrating Living Organisms in Devices to Implement Care-based Interactions
Paper Information
- Subject Area: Human-Computer Interaction Design, Care-based Device Design, Application of Living Materials
- Keywords: Living organisms, care-based interaction design, slime mold, interactive relationships, interface technology, electronic device lifecycle, user-device relationship, mutualistic symbiosis, sustainable design, slow technology
Research Background and Issues
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Problems and Challenges:
- Most electronic device designs prioritize efficiency and invisibility, leading users to perceive devices as lifeless objects, lacking emotional connection and ignoring environmental impacts after device disposal.
- Virtual devices (e.g., electronic pets) can partially evoke user care but lack real-life interaction, which may result in user detachment.
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Significance:
- The issue of electronic waste is severe, with millions of tons of electronic waste discarded annually.
- Care-based interactive devices could foster emotional connections between users and devices, extending device lifecycles and reducing environmental burdens.
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Research Motivation and Related Work:
- Previous studies have attempted to reconstruct user-device relationships through slow technology and friction-based interface design, but these methods predominantly rely on virtual approaches or non-living materials.
- This study explores embedding living organisms (slime mold) into device functionality to investigate how such life-integrated designs alter user-device relationships.
Solution
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Proposed Solution:
- Integrate a type of slime mold (Physarum Polycephalum) into a smartwatch, making it a core functional component: the slime mold must grow into a conductive circuit switch under user care to activate the heart rate sensor.
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Innovations:
- First exploration of embedding living organisms into practical wearable devices through technology and design methods.
- Establishing a novel care-based interaction model, fostering a bidirectional emotional connection between users and devices through support for the biological environment.
- Designing periodic interaction experiences based on the slime mold’s life characteristics (e.g., dormancy and revival).
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Implementation Steps:
- Slime Mold Watch Prototype Design:
- Equipped with a transparent container for storing slime mold, allowing users to feed it water and oats.
- Circuit design enables the slime mold’s growth to control the heart rate sensor’s functionality.
- Technical Implementation:
- Slime mold acts as a conductive wire, with electrical resistance changes monitored to assess conductivity.
- Electronic components include an OLED display, microcontroller, and heart rate sensor.
- User Experiment:
- Participants wore the watch for 9-14 days, documenting their experiences interacting with the device and slime mold during care and neglect phases.
- Slime Mold Watch Prototype Design:
Research Results
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Specific Findings:
- Users developed a strong sense of responsibility, describing the care process as a “lesson in responsibility.”
- The slime mold’s growth elicited emotional responses from participants, such as joy, guilt, and a sense of duty.
- Users formed a “symbiotic” relationship with the device: providing care for the slime mold while receiving functional benefits from the device.
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Comparison with Existing Solutions:
- The inclusion of living organisms in devices creates a more tangible and emotional relationship between users and devices.
- Compared to traditional devices, slime mold devices enhance emotional engagement; compared to virtual devices (e.g., electronic pets), the life characteristics of slime mold provide a more authentic interactive experience.
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Experiment or Evaluation Results:
- Emotional responses to the device:
- The slime mold’s color, smell, and other characteristics stimulated participants’ sensory and emotional reactions.
- The care phase elicited higher levels of device usage engagement compared to the neglect phase.
- Slime mold growth and intervention:
- On average, it took approximately 12.67 hours to complete the conductive wire formation.
- After neglect, the slime mold entered dormancy, which could be revived by replenishing water and food.
- Emotional responses to the device:
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Limitations and Future Directions:
- Limitations:
- Novelty effects may positively influence user experience.
- Environmental factors (e.g., light and temperature) may cause variability in slime mold growth.
- User experience was primarily based on short-term observation; long-term care responses require further study.
- Future Research Directions:
- Explore the potential of embedding organisms other than slime mold into devices.
- Investigate differences in care-based interactions across genders and cultural backgrounds.
- Develop more diverse care-based device prototypes, such as household appliances or educational devices.
- Limitations:
Conclusion and Design Recommendations
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Conclusion:
- Embedding living organisms into the core functionality of electronic devices can evoke user responsibility and emotional responses, transforming human-device relationships.
- Such designs have profound implications for sustainable consumption, electronic device proliferation, and technological ethics.
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Design Recommendations:
- Emphasize the display of biological characteristics and states, enabling users to fully perceive the device’s living qualities.
- Focus on fostering mutualistic symbiosis between the organism and the user in the design.
- Leverage biological unpredictability to introduce more possibilities for device interaction, rather than adhering to traditional efficient and predictable design frameworks.
- Optimize device visualization and openness to encourage broader user participation in care-based interactions.
- Incorporate environmental and ecological protection concepts into the design to ensure device and material sustainability.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How does embedding living organisms in electronic devices change users' relationship with devices?Category: Living Device Relationships and Sustainable UseSimilar questionsarrow_forward
- How can users build emotional connections and extend device lifespan by caring for organisms in devices?Category: Living Device Relationships and Sustainable UseSimilar questionsarrow_forward
- Can living-organism-based interaction design more effectively enhance user engagement and responsibility than traditional and virtual methods?Category: Living Device Relationships and Sustainable UseSimilar questionsarrow_forward
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Practical Problems
1- Users lack emotional connection with electronic devices, and device disposal creates environmental burden.Category: Living Device Relationships and Sustainable UseSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3526113.3545629
At a Glance
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Source
UIST
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Year
2022
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Authors
2 authors
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Subtopics
Human-Nature Relationships (More-than-Human Design)
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Professions
UI/UX Designers, Product Designers, Environmental Advocates, Visual Artists & Designers
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