Per Garment Capture and Synthesis for Real-time Virtual Try-on

Full-Body Interaction & Embodied InputAR Navigation & Context AwarenessMixed Reality WorkspacesContent Creators (YouTubers, Podcasters)Consumers & ShoppersProduct Designers

Title of the Paper

Per Garment Capture and Synthesis for Real-time Virtual Try-on

Paper Information

  • Subject Area: Virtual try-on, computer vision, and image synthesis
  • Keywords: Virtual try-on, deep image synthesis, image-to-image translation, deformable human model, garment capture, real-time interaction

Research Background and Problem

  • Identified Problems or Challenges:
    • Current image-based virtual try-on methods fail to accurately simulate wrinkle variations caused by body shape changes or different interactions (e.g., stretching or grabbing).
    • Conventional virtual try-on technologies struggle to realistically reproduce garment fit and dynamic appearance.
    • Generating try-on effects from a single image limits interaction richness and makes it difficult to synthesize high-quality results.
  • Importance of the Problem:
    • With the rise of online shopping (especially during the pandemic), virtual try-on has become a key technology for enhancing the shopping experience, with rapidly growing demand.
    • Higher-quality and more realistic virtual try-on can help consumers make more informed purchasing decisions.
  • Research Motivation:
    • To overcome the limitations of existing try-on technologies and provide users with richer interaction methods and more realistic try-on effects in virtual environments.
    • To capture detailed data for each garment to support a personalized try-on experience.

Solution

  • Proposed Method or Solution:
    • Introduced a "per garment capture" pipeline, combining a customizable movable mannequin and measurement suit.
    • Leveraged a depth image-to-image translation network (pix2pixHD model) trained on captured images to achieve personalized try-on effects.
    • Utilized a measurement suit to enable real-time interaction through a unified garment representation.
  • Innovations:
    • Proposed for the first time a "per garment capture" approach to record detailed garment deformation and interaction effects.
    • Designed a specialized measurement suit texture representation to support more accurate and real-time virtual try-on.
    • Developed and implemented a dynamically adjustable mannequin to simulate various body sizes and poses.
  • Implementation Steps:
    • Garment Capture:
      1. Used a movable mannequin to capture target garments' images and depth data under different body shapes and poses.
      2. Post-processed the captured data, including background segmentation and image alignment.
    • Image Synthesis:
      1. Trained an image-to-image translation model using paired data of the measurement suit and target garments.
      2. Achieved image mapping from the measurement suit to the target garment.
    • Real-time Try-on:
      1. Users wear the measurement suit and stand in front of the camera.
      2. The system converts the measurement suit's image into the target garment's try-on effect in real-time.

Research Outcomes

  • Specific Results:
    1. Developed a robotic mannequin capable of accurately capturing garments' physical properties.
    2. Proposed the design of a measurement suit that effectively supports high-precision image synthesis for real-time online try-on.
    3. Built a dataset containing 10 target garments, covering various viewpoints, body shapes, and poses.
  • Advantages Over Existing Solutions:
    • Capable of handling dynamic interactions (e.g., stretching and grabbing) and accurately simulating garment wrinkles and fit.
    • Generates higher-resolution and more realistic details compared to single-image-based try-on methods.
    • Allows users to try on garments of different sizes and accurately select the size that fits their body shape.
  • Experiments and Evaluation Results:
    • User studies showed high ratings for the system's accuracy in displaying garment size and color (4.38/5).
    • Most participants were able to select the right size of clothing using the virtual try-on system.
    • Compared to state-of-the-art try-on methods (e.g., ACGPN), the proposed method outperformed in image clarity, wrinkle detail preservation, and realism.
  • Limitations and Future Directions:
    • The method requires a long time for large-scale garment capture, with a single garment capture process taking about 2 hours, limiting scalability.
    • Currently supports only upper-body garments; future work should extend support to more garment types (e.g., long sleeves, dresses).
    • Does not utilize temporal sequence information, making it unable to reproduce accumulated garment deformations in motion sequences (e.g., dynamic wrinkles).
    • The measurement suit design can be further optimized, such as incorporating more complex and information-rich texture patterns.

In summary, this paper's groundbreaking improvements in virtual try-on technology open up new possibilities for enhancing user experiences in online shopping, while providing significant technical and data support for future research.

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https://hci.top/en/papers/uist/61354/2021

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DOI: https://doi.org/10.1145/3472749.3474762
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UIST
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Year
2021
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4 authors
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Subtopics
Full-Body Interaction & Embodied Input, AR Navigation & Context Awareness, Mixed Reality Workspaces
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Content Creators (YouTubers, Podcasters), Consumers & Shoppers, Product Designers
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