Per Garment Capture and Synthesis for Real-time Virtual Try-on
Authors
Full-Body Interaction & Embodied InputAR Navigation & Context AwarenessMixed Reality WorkspacesContent Creators (YouTubers, Podcasters)Consumers & ShoppersProduct Designers
Title of the Paper
Per Garment Capture and Synthesis for Real-time Virtual Try-on
Paper Information
- Subject Area: Virtual try-on, computer vision, and image synthesis
- Keywords: Virtual try-on, deep image synthesis, image-to-image translation, deformable human model, garment capture, real-time interaction
Research Background and Problem
- Identified Problems or Challenges:
- Current image-based virtual try-on methods fail to accurately simulate wrinkle variations caused by body shape changes or different interactions (e.g., stretching or grabbing).
- Conventional virtual try-on technologies struggle to realistically reproduce garment fit and dynamic appearance.
- Generating try-on effects from a single image limits interaction richness and makes it difficult to synthesize high-quality results.
- Importance of the Problem:
- With the rise of online shopping (especially during the pandemic), virtual try-on has become a key technology for enhancing the shopping experience, with rapidly growing demand.
- Higher-quality and more realistic virtual try-on can help consumers make more informed purchasing decisions.
- Research Motivation:
- To overcome the limitations of existing try-on technologies and provide users with richer interaction methods and more realistic try-on effects in virtual environments.
- To capture detailed data for each garment to support a personalized try-on experience.
Solution
- Proposed Method or Solution:
- Introduced a "per garment capture" pipeline, combining a customizable movable mannequin and measurement suit.
- Leveraged a depth image-to-image translation network (pix2pixHD model) trained on captured images to achieve personalized try-on effects.
- Utilized a measurement suit to enable real-time interaction through a unified garment representation.
- Innovations:
- Proposed for the first time a "per garment capture" approach to record detailed garment deformation and interaction effects.
- Designed a specialized measurement suit texture representation to support more accurate and real-time virtual try-on.
- Developed and implemented a dynamically adjustable mannequin to simulate various body sizes and poses.
- Implementation Steps:
- Garment Capture:
- Used a movable mannequin to capture target garments' images and depth data under different body shapes and poses.
- Post-processed the captured data, including background segmentation and image alignment.
- Image Synthesis:
- Trained an image-to-image translation model using paired data of the measurement suit and target garments.
- Achieved image mapping from the measurement suit to the target garment.
- Real-time Try-on:
- Users wear the measurement suit and stand in front of the camera.
- The system converts the measurement suit's image into the target garment's try-on effect in real-time.
- Garment Capture:
Research Outcomes
- Specific Results:
- Developed a robotic mannequin capable of accurately capturing garments' physical properties.
- Proposed the design of a measurement suit that effectively supports high-precision image synthesis for real-time online try-on.
- Built a dataset containing 10 target garments, covering various viewpoints, body shapes, and poses.
- Advantages Over Existing Solutions:
- Capable of handling dynamic interactions (e.g., stretching and grabbing) and accurately simulating garment wrinkles and fit.
- Generates higher-resolution and more realistic details compared to single-image-based try-on methods.
- Allows users to try on garments of different sizes and accurately select the size that fits their body shape.
- Experiments and Evaluation Results:
- User studies showed high ratings for the system's accuracy in displaying garment size and color (4.38/5).
- Most participants were able to select the right size of clothing using the virtual try-on system.
- Compared to state-of-the-art try-on methods (e.g., ACGPN), the proposed method outperformed in image clarity, wrinkle detail preservation, and realism.
- Limitations and Future Directions:
- The method requires a long time for large-scale garment capture, with a single garment capture process taking about 2 hours, limiting scalability.
- Currently supports only upper-body garments; future work should extend support to more garment types (e.g., long sleeves, dresses).
- Does not utilize temporal sequence information, making it unable to reproduce accumulated garment deformations in motion sequences (e.g., dynamic wrinkles).
- The measurement suit design can be further optimized, such as incorporating more complex and information-rich texture patterns.
In summary, this paper's groundbreaking improvements in virtual try-on technology open up new possibilities for enhancing user experiences in online shopping, while providing significant technical and data support for future research.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can existing virtual try-on methods present more realistic garment wrinkles and fit during dynamic interaction?Category: Generative Image Creation and Editing ControlSimilar questionsarrow_forward
- How can per-garment capture support personalized virtual try-on with real-time interaction?Category: Generative Image Creation and Editing ControlSimilar questionsarrow_forward
- Can deep image-to-image translation models (e.g., pix2pixHD) improve the realism of virtual try-on?Category: Generative Image Creation and Editing ControlSimilar questionsarrow_forward
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Practical Problems
1- Online shoppers struggle to accurately perceive garment appearance and size fit.Category: Generative Image Creation and Editing ControlSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3472749.3474762
At a Glance
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Source
UIST
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Year
2021
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Authors
4 authors
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Subtopics
Full-Body Interaction & Embodied Input, AR Navigation & Context Awareness, Mixed Reality Workspaces
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Professions
Content Creators (YouTubers, Podcasters), Consumers & Shoppers, Product Designers
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