Force feedback has not been fully explored in modern gaming environments where a gamepad is the main interface. We developed various game interaction scenarios where force feedback through the thumbstick of the gamepad can be effective, and categorized them into five themes. We built a haptic device and control system that can support all presented interactions. The resulting device, FS-Pad, has sufficient fidelity to be used as a haptic game interaction design tool. To verify the presented interactions and effectiveness of the FS-Pad, we conducted a user study with game players, developers, and designers. The subjects used an FS-Pad while playing a demo game and were then interviewed. Their feedback revealed the actual needs for the presented interactions as well as insight into the potential design of game interactions when applying FS-Pad.

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https://hci.top/en/papers/uist/42051/2020

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DOI: https://dl.acm.org/doi/10.1145/3379337.3415850
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Source
UIST
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Year
2020
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6 authors
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Subtopics
Force Feedback & Pseudo-Haptic Weight, Serious & Functional Games
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Professions
Game Developers & Designers
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Abstract only
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Related Papers
1 related papers