Imaginary Joint: Proprioceptive Feedback for Virtual Body Extensions via Skin Stretch

Haptic WearablesShape-Changing Interfaces & Soft Robotic MaterialsDance & Body Movement ComputingEsports Players & Live StreamersEsports AthletesDancers & Performing Artists

Virtual body extensions such as a wing or tail have the potential to offer users new bodily experiences and capabilities in virtual and augmented reality. To use these extensions as naturally as one’s own body—particularly for body parts that are normally hard to see, such as a tail—it is essential to provide proprioceptive feedback that allows users to perceive the position, orientation, and force exerted by these parts, rather than relying solely on visual cues. In this study, we propose a novel approach by introducing an "Imaginary Joint" at the interface between the user's actual body and the virtual extension, delivering information about joint flexion and force through skin-stretch feedback. We present a wearable device for skin-stretch feedback and explore informing mappings that convey the bending rotation and torque of the Imaginary Joint. The final system presents both types of information simultaneously by superimposing these skin deformations. Results from a controlled experiment with users demonstrate that users could identify tail position and force without relying on visual cues, and do so more effectively than in the vibrotactile condition. Furthermore, the tail was perceived as more embodied than in a vibrotactile condition, resulting in a more naturalistic and intuitive sensation. Finally, we introduce several application scenarios, including Perception of Extended Bodies, Enhanced Bodily Expression, and Body-Mediated Communication, and discuss the potential for future extensions of this system.

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https://hci.top/en/papers/uist/207001/2025

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DOI: https://doi.org/10.1145/3746059.3747800
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UIST
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Year
2025
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3 authors
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Subtopics
Haptic Wearables, Shape-Changing Interfaces & Soft Robotic Materials, Dance & Body Movement Computing
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Esports Players & Live Streamers, Esports Athletes, Dancers & Performing Artists
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Abstract only
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