KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

Generative AI (Text, Image, Music, Video)3D Modeling & AnimationComputational Methods in HCIGame Developers & DesignersMusicians, DJs & Sound DesignersFilm & Animation Producers

Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. We propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration results. Additionally, we developed a kinematic-driven method to facilitate efficient interactive particle effect search within KinemaFX via structured representation and measurement of particle effects. To evaluate KinemaFX, we illustrate usage scenarios and conduct a user study employing an ablation approach. Evaluation results demonstrate that KinemaFX effectively supports users in efficiently and customarily creating particle effect artworks.

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https://hci.top/en/papers/uist/206998/2025

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DOI: https://doi.org/10.1145/3746059.3747734
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UIST
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2025
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5 authors
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Generative AI (Text, Image, Music, Video), 3D Modeling & Animation, Computational Methods in HCI
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Game Developers & Designers, Musicians, DJs & Sound Designers, Film & Animation Producers
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Abstract only
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