Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR Meetings

Authors

EH

University of Virginia

ML

Northeastern University

AH

University of Virginia

XQ

Purdue University

AO

Google

DK

Google

SH

University of Virginia

RD

Google

Social & Collaborative VRIdentity & Avatars in XRGenerative AI (Text, Image, Music, Video)Software Engineers & DevelopersUI/UX DesignersHCI Researchers

During remote communication, participants often share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, conventional 2D representations of digital objects limits spatial referencing in immersive environments. To address this, we propose Thing2Reality, an Extended Reality (XR) meeting platform that facilitates spontaneous discussions of both digital and physical items during remote sessions. With Thing2Reality, users can quickly materialize ideas or objects in immersive environments and share them as conditioned multiview renderings or 3D Gaussians. Thing2Reality enables users to interact with remote objects or discuss concepts in a collaborative manner. Our user studies revealed that the ability to interact with and manipulate 3D representations of objects significantly enhances the efficiency of discussions, with the potential to augment discussion of 2D artifacts.

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https://hci.top/en/papers/uist/206993/2025

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DOI: https://doi.org/10.1145/3746059.3747621
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UIST
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2025
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8 authors
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Subtopics
Social & Collaborative VR, Identity & Avatars in XR, Generative AI (Text, Image, Music, Video)
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Software Engineers & Developers, UI/UX Designers, HCI Researchers
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Abstract only
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