Enhancing XR Audio Realism via Multimodal Scene-Aware Acoustic Rendering
Authors
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing mismatches between visual and auditory cues. This sensory conflict can induce cognitive dissonance, disrupting user immersion. Drawing from domain knowledge and prior works, we explore three key scene-based audio realism enhancement strategies in the design space: 1) room geometry approximation, 2) material segmentation, and 3) semantic-driven acoustic parameter estimation. We introduce Samosa, a novel on-device system designed to render spatially accurate sound for XR by dynamically adapting to its physical environment. Leveraging multimodal Room Impulse Response (RIR) synthesis, Samosa estimates scene acoustic properties—informed by room geometry, surface materials, and acoustic context—and subsequently renders highly realistic acoustics suitable for diverse settings. We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside a human expert evaluation (N=12). Evaluation results demonstrate Samosa feasibility and efficacy in enhancing XR audio realism.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 67%
Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction
CHI '19· Social & Collaborative VR +1
- 67%
Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality
CHI '20· Social & Collaborative VR +1
- 67%
Distance Perception with a Video See-Through Head-Mounted Display
CHI '21· AR Navigation & Context Awareness +1
- 67%
Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR
CHI '21· Social & Collaborative VR +1
- 67%
Impact of Task on Attentional Tunneling in Handheld Augmented Reality
CHI '21· AR Navigation & Context Awareness +1
- 67%
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
CHI '22· Social & Collaborative VR +1
- 67%
Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments
CHI '22· Social & Collaborative VR +1
- 67%
Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality
CHI '23· AR Navigation & Context Awareness +1
- 67%
Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality
CHI '23· Social & Collaborative VR +1
- 67%
Re-Evaluating VR User Awareness Needs During Bystander Interactions
CHI '23· Social & Collaborative VR +1
Based on Jaccard similarity of research subtopics & professions (≥60%)