WasteBanned: Supporting Zero Waste Fashion Design Through Linked Edits

Ecological Design & Green ComputingFood Culture & Food InteractionK-12 TeachersProduct DesignersCraft Artisans (Textiles, Ceramics, etc.)

The commonly used cut-and-sew garment construction process, in which 2D fabric panels are cut from sheets of fabric and assembled into 3D garments, contributes to widespread textile waste in the fashion industry. There is often a significant divide between the design of the garment and the layout of the panels. One opportunity for bridging this gap is the emerging study and practice of zero waste fashion design, which involves creating clothing designs with maximum layout efficiency. Enforcing the strict constraints of zero waste sewing is challenging, as edits to one region of the garment necessarily affect neighboring panels. Based on our formative work to understand this emerging area within fashion design, we present WasteBanned, a tool that combines CAM and CAD to help users prioritize efficient material usage, work within these zero waste constraints, and edit existing zero waste garment patterns. Our user evaluation indicates that our tool helps fashion designers edit zero waste patterns to fit different bodies and add stylistic variation, while creating highly efficient fabric layouts.

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https://hci.top/en/papers/uist/170976/2024

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DOI: https://doi.org/10.1145/3654777.3676395
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UIST
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2024
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5 authors
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Ecological Design & Green Computing, Food Culture & Food Interaction
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K-12 Teachers, Product Designers, Craft Artisans (Textiles, Ceramics, etc.)
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Abstract only
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