StegoType: Surface Typing from Egocentric Cameras
Authors
Text input is a critical component of any general purpose computing system, yet efficient and natural text input remains a challenge in AR and VR. Headset based hand-tracking has recently become pervasive among consumer VR devices and affords the opportunity to enable touch typing on virtual keyboards. We present an approach for decoding touch typing on uninstrumented flat surfaces using only egocentric camera-based hand-tracking as input. While egocentric hand-tracking accuracy is limited by issues like self occlusion and image fidelity, we show that a sufficiently diverse training set of hand motions paired with typed text can enable a deep learning model to extract signal from this noisy input. Furthermore, by carefully designing a closed-loop data collection process, we can train an end-to-end text decoder that accounts for natural sloppy typing on virtual keyboards. We evaluate our work with a user study (n=18) showing a mean online throughput of 42.4 WPM with an uncorrected error rate (UER) of 7% with our method compared to a physical keyboard baseline of 74.5 WPM at 0.8% UER, showing progress towards unlocking productivity and high throughput use cases in AR/VR.
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- How can hand-tracking data from head-mounted device cameras enable natural and efficient surface-based text input?Category: XR Text InputSimilar questionsarrow_forward
- How can text input decoding accuracy be improved and latency reduced without relying on language models?Category: XR Text InputSimilar questionsarrow_forward
- What model architecture can optimize integrated processing of left- and right-hand input behaviors?Category: XR Text InputSimilar questionsarrow_forward
Practical Problems
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CHI '24· Eye Tracking & Gaze Interaction +1
Based on Jaccard similarity of research subtopics & professions (≥60%)