CoplayingVR: Understanding User Experience in Shared Control in Virtual Reality
Authors
TA
Treshan Ayesh Peirispulle
CF
Chenyu Fan
Social & Collaborative VRMixed Reality Workspaces
No results found
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- How does shared control affect user experience in VR games?Category: XR Avatars, Presence, and Body OwnershipSimilar questionsarrow_forward
- How does the shared experience between expert and novice players affect in-game user performance?Category: XR Avatars, Presence, and Body OwnershipSimilar questionsarrow_forward
- How does shared control affect VR users' sense of control and body ownership?Category: XR Avatars, Presence, and Body OwnershipSimilar questionsarrow_forward
lightbulb
Practical Problems
1- VR games lack interaction modes that promote cooperation and enhance immersion.Category: XR Avatars, Presence, and Body OwnershipSimilar questionsarrow_forward
- 100%
Poros: Configurable Proxies for Distant Interactions in VR
CHI '21· Social & Collaborative VR +1
- 100%
Evaluating the Extension of Wall Displays with AR for Collaborative Work
CHI '23· Social & Collaborative VR +1
- 100%
ChatDirector: Enhancing Video Conferencing with Space-Aware Scene Rendering and Speech-Driven Layout Transition
CHI '24· Social & Collaborative VR +1
- 100%
Being Social in VR Meetings: A Landscape Analysis of Current Tools
DIS '23· Social & Collaborative VR +1
- 100%
Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home
DIS '23· Social & Collaborative VR +1
- 100%
HyWay: Enabling Mingling in the Hybrid World
UbiComp '23· Social & Collaborative VR +1
- 100%
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays
UIST '20· Social & Collaborative VR +1
- 67%
VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users
CHI '18· Social & Collaborative VR +2
- 67%
On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction
CHI '19· Social & Collaborative VR +2
- 67%
UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience
CHI '23· Social & Collaborative VR +2
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
At a Glance
fact_checkPaper Snapshot
dataset
Source
UbiComp
calendar_month
Year
2024
emoji_events
Award
No award tagged
group
Authors
5 authors
sell
Subtopics
Social & Collaborative VR, Mixed Reality Workspaces
work
Professions
—
article
Content Status
Abstract only
hub
Related Papers
10 related papers