Interaction Harvesting: A Design Probe of User-Powered Widgets

Shape-Changing Interfaces & Soft Robotic MaterialsShape-Changing Materials & 4D PrintingCircuit Making & Hardware PrototypingMakers & DIY EnthusiastsVisual Artists & Designers

"Whenever a user interacts with a device, mechanical work is performed to actuate the user interface elements; the resulting energy is typically wasted, dissipated as sound and heat. Previous work has shown that many devices can be powered entirely from this otherwise wasted user interface energy. For these devices, wires and batteries, along with the related hassles of replacement and charging, become unnecessary and onerous. So far, these works have been restricted to proof-of-concept demonstrations; a specific bespoke harvesting and sensing circuit is constructed for the application at hand. The challenge of harvesting energy while simultaneously sensing fine-grained input signals from diverse modalities makes prototyping new devices difficult. To fill this gap, we present a hardware toolkit which provides a common electrical interface for harvesting energy from user interface elements. This facilitates exploring the composability, utility, and breadth of enabled applications of interaction-powered smart devices. We design a set of "energy as input" harvesting circuits, a standard connective interface with 3D printed enclosures, and software libraries to enable the exploration of devices where the user action generates the energy needed to perform the device's primary function. This exploration culminated in a demonstration campaign where we prototype several exemplar popular toys and gadgets, including battery-free Bop-It--- a popular 90s rhythm game, an electronic Etch-a-sketch, a "Simon-Says"-style memory game, and a service rating device. We run exploratory user studies to understand how generativity, creativity, and composability are hampered or facilitated by these devices. These demonstrations, user study takeaways, and the toolkit itself provide a foundation for building interactive and user-focused gadgets whose usability is not affected by battery charge and whose service lifetime is not limited by battery wear." https://doi.org/10.1145/3610880

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/ubicomp/128403/2023

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
UbiComp
calendar_month
Year
2023
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Shape-Changing Interfaces & Soft Robotic Materials, Shape-Changing Materials & 4D Printing, Circuit Making & Hardware Prototyping
work
Professions
Makers & DIY Enthusiasts, Visual Artists & Designers
article
Content Status
Abstract only
hub
Related Papers
5 related papers