Investigating Hand-Bound Pads for AR Input Using Hand-Tracking Only

Hand Gesture RecognitionAR Navigation & Context Awareness

Interaction in Augmented Reality primarily relies on raycast pointing and mid-air touch. An alternative consists of using the non-dominant hand as a touch-sensitive surface, enabling more comfortable, less fatiguing input. AR UI design guidelines have so far discouraged this alternative because of poor hand tracking performance when the hands overlap, favoring touchpads in the air near the hand, rather than on the hand. But significant improvements to the hand tracking capabilities of recent commodity headsets suggest that on-hand pads may now be feasible. We develop an on-hand touchpad prototype and conduct two studies that involve both discrete input and continuous control tasks. The first study compares such on-hand pads to baseline in-air and on-object pads, showing comparable performance despite some limitations in tracking accuracy. The second study quantifies the advantage of on-hand and in-air pads over on-object pads during transitions between touchpad input and other physical hand activities.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/mobilehci/204941/2025

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3743707
At a Glance

Paper Snapshot

fact_check
dataset
Source
MobileHCI
calendar_month
Year
2025
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Hand Gesture Recognition, AR Navigation & Context Awareness
work
Professions
—
article
Content Status
Abstract only
hub
Related Papers
3 related papers