Evaluating the Impact of Automated Hints in a 3D Educational Escape Game: A Comparative Study of Accessibility and Computer Science Versions

Serious & Functional GamesGame AccessibilitySpecial Education TeachersGame Developers & Designers

This paper focuses on analyzing a 3D virtual educational escape game, which helps players solve puzzles by offering hints automatically. The study aimed to determine whether these automated hints improved player retention and progression, and if these effects are influenced by the players' gaming skills. We present our results on two instances of an escape game, which have the same game structure but different learning content, the first focusing on accessibility and inclusive education (ACCESS version) and the second on computer science (CS version). Although the structure of the two versions is identical, we found that the results differ between them. The automatic hint system was very effective in the ACCESS version, improving both retention and progression. In contrast, it is less effective in the CS version, where the complexity of the puzzles might have hindered progression.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/iui/195823/2025

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3708359.3712132
At a Glance

Paper Snapshot

fact_check
dataset
Source
IUI
calendar_month
Year
2025
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
Serious & Functional Games, Game Accessibility
work
Professions
Special Education Teachers, Game Developers & Designers
article
Content Status
Abstract only
hub
Related Papers
0 related papers