Hybrid Embroidery Games: Playing with Materials, Machines, and People

Aging-Friendly Technology DesignShape-Changing Materials & 4D PrintingMakers & DIY EnthusiastsCraft Artisans (Textiles, Ceramics, etc.)

Our work centers on aspects of crafting creativity that are often overlooked in digital fabrication: playfulness, and possibilities for social engagement. We draw from precedents in both crafting (e.g. quilting bees) and gameplay (e.g. “Exquisite Corpse”) to inform the design of a set of turn-based collaborative games which center a computer-controlled embroidery machine as a “player” in games for one or more crafters. We prototype these games using our own computational input/ output embroidery pipeline and observe how they can guide crafter-players to engage with physical, digital, and social affordances. We summarize our findings on how creative focus can shift over a playful experience of fabrication and how technology can mediate social crafting.

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https://hci.top/en/papers/dis/60084/2021

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DOI: https://dl.acm.org/doi/10.1145/3461778.3462019
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DIS
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2021
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2 authors
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Aging-Friendly Technology Design, Shape-Changing Materials & 4D Printing
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Makers & DIY Enthusiasts, Craft Artisans (Textiles, Ceramics, etc.)
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Abstract only
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