InsTime: a Case Study on the Co-design of Interactive Installations on Deep Time

Design FictionDance & Body Movement ComputingHCI ResearchersCognitive Scientists

New technologies and practices are constantly transforming our interaction with computational systems. These transformations bring challenges to the Human-Computer Interaction (HCI) field, along with a constant need to better understand and describe how the design of interactive systems is changing. Currently, movements and theories such as speculative design and embodied cognition present unconventional perspectives and bring debate into the field. We investigate what kind of artifacts and attitude towards the design of interactive systems emerged in the InsTime project, in which 9 interactive installations were co-designed addressing the concept of deep time. Our discussion draws on a juxtaposition of backgrounds in philosophy of science, speculative design, and embodied cognition to analyze and characterize the empirical data from the InsTime project. As contributions, besides presenting the 9 interactive installations from InsTime and their co-design process, our discussion leads to a characterization of an attitude towards design that we named socioenactive design.

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https://hci.top/en/papers/dis/39057/2020

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DOI: https://dl.acm.org/doi/abs/10.1145/3357236.3395554
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DIS
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2020
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3 authors
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Design Fiction, Dance & Body Movement Computing
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HCI Researchers, Cognitive Scientists
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