A lack of self-awareness of communicative behaviours can lead to disadvantages in important interactions. Video recordings as a tool for self-observation have been widely adopted to initiate behaviour change and reflection. Seeing oneself in a recording can lead to negative affect. Forcing an external perspective can lead to cognitive dissonance. Avatars and virtual agents have the advantage that they can copy a human's behaviour while potentially avoiding this dissonance. To explore the design space of mimicking agents, we set up a user study where a video baseline is compared to agent-mediated conditions ranging from idle non-verbal behaviour to complete mimicry of the voice and face. We show that participants gain increased self-awareness from seeing themselves mediated through the virtual agent. We further discuss qualitative observations for the future design of systems that aid in self-reflection, and particularly note that partial mimicry seems to be less appreciated than full mimicry.

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https://hci.top/en/papers/dis/200830/2025

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Source
DIS
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Year
2025
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Authors
7 authors
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Subtopics
Hand Gesture Recognition, Immersion & Presence Research, Identity & Avatars in XR
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Professions
UI/UX Designers, Visual Artists & Designers, HCI Researchers
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Abstract only
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1 related papers