Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality

Immersion & Presence ResearchMental Health Apps & Online Support CommunitiesInteractive Narrative & Immersive StorytellingPsychiatrists & PsychotherapistsDancers & Performing Artists

Recurrent negative thoughts can significantly disrupt daily life and contribute to negative emotional states. Facing, confronting, and noticing such thoughts without support can be challenging. To provide a playful setting and leverage the technical maturation of VR, our VR experience, Mind Mansion, places the user in an initially cluttered virtual apartment. Here we utilize established concepts from traditional therapy and metaphors identified in prior works to let users engage metaphorically with representations of thoughts, gradually sorting the space, fostering awareness of thoughts, and supporting mental self-care. The results of our user study (n = 30) reveal that Mind Mansion encourages the exploration of alternative perspectives, fosters acceptance, and potentially offers new coping mechanisms. Our findings suggest that this VR intervention can reduce negative affect and improve overall emotional awareness.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/dis/164516/2024

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
DIS
calendar_month
Year
2024
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Immersion & Presence Research, Mental Health Apps & Online Support Communities, Interactive Narrative & Immersive Storytelling
work
Professions
Psychiatrists & Psychotherapists, Dancers & Performing Artists
article
Content Status
Abstract only
hub
Related Papers
3 related papers