Multimodal Direct Manipulation in Video Conferencing: Challenges and Opportunities

Full-Body Interaction & Embodied InputVoice User Interface (VUI) DesignMixed Reality WorkspacesSoftware Engineers & DevelopersUI/UX DesignersProduct Designers

Tools supporting immersive live video conferencing (VC) have gained popularity recently across diverse application domains. A core component of the experience is augmenting video communication with multimodal interactive media. While many direct-manipulation techniques for VC communication have been proposed in existing literature, the usability and preferences for these techniques have never been formally studied. In this paper, we examine how embodied interaction democratizes content authoring, and propose a rehearsal-to-performance (RtP) framework along with a VC system, CLIO, that enables performers to directly interact with their media using voice, gesture, and external devices such as tablets. We evaluate existing operation-to-modality mappings for VC communication, as well as describe novel mappings not present in the literature. A series of studies demonstrate modality preferences and potentials for incorporating real-time direct-manipulation tools to create expressive augmented VC performances.

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https://hci.top/en/papers/dis/118165/2023

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Source
DIS
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Year
2023
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Authors
3 authors
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Subtopics
Full-Body Interaction & Embodied Input, Voice User Interface (VUI) Design, Mixed Reality Workspaces
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Software Engineers & Developers, UI/UX Designers, Product Designers
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Abstract only
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