Recently, a distinct form of online antisocial behavior, known as "fanchuan", has emerged across online platforms, particularly in livestreaming chats. Fanchuan is an indirect attack on a specific entity, such as a celebrity, video game, or brand. It entails two main actions: (i) individuals first feign support for the entity, and exhibit this allegiance widely; (ii) they then engage in offensive or irritating behavior, attempting to undermine the entity by association. This deceptive conduct is designed to tarnish the reputation of the target and/or its fan community. Fanchuan is a novel, covert and indirect form of social attack, occurring outside the targeted community (often in a similar or broader community), with strategic long-term objectives. This distinguishes fanchuan from other types of antisocial behavior and presents significant new challenges in moderation. We argue it is crucial to understand and combat this new malicious behavior. Therefore, we conduct the first empirical study on fanchuan behavior in livestreaming chats, focusing on Bilibili, a leading livestreaming platform in China. Our dataset covers 2.7 million livestreaming sessions on Bilibili, featuring 3.6 billion chat messages. We identify 130k instances of fanchuan behavior across 37.4k livestreaming sessions. Through various types of analysis, our research offers valuable insights into fanchuan behavior and its perpetrators.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/cscw/210954/2025

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CSCW
calendar_month
Year
2025
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
work
Professions
article
Content Status
Abstract only
hub
Related Papers
0 related papers