Designing structural participation in an interactive film on mental health
Authors
Title of the Paper
Designing Structural Participation in an Interactive Film on Mental Health
Paper Information
- Subject Area: Interactive documentaries and participatory filmmaking for mental health expression and education
- Keywords: Interactive filmmaking, participatory design, mental health, film narrative structure, nonlinear storytelling, community participation, digital interactive art
Research Background and Problem
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Problems or Challenges:
- While interactive documentaries enable audience participation and expression, their participation models are often limited to simple post-production content contributions rather than structural participation.
- In the highly sensitive and stigmatized field of mental health, traditional linear film formats face limitations in expressing complex and diverse perspectives.
- Technical complexity and participants' unfamiliarity with interactive narratives hinder non-professionals from acting as creators in designing interactive films.
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Significance: The mental health field has long faced stereotypical public perceptions and media stigmatization. Interactive films can create multi-voiced narratives, help combat stigma, and provide more authentic avenues for self-expression.
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Research Motivation and Related Work:
- This study seeks to extend the practice of participatory filmmaking to interactive filmmaking, enabling non-professional participants to not only contribute content but also design and control the structural narrative of the film.
- A literature review reveals the potential advantages of interactive documentaries and participatory films, such as multi-layered storytelling, multi-perspective expression, and fostering social awareness of sensitive topics.
Solution
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Method or Solution: This study explores, through a practical case, how participatory filmmaking processes can be adapted to design interactive films. In this case, five participants with personal experiences of mental health issues collaboratively designed a nonlinear interactive film.
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Innovations:
- Introducing structural participation into participatory filmmaking, allowing participants to expand their role from content creation to designing the interactive structure of the film.
- Utilizing physical objects (e.g., paper cards and graphic maps) to help participants better conceptualize nonlinear narrative structures.
- Combining practical activities (content creation and interactive structure design) to emphasize process flexibility and iterative directionality.
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Implementation Steps:
- Writing and Content Creation: Using keywords to trigger creative content generation, producing voice recordings and symbolic images.
- Interactive Narrative Design: Discussing narrative structures using physical graphic maps and examples of interactive documentaries.
- Filming and Editing: Conducting multiple shoots and edits based on discussions to gradually refine the material.
- Interactive Film Production: Collaborating with software developers to implement interactive film functionalities.
Research Outcomes
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Specific Outcomes:
- Successfully produced an interactive film titled Stepping Through Interactive, embedding multi-layered narratives from both individual and collective perspectives of the participants.
- The film's structure allows viewers to influence the content they watch by answering questions or choosing paths, while generating personalized feedback at the end of the film.
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Advantages:
- The film's structure overcomes the limitations of linear filmmaking, enabling parallel expression of multiple storylines and perspectives.
- Personalized audience experience design enhances the sharing and resonance of mental health themes.
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Experimental or Evaluation Results:
- Participants expressed satisfaction with the completed work and felt their authorship was reflected in the film.
- Audience feedback indicated that the film successfully fostered empathy and self-reflection on mental health topics.
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Limitations and Future Directions:
- Limitations:
- The technical complexity of building interactive films creates a gap between participants and final implementation, with technical expertise remaining a significant bottleneck.
- The lengthy development time for the finished product is more suitable for resource-rich environments.
- Future Directions:
- Simplifying interactive film tools to reduce reliance on technical experts.
- Expanding structural participation to other community contexts and broader topics.
- Deepening tactile design methods for user participation to enhance the accessibility of interactive filmmaking.
- Limitations:
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- How can structured participation be introduced into interactive film design to expand participants' role range?Category: Game, Player, and Narrative Experience DesignSimilar questionsarrow_forward
- In mental health, how can interactive film combine multilayered narrative with personalized audience experience?Category: Game, Player, and Narrative Experience DesignSimilar questionsarrow_forward
- How can physical tools (e.g., cards and graphic maps) help participants design nonlinear narrative structures?Category: Game, Player, and Narrative Experience DesignSimilar questionsarrow_forward
Practical Problems
1- Traditional film struggles to express diversity of mental health issues, and interactive film participation is limited.Category: Game, Player, and Narrative Experience DesignSimilar questionsarrow_forward
Based on Jaccard similarity of research subtopics & professions (≥60%)