Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People
Authors
Hand Gesture RecognitionSocial & Collaborative VRIdentity & Avatars in XRMuseum & Cultural Heritage DigitizationDancers & Performing ArtistsSociologists & Anthropologists
Title of the Paper
Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People
Paper Information
- Subject Area: Human-Computer Interaction (HCI), Virtual Reality (VR), Cultural Heritage Preservation
- Keywords: Gesture Interaction, Virtual Reality, Natural Interaction, Namibia, User Experience, Indigenous People, Diversity, Community Participation
Research Background and Issues
-
Identified Problems and Challenges:
- Current gesture interaction designs lack sufficient validation in practical applications; most studies fail to incorporate gestures into functional prototypes.
- Participant diversity is insufficient, with a primary focus on participants from Western, Educated, Industrialized, Rich, and Democratic (WEIRD) backgrounds.
- Many gesture-related studies lack detailed descriptions of usage scenarios and experimental specifics, making experiments difficult to replicate, reproduce, or generalize.
-
Significance of the Research:
- Gesture interaction offers new means to embody and transmit intangible cultural heritage, especially in shaping immersive cultural experiences.
- Including a broader range of participants helps reduce system bias and promotes the development of universally applicable designs.
- Digitizing traditional culture aids in preserving endangered cultural practices and fostering their transmission.
-
Motivation and Related Work:
- Previous studies have shown that user-created gestures lack diversity and practical implementation validation.
- Research on gesture-based cultural heritage representation in VR remains limited, with insufficient exploration of diverse natural interaction methods.
Solution
-
Methods and Measures:
- A community-based co-design approach was adopted in Namibia's Ju/’Hoansi community to digitize a traditional hunting story narrated by indigenous elders and implement it in VR.
- The 7C model was used to progressively transform the story into a VR narrative.
- Three mid-air gestures and one grabbing gesture were implemented, including "animal gesture," "crouching gesture," "wind direction testing gesture," and grabbing gesture, extracted from the community's hunting demonstrations.
- These gestures were integrated into VR and validated through evaluations by community members.
-
Innovations:
- Combined real community co-design with indigenous bodily gesture practices to enhance the authenticity of digital cultural experiences.
- Developed a comprehensive research framework from in-situ gesture elicitation to VR interaction validation, offering a new perspective for gesture interaction research.
- Introduced non-WEIRD participant groups into the study to enhance cultural diversity and reduce cultural bias in design.
-
Implementation Steps and Key Technologies:
- Gesture Elicitation: Observed and recorded natural gestures during on-site hunting demonstrations, identifying key interactive gestures through discussions.
- VR Narrative Design: Divided the story into modules according to its plot, implementing four scenes with gesture interactions.
- VR-Based User Evaluation: Returned to the community for on-site VR testing, analyzing users' gesture performances through recordings and observations.
- Data Processing and Analysis: Combined open coding and qualitative analysis to study users' gesture usage characteristics, interaction methods, and their variations.
Research Outcomes
-
Specific Results:
- Successfully implemented three mid-air gestures and one grabbing gesture in the VR application, revealing how users actually utilized these gestures.
- Observed that users spontaneously employed some unelicited gestures, such as "spreading out," "approaching," and "simulating bow and arrow shooting."
- Users generally gave positive feedback on the cultural authenticity and immersion of the VR application, with elders particularly noting that VR recreated the traditional hunting experience.
-
Advantages Over Existing Solutions:
- Proposed a more realistic gesture validation approach: from initial elicitation in natural settings to practical application in VR.
- Expanded the contextual applicability of existing gesture classifications, providing a new case study for gesture research in the Global South.
- Through co-design, indigenous people determined the digital representation of their culture, ensuring the authenticity of cultural reproduction.
-
Experimental and Evaluation Results:
- The success rate of mid-air gestures was high, with the "crouching" gesture widely accepted; however, the actual performance of "animal gesture" and "wind direction testing gesture" varied due to cultural differences among community members.
- The study found that the lack of haptic feedback affected users' grabbing experiences; additionally, users expected the ability to grab multiple objects simultaneously.
-
Limitations and Future Directions:
- The low frequency of certain gestures (e.g., wind direction testing) used by community members suggests the need for additional contextual cues or triggers in VR.
- The grabbing gesture should be further optimized to support multi-object grabbing and better simulate real-world interactions.
- Future research should explore cross-cultural gesture study methods more broadly, including applications in other non-WEIRD communities.
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- How can natural interaction with hunting-related gestures in VR be achieved through co-design with communities?Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
- How can the authenticity and applicability of gesture interaction be validated in non-WEIRD communities in the Global South (e.g., Namibia)?Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
- Which traditional hunting-related gestures in VR cultural narratives can enhance users' immersion and cultural authenticity?Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
lightbulb
Practical Problems
1- Indigenous communities face risks of cultural heritage loss, and existing gesture designs cannot be integrated into real-world applications.Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
No related papers with ≥60% similarity
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3544548.3580894
At a Glance
fact_checkPaper Snapshot
dataset
Source
CHI
calendar_month
Year
2023
emoji_events
Award
No award tagged
group
Authors
7 authors
sell
Subtopics
Hand Gesture Recognition, Social & Collaborative VR, Identity & Avatars in XR, Museum & Cultural Heritage Digitization
work
Professions
Dancers & Performing Artists, Sociologists & Anthropologists
article
Content Status
Full text indexed
hub
Related Papers
0 related papers