Don't Panic! - Influence of Virtual Stressor Representations from the ICU Context on Perceived Stress Levels

V2X (Vehicle-to-Everything) Communication DesignMental Health Apps & Online Support CommunitiesTelemedicine & Remote Patient MonitoringPhysicians, Nurses & CliniciansPsychiatrists & PsychotherapistsPhysical Therapists & Rehabilitation SpecialistsHCI Researchers

Title of the Paper

Don’t Panic! - Influence of Virtual Stressor Representations from the ICU Context on Perceived Stress Levels

Paper Information

  • Topic Area: Application of virtual reality in medical training, specifically stress inoculation training
  • Keywords: stress, nursing, virtual reality, time pressure, task interruption, ICU, training simulation, physiological measurement
  • Conference Information: CHI 2023, Hamburg, Germany
  • DOI: 10.1145/3544548.3581189

Research Background and Problem

  • Issues and Challenges:

    • Nurses in ICU environments often face task interruptions and time pressure, which can lead to acute or chronic stress.
    • Stress negatively impacts nurse and patient safety, including reduced cognitive abilities, decision-making efficiency, and physical performance.
    • Traditional nursing training methods, such as role-playing and skills labs, lack realism and are costly.
  • Importance of the Research:

    • Stress is a major reason for premature resignation among nursing staff.
    • Effective management of occupational stress can enhance job satisfaction for nurses and improve patient care quality.
  • Motivation and Related Work:

    • Virtual reality technology offers low cost, high customizability, and repeatable scenarios, making it a promising solution for stress inoculation training.
    • Virtual reality has shown effective training results in safety-critical fields such as firefighting and construction, but its application in nursing remains underexplored.
    • This study aims to investigate the impact of virtual stressors on psychological and physiological stress levels in nursing staff using Stress Inoculation Training (SIT).

Solution

  • Approach:

    • Develop a high-fidelity virtual ICU environment.
    • Design virtual representations of two typical stress factors (task interruption and time pressure) to simulate stress in nursing environments.
    • Conduct typical ICU tasks, including syringe operation and patient vital sign recording.
  • Innovations:

    • First implementation of task interruption stress induction simulation in virtual reality.
    • Multimodal representation of stress (visual and auditory interaction).
    • This study addresses the gap in empirical research and data on virtual reality-based stress training in the nursing industry.
  • Implementation Steps and Technical Details:

    • Develop the virtual ICU environment using the Unity3D platform, generating high-fidelity multimodal background sound effects.
    • Use professional physiological measurement devices (e.g., heart rate, respiratory rate, respiratory depth sensors) to monitor participants' stress states.
    • Quantify subjective stress levels through surveys such as PSQ, Likert scales, and NASA-TLX.
    • Conduct randomized controlled experiments (26 participants) to test the stress-inducing effects of "task interruption" and "time pressure."

Research Outcomes

  • Specific Findings:

    • Virtual stress factors (task interruption and time pressure) significantly increased participants' stress levels, particularly evident in heart rate and respiratory rate.
    • A high proportion of participants reported high immersion in the virtual reality environment (IPQ scores near maximum).
    • Both time pressure and task interruption induced stress, but the intensity of stress between the two factors showed no significant difference.
  • Advantages:

    • Virtual stress induction technology poses no risk to real patients, making it suitable for stress management education in nurse training.
    • Compared to traditional role-playing or skills labs, this technology is more cost-effective and offers reusable environments.
  • Experimental or Evaluation Results:

    • Heart rate showed a significant increase from baseline to the stress phase (e.g., "task interruption" mean heart rate increased from 77.7 to 89.5 bpm).
    • Participants reported a significant sense of task completion stress, with Likert scale scores increasing by over 50% from baseline to the stress phase.
  • Limitations and Future Directions:

    • The effectiveness of virtual stress may be limited by participants' experience with virtual reality, potentially leading to a cognitive load ceiling effect.
    • The small sample size (26 participants) restricts the generalizability of conclusions.
    • Future work will compare virtual stress effects with real-world stress and expand the diversity of tasks and stress factors.
    • Collaboration with educators is planned to develop adaptive training tools that flexibly meet the needs of different students.

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DOI: https://doi.org/10.1145/3544548.3581189
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CHI
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2023
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V2X (Vehicle-to-Everything) Communication Design, Mental Health Apps & Online Support Communities, Telemedicine & Remote Patient Monitoring
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Physicians, Nurses & Clinicians, Psychiatrists & Psychotherapists, Physical Therapists & Rehabilitation Specialists, HCI Researchers
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