SurfAirs: Surface + Mid-air Input for Large Vertical Displays

In-Vehicle Haptic, Audio & Multimodal FeedbackFull-Body Interaction & Embodied InputMixed Reality WorkspacesUniversity Professors & ResearchersUI/UX DesignersHCI Researchers

Document Title

SurfAirs: Surface + Mid-air Input for Large Vertical Displays

Document Information

  • Domain: Human-Computer Interaction, specifically input techniques for large vertical screen environments
  • Keywords: Tangible Input, Wall Displays, Mid-air Input, Surface Input, Hybrid Interaction

Research Background and Problem

  • Identified Issues or Challenges:

    • Large vertical displays provide high-resolution, expansive workspaces, allowing users to physically navigate for close-up detail observation or distant wide-angle views. However, designing input techniques that span such large interaction spaces is highly challenging.
    • Existing gesture recognition methods (e.g., bare-hand input) are intuitive but suffer from issues such as recognition inaccuracies, lack of stability, and conflicts with users' regular movements.
    • Handheld controllers can provide indirect control but require users to continuously hold the device, which interferes with direct touch interactions on the screen.
  • Importance:

    • With the widespread adoption of large displays, particularly in collaborative and data analysis environments, input techniques that efficiently and seamlessly support both close-range touch and distant mid-air operations are crucial for enhancing user experience and functionality.
  • Research Motivation and Related Work:

    • Recent studies on physical controllers for touch desktops and wall displays have demonstrated higher efficiency and comfort. However, these controllers either support screen operations exclusively or mid-air operations exclusively, without integrating the two.
    • The authors aim to explore a hybrid input design that supports both screen and mid-air operations and enables seamless transitions between the two.

Solution

  • Proposed Solution:

    • The authors introduce SurfAirs, a physical controller capable of operations on screen surfaces (Surface) and in mid-air (Mid-air), allowing transitions between the two modes within a single interaction.
  • Innovations:

    • SurfAirs is a truly hybrid physical controller, enabling continuous operations from surface to mid-air, addressing the limitations of existing input technologies.
    • It combines tactile feedback and mechanical switches to support precise selection and multidimensional control, with both handheld and fixed-use functionalities.
  • Implementation Steps and Key Technologies:

    • SurfAir Design and Fabrication:
      • Rapid prototyping through modular manufacturing processes, including suction cup mechanisms and handles with rolling switches.
      • Two grip designs were prototyped: Torch shape and Handle shape.
    • Input States and Transitions:
      • Detailed definitions of touch input and mid-air input states and transitions, including drag, rotate, and zoom dimensions.
      • Seamless transitions supported, such as moving from screen operations to mid-air operations and vice versa.
    • Tracking and Recognition:
      • Utilizing a multi-touch framework and infrared tracking system to simultaneously monitor the controller's position and switch states, ensuring precision and stability.

Research Outcomes

  • Specific Results:

    • SurfAirs performed exceptionally well in experiments, significantly outperforming bare-hand input. Users found operations like pointing and docking more stable, precise, and comfortable with SurfAirs.
    • SurfAirs eliminates the dependency on traditional gesture input while reducing the burden of requiring users to wear or hold devices.
  • Advantages:

    • Smooth transitions between mid-air and surface operations, providing users with a more stable and confident interaction experience.
    • Superior performance in controlling multiple degrees of freedom, precise selection, and complex operational tasks compared to bare-hand input.
  • Experiment or Evaluation Results:

    • The first experiment compared SurfAirs with bare-hand input in pure mid-air operation tasks:
      • SurfAirs demonstrated shorter task completion times, lower error rates, and higher subjective user confidence in interaction.
      • The Handle shape outperformed the Torch shape.
    • The second experiment evaluated hybrid tasks involving both surface and mid-air operations:
      • SurfAirs significantly improved accuracy and stability, particularly in screen-based drag, rotate, and zoom operations.
      • During transitions, the Grab transition technique slightly outperformed the Flick technique.
  • Limitations and Future Directions:

    • The experimental environment was a specific lab setup involving wall displays and optical tracking systems. Future work should validate SurfAirs' applicability in other practical environments (e.g., non-optical screens or capacitive screens).
    • Current research focused on single-user and basic task scenarios; future studies could expand to multi-user, multi-controller, and high-cognitive-demand task scenarios.
    • Explore applications of SurfAirs in complex multi-display environments, such as integrating vertical displays with horizontal touch desktops.

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https://hci.top/en/papers/chi/96179/2023

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DOI: https://doi.org/10.1145/3544548.3580877
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Source
CHI
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Year
2023
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Authors
3 authors
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Subtopics
In-Vehicle Haptic, Audio & Multimodal Feedback, Full-Body Interaction & Embodied Input, Mixed Reality Workspaces
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University Professors & Researchers, UI/UX Designers, HCI Researchers
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