Gaming for Post-Work Recovery: The Role of Immersion
Authors
Immersion & Presence ResearchGame UX & Player BehaviorAthletes & Fitness Enthusiasts
Title of the Paper
Gaming for Post-Work Recovery: The Role of Immersion
Paper Information
- Subject Area: Digital Games and Post-Work Recovery Experiences
- Keywords: Immersion, Player Experience, Digital Games, Restorative Gaming, Post-Work Recovery
Research Background and Issues
- Problems and Challenges:
- Daily work stress significantly impacts mental and physical health, making it crucial to identify effective recovery methods.
- Digital games are believed to fulfill psychological needs and possess restorative potential, but there is a lack of in-depth research on the specific mechanisms of game experiences.
- Immersion is considered a core mechanism through which games support recovery, but this hypothesis lacks empirical evidence.
- Research Importance: This study aims to help gamers understand which gaming experiences effectively meet post-work recovery needs and guide them in selecting suitable games and gaming styles.
- Research Motivation and Related Work:
- Existing studies suggest that digital games support recovery through mechanisms such as "psychological detachment" and providing challenges, but there is a lack of quantitative and qualitative validation in the specific context of post-work recovery.
- According to recovery theories (e.g., "Effort-Recovery Model" and "Conservation of Resources Theory"), experiences such as psychological relaxation and detachment, a sense of control, and mastery are crucial for recovery.
- Immersion is believed to influence these recovery experiences, but its specific mechanisms require further exploration.
Solution
- Research Methods:
- Propose two core research questions: "How does immersion influence the potential for post-work recovery?" and "How do sub-dimensions of immersion predict different recovery experiences?"
- Employ a mixed-methods approach, including surveys and qualitative thematic analysis.
- Use the Immersive Experience Questionnaire (IEQ) and the Recovery Experience Questionnaire (REQ) to quantitatively evaluate participants' digital gaming experiences.
- Innovations:
- Introduce the concept of "Immersion Optimization," where players optimize immersion experiences through specific games and gaming styles to meet diverse recovery needs.
- Incorporate five sub-dimensions of immersion (cognitive involvement, emotional involvement, real-world dissociation, challenge, and control) into recovery research.
- Explore for the first time in real-world contexts how gaming immersion impacts recovery.
- Key Techniques and Implementation Steps:
- Recruit 75 participants engaged in full-time or part-time work to reflect on their recent "post-work gaming experiences" through surveys.
- Thematic analysis: Conduct mixed inductive and deductive coding of open-ended questions to extract connections between user immersion experiences and recovery.
- Regression analysis: Explore how immersion sub-dimensions predict psychological detachment, relaxation, a sense of control, mastery, and overall recovery outcomes.
Research Findings
- Qualitative Results:
- Four major themes were identified:
- Immersion Optimization: Participants optimized immersion experiences to meet various recovery needs by selecting specific games and adjusting game difficulty.
- Immersion as a Distraction Tool Post-Work: High cognitive or emotional involvement helped players detach from work stress.
- The Duality of Control and Relaxation: Highly challenging games enhanced a sense of control but could hinder relaxation experiences.
- Prioritizing Convenience: Some participants chose games based on convenience and completionism rather than immersion experiences.
- Four major themes were identified:
- Quantitative Results:
- Cognitive involvement was the most critical immersion sub-dimension, significantly associated with psychological detachment, relaxation, and overall recovery experience.
- Results for other dimensions were more complex: emotional involvement was related to a sense of control, real-world dissociation showed no significant relationship with recovery variables, and the recovery effects of challenge were "noisy."
- Some hypotheses were not supported, reflecting the complex relationship between recovery experiences and immersion.
- Advantages:
- Provides specific recovery recommendations for players and game designers.
- Deepens understanding of how immersion impacts psychological recovery.
- Introduces the novel theory of "Immersion Optimization," paving the way for future research.
- Limitations and Future Directions:
- The sample was male-biased, limiting the generalizability of the results.
- Lack of experimental design to verify the causal relationship between immersion and recovery.
- Limited depth in exploring the process of immersion optimization.
- Future suggestions:
- Use more diverse samples and explicitly record synchronous and independent gaming contexts.
- Employ experimental designs to clarify the causal relationship between immersion and recovery.
- Adopt diary methods to capture players' recovery optimization mechanisms in situational contexts.
Through this study, the authors deepened the understanding of the importance of immersion in restorative gaming and highlighted that optimizing immersion experiences could be a key pathway to enhancing the restorative potential of games.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
2- How does immersion affect players' post-work recovery potential?Category: Affect, Emotion, and Mental Health State InferenceSimilar questionsarrow_forward
- How do the five subdimensions of immersion predict different post-work recovery experiences?Category: Affect, Emotion, and Mental Health State InferenceSimilar questionsarrow_forward
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Practical Problems
1- Post-work stress makes it difficult for users to recover effectively, requiring suitable gaming experiences.Category: Affect, Emotion, and Mental Health State InferenceSimilar questionsarrow_forward
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open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3544548.3581510
At a Glance
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Source
CHI
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Year
2023
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Authors
3 authors
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Subtopics
Immersion & Presence Research, Game UX & Player Behavior
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Professions
Athletes & Fitness Enthusiasts
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Content Status
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