Designing Future Social Wearables with Live Action Role Play (Larp) Designers

Haptic WearablesDigital Art Installations & Interactive PerformanceInteractive Narrative & Immersive StorytellingGame Developers & DesignersMakers & DIY EnthusiastsDancers & Performing Artists

Designing wearable technology that supports physical and social engagement in a collocated setting is challenging. In this research, we reached out to an expert community of crafters of social experiences: larpers (live action role players). Larpers and larp designers have a longstanding tradition of designing and making use of a variety of elements, such as costumes, physical objects, environments, and recently also digital artifacts. These are crafted in support of co-experience values that we argue can inform the design of social wearables. We engaged in a co-design process with a game designer and co-founder of a larp production company, and embedded the resulting social wearables in a larp. Here, we present the results of this design and implementation process, and articulate design affordances that resonate with our larp designer’ values. This work may inspire and inform researchers and designers creating wearable technology that is aimed at supporting collocated engagement.

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https://hci.top/en/papers/chi/8002/2018

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Source
CHI
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Year
2018
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7 authors
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Subtopics
Haptic Wearables, Digital Art Installations & Interactive Performance, Interactive Narrative & Immersive Storytelling
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Game Developers & Designers, Makers & DIY Enthusiasts, Dancers & Performing Artists
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Abstract only
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