Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment

Social & Collaborative VROnline Harassment & Counter-ToolsSocial Platform Design & User Behavior

Title of the Paper

Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment

Paper Information

  • Subject Area: Virtual Reality Technology, Psychology, Social Safety
  • Keywords: Virtual Reality, Street Harassment, Design, Ethics, Psychological Resilience

Research Background and Issues

  • Issues and Challenges:
    1. Street harassment is a global issue, with most women experiencing it before adolescence.
    2. Street harassment not only causes psychological stress but also restricts individuals' freedom to safely enjoy public spaces, thereby impacting mental health.
    3. Many technologies (e.g., mobile safety applications) help improve safety but fail to address the psychological impact of harassment effectively.
    4. In harassment situations, psychological stress often prevents individuals from making decisive actions, resulting in missed opportunities for self-protection.
  • Importance of the Research:
    1. The psychological stress caused by street harassment can lead to depression, reduced self-esteem, and widespread anxiety.
    2. Enhancing psychological resilience and preparedness to handle harassment situations can promote individual mental health and improve social safety.
  • Research Motivation and Related Work:
    1. Virtual Reality (VR) technology has been proven to simulate realistic stressful situations, helping victims prepare psychologically.
    2. Related studies show that VR can significantly enhance realism and evoke genuine emotions compared to traditional role-playing methods. However, research on simulating street harassment remains unexplored.
    3. Ethical issues, such as trauma triggers and victim-blaming, may lead to adverse reactions and require in-depth analysis and solutions.

Solution

  • Proposed Solution and Methods:
    1. Design an immersive VR simulation of street harassment:
      • Virtual scenario setup: Users wait at a public bus stop at night and are harassed by a male perpetrator.
      • Perpetrator characteristics: Realistic harassment language recorded by professional voice actors, with animations using approaching movements to heighten fear effects.
      • Simulated interaction: Harasser reactions triggered by voice and gestures to enhance interactivity.
    2. Research Questions and Experimental Design:
      • Research questions:
        • How to design a realistic street harassment simulation?
        • What ethical issues exist in the simulation?
        • How effective is the simulation in evoking genuine emotions?
      • Three studies:
        • User design feedback (Study 1)
        • Expert interview study (Study 2)
        • User experimental comparison study (Study 3)
  • Innovative Aspects:
    1. Ecological construction and multi-stage street harassment scenarios based on real harassment cases.
    2. Use of immersive VR technology to provide a more realistic experience and induce psychological stress.
    3. Exploration of interactive features and emphasis on ethical issues, such as emotional triggers and victim-blaming.
  • Key Technical Steps:
    • Development of scenes and models using the Unity platform.
    • Enhancement of perpetrator behavior realism through acoustic and animation techniques.
    • Collection of participants' physiological data using biometric devices.

Research Findings

  • Specific Outcomes:
    1. Tool Design and Validation: Optimized the VR simulation through user feedback and expert interviews to ensure realism and effectiveness.
    2. Experimental Results:
      • VR's interactive features enhanced perceived realism, particularly in physical and self-presence aspects.
      • The simulation effectively induced negative emotions (fear, discomfort), improving psychological resilience and victim empathy.
    3. Ethical Discussions:
      • Provided users with the option to exit the simulation autonomously.
      • Emphasized that harassment responsibility lies entirely with the perpetrator, avoiding victim-blaming culture.
    4. Broad Application of the Tool:
      • As a psychological preparation tool, it helps potential victims enhance their ability to cope with harassment.
      • Used to raise public awareness, promote anti-harassment training, or rehabilitate potential perpetrators.
  • Advantages Over Existing Solutions:
    • Compared to traditional role-playing methods, immersive VR technology offers higher realism and interactivity.
    • Provides a safe and controlled new approach where users can confront harassment scenarios without safety concerns.
  • Experimental and Evaluation Results:
    • Psychological stress scales (e.g., PANAS and STAI) and physiological indicators (heart rate and skin conductance) showed stronger emotional responses under immersive VR conditions.
    • Female participants exhibited higher empathy and stress experiences than male participants, aligning with expected gender patterns in harassment impact.
  • Limitations and Future Directions:
    • The use of a single harassment scenario does not fully reflect the diversity of street harassment.
    • Limited interactive features, lacking options for more natural responses such as "avoiding the harasser."
    • High proportion of young participants, making results less applicable across age groups.
    • Future recommendations:
      • Increase the variety of simulation scenarios and interaction methods.
      • Expand to gender-diverse groups and other harassment situations.
      • Combine with remote training to support more accessible anti-harassment practices.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/68881/2022

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3502129
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2022
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Social & Collaborative VR, Online Harassment & Counter-Tools, Social Platform Design & User Behavior
work
Professions
—
article
Content Status
Full text indexed
hub
Related Papers
2 related papers