TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality

Mixed Reality Workspaces3D Modeling & AnimationKnowledge Worker Tools & WorkflowsSoftware Engineers & DevelopersUI/UX DesignersProduct Designers

Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. Observations gained during semi-structured interviews with general users, and those experienced with 3D software, are used to define a set of design dimensions and guidelines. These are used to develop a vocabulary of interaction techniques to demonstrate how a tablet's precise touch input capability, physical shape, metaphorical associations, and natural compatibility with barehand mid-air input can be used in VR. For example, transforming objects with touch input, "cutting" objects by using the tablet as a physical "knife", navigating in 3D by using the tablet as a viewport, and triggering commands by interleaving bare-hand input around the tablet. Key aspects of the vocabulary are evaluated with users, with results validating the approach.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/6850/2019

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2019
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Mixed Reality Workspaces, 3D Modeling & Animation, Knowledge Worker Tools & Workflows
work
Professions
Software Engineers & Developers, UI/UX Designers, Product Designers
article
Content Status
Abstract only
hub
Related Papers
7 related papers