Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice
Authors
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that allow for locomotion in digital 3D environments such as games, virtual environments or even the exploration of abstract data sets. We will closely look into the basics of navigation, unravelling the psychophysics (including wayfinding) and actual locomotion (travel) aspects. The theoretical foundations form the basis for the practical skillset we will develop, by providing an in-depth discussion of navigation devices and techniques, and a step-by-step discussion of multiple real-world case studies. Doing so, we will cover the full range of navigation techniques from handheld to full-body, highly engaging and partly unconventional methods and tackle spatial navigation with hands-on-experience and tips for design and validation of novel interfaces. In particular, we will be looking at affordable setups and ways to “trick” out users to enable a realistic feeling of self-motion in the explored environments. As such, the course unites the theory and practice of spatial navigation, serving as entry point to understand and improve upon currently existing methods for the application domain at hand.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 80%
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains
CHI '19· Full-Body Interaction & Embodied Input +1
- 60%
Experiencing the Body as Play
CHI '18· Full-Body Interaction & Embodied Input +1
- 60%
A 2nd Person Social Perspective on Bodily Play
CHI '19· Full-Body Interaction & Embodied Input +1
- 60%
The Role of Physical Props in VR Climbing Environments
CHI '19· Full-Body Interaction & Embodied Input +1
- 60%
A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality
CHI '20· Haptic Wearables +1
- 60%
Limited control over the body as intriguing play design resource
CHI '21· Full-Body Interaction & Embodied Input
- 60%
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience
CHI '22· Full-Body Interaction & Embodied Input +1
- 60%
Light Up Fireflies: Exploring the Design of Interpersonal Bodily Intertwinement in Social Body Games
CHI '25· Full-Body Interaction & Embodied Input +1
Based on Jaccard similarity of research subtopics & professions (≥60%)