Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns

Visual Impairment Technologies (Screen Readers, Tactile Graphics, Braille)Algorithmic Fairness & BiasSustainable HCIGame Developers & DesignersMakers & DIY EnthusiastsPrivacy Policy Makers

Title of the Paper

Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns

Paper Information

  • Subject Area: Innovative financial technology design and payment relationships in the creative industries
  • Keywords: Money, Fintech, Creative industries, Crowdfunding, Creative transactions

Research Background and Problem

  • Identified Issues or Challenges: Creative labor often exists in high-risk and underfunded conditions. In the creative industries, workers rely on diverse forms of funding to support their projects. How consumers, through online platforms and new financial technologies, assign different values and payment forms to creative work requires further investigation.
  • Significance: As crowdfunding platforms and digital payment technologies become critical mediums for cultural and economic exchange, studying "creative transactions" helps to understand the current financial technology ecosystem and uncover opportunities for innovation.
  • Research Motivation and Related Work:
    • Inspired by Zelizer's concept of "special monies," the authors integrate it with digital payment and the creative industries to provide theoretical support for designing new transactional behaviors.
    • Kow et al.'s "transaction attributes" framework serves as a methodological foundation for studying the design of special digital monies.

Solution

  • Proposed Solution: The paper introduces "creative transactions" as an innovative domain combining payment and creative value, aiming to study and design new financial technologies centered on special digital monies.
  • Innovative Points:
    • Analyzing Kickstarter's innovative projects to demonstrate how existing infrastructures redefine the meaning and relationships of payment in creative work.
    • Proposing design-provoking questions and potential directions, such as "How can transactions express themselves?", "How can transactions enable creative participation?", and "How can transactions transform from products into experiences?"
  • Implementation Steps and Key Techniques:
    • Using Kickstarter's "Break Kickstarter" initiative, the authors constructed a dataset of 87 case studies and conducted qualitative analysis to explore how creators "break" conventional fundraising methods.
    • Applying Kow et al.'s "transaction attributes" framework (actors, context, representation, quantity, flow, timing) to analyze the operational modes of transactions in different projects and identify key information for reconfiguration.

Research Outcomes

  • Specific Outcomes:
    • Defining "creative transactions" as a rich domain for studying and designing digital currencies to support creative work, showcasing how innovation in transactions can be achieved within constraints.
    • Presenting three major contributions:
      1. Conceptualizing "creative transactions" as a design domain for exploring special digital monies.
      2. Validating and extending the applicability of the "transaction attributes" framework in the creative industries.
      3. Proposing several provocative directions for future financial technology and creative transaction design, such as "How can transactions interact with content communities?" and "Can transactions reflect the non-linear and risky nature of the creative process?"
  • Advantages Over Existing Solutions:
    • Breaking the limitations of traditional financing and payment models, demonstrating deeper creative interactions through existing platforms.
    • Providing design insights highly relevant to crowdfunding content, such as expressing community belonging and supporting the creative process through payment.
  • Experimental or Evaluation Results:
    • Many projects in the dataset adopted unconventional crowdfunding methods, including designs that treated the project itself as an experiment (e.g., unlocking story content in real-time and driving creative content based on member choices) and cases of achieving large-scale community interaction through small-scale funding.
  • Limitations and Future Directions:
    • Limitations:
      • The sample is based on a specific timeframe and limited platform ("Break Kickstarter" initiative); the analysis lacks focus on temporal dynamics.
      • Public comments or complete project updates were not included, potentially underestimating the dynamics of certain transactional relationships.
    • Future Directions:
      • Testing the concept of creative transaction design across various digital platforms (e.g., Twitch, TikTok, Patreon).
      • Exploring fan and audience behaviors and attitudes toward transparency, especially in cross-platform synchronized transactions.
      • Conducting deeper analysis of the potential of "programmable digital currencies," particularly in supporting long-term creative projects.

Additional Information

  • This study relies on publicly available data within an academic research context, without involving participant privacy.
  • By combining case studies and theoretical insights, the paper provides new perspectives on the integration of creative economies and digital finance in design theory.

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https://hci.top/en/papers/chi/47883/2021

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DOI: https://doi.org/10.1145/3411764.3445632
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CHI
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2021
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3 authors
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Visual Impairment Technologies (Screen Readers, Tactile Graphics, Braille), Algorithmic Fairness & Bias, Sustainable HCI
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Game Developers & Designers, Makers & DIY Enthusiasts, Privacy Policy Makers
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