Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences
Authors
Remote Work Tools & ExperienceDistributed Team CollaborationSoftware Engineers & Developers
Title of the Paper
Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences
Paper Information
- Subject Area: Social interaction and support for spontaneous communication in virtual conferences
- Keywords: Virtual conferences, social interaction, ad hoc conversations, video conferencing, online interaction
Research Background and Issues
-
Problems and Challenges:
- Current video conferencing systems (e.g., Zoom, Skype) are highly effective for formal meetings but fail to adequately support spontaneous, private interactions such as pre-meeting, post-meeting, and inter-session "hallway conversations."
- These spontaneous interactions are critical for fostering creativity, innovation, social bonds, and trust.
- The COVID-19 pandemic has accelerated the adoption of virtual conferences, but the lack of support for casual interactions has led to lower user satisfaction with virtual meetings.
-
Significance:
- Spontaneous interactions play a crucial role in innovation (e.g., generating new knowledge, breakthrough discoveries) and social connections (e.g., fostering trust and a sense of belonging).
- The reduction of in-person meetings (to lower carbon emissions and address health risks) makes it increasingly important to improve virtual meetings to support ad hoc conversations.
-
Research Motivation:
- Surveys indicate that interacting with others is one of the most important aspects of in-person conferences, yet it is poorly supported in virtual settings.
- There is a desire to address the lack of spontaneous interactions in virtual meetings through technological solutions, thereby enhancing the appeal and feasibility of remote work.
Solution
-
Proposed Approach:
- Developed a system called “Minglr” to support spontaneous private interactions in virtual conferences. Minglr simplifies the complex process of initiating conversations by matching conversation partners efficiently.
-
Innovations:
- Provides user-controlled matching processes instead of fully automated ones.
- Supports random queues and multiple selections (users can wait for multiple conversation partners simultaneously).
- Allows users to quickly search and select potential conversation partners based on personal profiles.
-
Implementation Steps and Key Technologies:
- Registration and Profile Creation: Users log in via Google or Facebook and edit their profiles (including interests and avatars).
- Finding Conversation Partners: Active user profiles are displayed on the system interface, supporting interest-based user searches.
- Matching and Interaction: Once a match is confirmed, users are directed to a private video meeting room.
- Technical Implementation: The system is built on the open-source video conferencing platform Jitsi and is available as open-source software (https://github.com/CCI-MIT/minglr).
Research Outcomes
-
Experimental Data:
- The system was tested during two virtual conferences:
- ACM Collective Intelligence Conference (CI 2020) and Microsoft New Future of Work Workshop (NFW).
- Over 35% of participants used Minglr, generating more than 80 conversations with a total duration of 7.5 hours.
- The average waiting time was only 9 seconds, demonstrating high efficiency.
- The system was tested during two virtual conferences:
-
Survey Results:
- Among users who experienced the system without technical issues, 81% believed that future virtual conferences should include features like Minglr.
- Users rated the system highly for ease of use and matching efficiency, though some newcomers and introverted users still faced barriers to interaction.
-
Advantages:
- Simplifies the process of spontaneous interactions, enhancing connections among participants.
- The system’s search and randomization features help users find like-minded partners, compensating for the limitations of physical environments.
- The efficient matching process reduces user waiting times, optimizing the overall user experience.
-
Limitations:
- Insufficient support for newcomers and introverted users.
- The system currently supports only two-person conversations, lacking additional features such as group discussions or random pairings.
-
Future Directions:
- Develop specific icebreaker features, such as interest-based matching mechanisms.
- Introduce newcomer introduction functions to help experienced users connect with new participants.
- Improve technical compatibility to minimize the impact of technical issues on user experience.
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- How can spontaneous, private conversations such as corridor talk be supported in virtual meetings?Category: Meeting, Presentation, and Feedback OrganizationSimilar questionsarrow_forward
- How does the Minglr system efficiently match users and support rapid private exchanges?Category: Meeting, Presentation, and Feedback OrganizationSimilar questionsarrow_forward
- How does lack of social interaction in virtual meetings affect innovation and trust building?Category: Meeting, Presentation, and Feedback OrganizationSimilar questionsarrow_forward
lightbulb
Practical Problems
1- Virtual meetings lack spontaneous interaction forms such as corridor talk, resulting in low user satisfaction.Category: Hybrid Remote Videoconferencing ExperienceSimilar questionsarrow_forward
- 67%
Challenging but Connective: Large-Scale Characteristics of Synchronous Collaboration Across Time Zones
CHI '23· Remote Work Tools & Experience +1
- 60%
An Eye For Design: Gaze Visualizations for Remote Collaborative Work
CHI '18· Eye Tracking & Gaze Interaction +2
- 60%
ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings
CHI '23· Remote Work Tools & Experience +1
- 60%
Co-Designing Multimodal Tools for Radically Mobile Hybrid Meetings
CHI '25· Remote Work Tools & Experience +1
- 60%
Let Information Flow Into Awareness: A Design Space for Human-Like Experiences to Promote Informal Communication for Hybrid Work
DIS '24· Remote Work Tools & Experience +2
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3411764.3445776
At a Glance
fact_checkPaper Snapshot
dataset
Source
CHI
calendar_month
Year
2021
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
Remote Work Tools & Experience, Distributed Team Collaboration
work
Professions
Software Engineers & Developers
article
Content Status
Full text indexed
hub
Related Papers
5 related papers